Basketball drills for all skills

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  • Alternate between squatting and standing while dribbling.
  • Dribble while sitting down and standing up again.
  • Dribble while lying on your back; stand up while dribbling at the signal.
  • Dribble while lying down and standing up again.



  • 2 rows of which 1 row has the ball.
  • Passes to the middle line from the middle line 1 vs 1.
  • When passing, make sure the persons keep running straight and don't go sideways.
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  • Everyone has a ball stands on the sideline.
  • Exercises are alternated with
    • crossover,
    • between the legs
    • etc.
  • free play on 1 or 2 baskets,
  • depending on the number of players.
  • NO dribbles only passing.
  • Divide the group into two teams.
  • From both teams 2 children stand on the mats belonging to their team.
  • Also 2 children per team stand in front of the cupboard, these are the goalkeepers.
  • The children who stay over, go to the throwing square (see drawing).
  • When the balls come into play, the children in the box are supposed to throw the balls against the cupboard.


keeper-s-refball

  • The teacher divides the room into two squares by placing benches on the centerline of the room.
  • Then the teacher makes 2 squares with pawns to catch up the right of attack.
  • During this game the rulebook is used.
  • See module basketball for this guide.
  • The teacher divides the students into teams of 3, possibly with a substitute.
  • See the tables at the bottom of the lesson preparation for the game schedules.
  • The intention is that the team that has the ball (on the map team 2 & 3) try to score.
  • To be able to score, the team must first get the right of attack.
  • They get this right of attack when they arrive with the ball in the area of the pawns.
  • From now on the team may score.
  • They do this by shooting the ball into the basket.
  • The other team must try to take the ball away from them.
  • When this happens, the teams swap roles and the new team with the ball has to get the right of attack and try to score.


right-of-attack

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  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Middle: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court-6

  • The teacher chooses 2 tickers.
  • They have to stay inside their box (inside the 4 pawns) and knock the basketballs away from the runners when they want to cross.
  • The runners have to dribble to the other side without losing their basketball.
  • If a runner doesn't have his basketball with him, he's out and he automatically becomes a ticker.
  • A tip that you can give to the runners is that they should shield the ball with their body.
  • This means staying between the ball and the opponent.
  • The pupils may only cross again when everyone has been tagged or has reached the other side.
  • In the end, as the game progresses, you get more and more tickers and less and less runners.
  • The last remaining runner is the winner.


make-it-across

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reaction-plus-1-against-1-1

Prerequisites:
players must master the layup at full speed

Goal:
react
quickly
on a stray ball and be able to finish the next 1 against 1

Organization:

  • the trainer stands in the middle of the bucket and has the ball
  • Two players on the elbow are only allowed to look straight ahead.
  • trainer passes between the players
  • they may only move when they see the ball
  • the player who captures the ball scores on the opposite basket
  • the other player tries to prevent this
  • the coach makes his passes so hard that the players have to sprint to keep the ball in.
  • n.b. the defender must not make any mistakes due to the risk of injuries

Teaching points:

  • speed of action
  • do not let the defender distract you

Variations:

  • have players start sitting or lying down
  • Put two players next to each other on the elbow, or with their backs against each other. Then play 2 against 2
  • machine gun at players' elbows
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