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Basketball drills

hard-to-the-baskethard-to-the-basket

Prerequisites:
players must master the layup at full speed

Goal:
daring to finish
the
layup under pressure of an approaching defender

Organisation:

  • set up pilons for positioning
  • passer (1) plays the attacker (5) with a baseball pass and starts defending
  • the attacker dribbles as fast as possible to the basket and finishes with a layup.
  • finishes with layup
  • loser takes the ball and joins the passers.
  • winner connects with the attackers
  • depending on the skill of the attackers, move the pylons to allow the defender to cover more or less distance.


Teaching points:

  • dribble at full speed
  • do not get distracted by the oncoming defender


Variations:

  • increase pressure by having the defender start closer to the basket
  • Put hoops down and let players start with their back foot in the hoop.
  • Have the defender start at the three-point line and instruct him to stand for the charge. The attacker must then change direction at full speed to avoid the charge and still score.

half-court-1-on-1-1half-court-1-on-1-1half-court-1-on-1-1

Requirements:

  • players must be able to individually defend the man with the ball
  • Players must be able to dribble


Goal:
fitness / intensive interval training

Organisation:

  • players start with 1 foot on the back line
  • start on signal of the coach
  • loser takes the ball and has to defend in the next round.
  • 1 and 2 place the ball on the middle line so that 3 and 4 can pick it up
  • 1 and 4 play 1 against 1 on the basket on the side they came from


Variations:

  • left and right
  • Place a hoop just beyond the baseline to handicap the defender.

forward-releaseforward-release

Requirements:
players must be able to drive and shoot from the 3-point line

Goal: forwards
learn to get free by reading the defense

Organization:

Defender is instructed by the trainer how to react when the attacker cuts inside for the first time:

  • stay put
  • pass
  • stick to the attacker
  • passer static on the guard position
  • passes to the attacker when he gets free
  • who then plays 1 against 1
  • loser defends on the same side
  • winner takes the ball and attacks on the other side
  • play until the 4


Teaching points:

  • defender stays put: step outside the three-point line for the shot
  • Defender overshoots (you can't see the ball well because the defender is in between): go back through (explosive, hard offload on your outside leg)
  • defender sticks: pin and spin (after the spin make your line form the letter V, so the defender stays behind you and cannot intercept the pass)
  • if the attacker is still not free after 2 times, then the defender has won


Endgame:
Let the defender vary the way he/she defends so that the attacker really has to read and react appropriately.

The trainer instructs the defender to successively:

  • follow
  • pass
  • stick
  • Attacker starts against the back line
  • moves parallel to the bucket towards the ball
  • if the defender follows, accelerate at the elbow by pushing off hard on the inside foot and step out perpendicular to your line of play
  • if the defender sticks, then perform a pin and spin on the elbow and step out hard perpendicularly
  • if the defender sticks at the elbow: ask for the pass at the three-point line and shoot
  • if you cannot see more than the defender's hand between you and the ball, call for the pass with your outside hand at the three-point line
  • after catching the ball, rip it and drive directly to the basket
  • if you see the defender's shoulders between yourself and the ball, then drop off hard on your outside foot and go back through (ask for bounce pass on your outside hand)


Endgame:
Defender varies the way you defend, so the attacker really has to read and react appropriately

Mtm offense

  • Coach instructs defender to consecutively:
  • keep position between attacker and basket
  • Pass from the extended free throw line.
  • Attacker runs outside along the three-point line:
  • If the defender stays between man and basket, call for the pass with your outside hand at the three-point line.
  • Take your triple threat position and play 1 against 1.
  • if you can see the defender's shoulder when looking at the ball, then push hard on your off-side foot and go back through (ask for bounce pass on your off-side hand)
  • Same if the defender puts a foot over the three point line


Endgame:

Defender varies the way you defend so the attacker really has to read and react appropriately

forward-1-against-1

Requirements:
players must be able to drive and shoot from the 3-point line

Goal: get free
at the forward position and improve scoring ability from that position

Organization:

  • coach dribbles at guard position
  • occasionally threatens to penetrate and defender 5 must step in. He always has to defend the ball as well!
  • Forward makes sure he gets free with an in-out move, backdoor or pick-up + flash
  • gets free
  • then plays 1 against 1
  • Loser goes to defend
  • catch it yourself, dribble to the other side than where you started.
  • play until the 3

Teaching points:

  • face the basket immediately after receiving the ball
  • use the front or reverse pivot immediately as a feint
  • Sit deep in the spin
  • high speed
  • maximum 1 dribble to the basket
  • If the defender gives space, shoot immediately

forward-3-options-quarter-fieldforward-3-options-quarter-field

Requirements:
players must be able to run a lay up from a bounce pass

Goal: To learn
how to create scoring opportunities for yourself as a forward

Organization:

The helpline is out: this allows you to play with two foursomes on one basket and forces players to not use the space where in the game the help is.

  • Make it, take it and play to the 5.
  • guard dribbles up from the center circle
  • at the same time 2 makes a V-cut
  • if defender 4 overplays, then extend the V-cut to at least one meter
  • above the three-point line and sprint backwards for the backdoor pass.
  • if the back pass is not possible because defender 4 stays between the ball and 2
  • then 1 dribbles to the wing
  • and posts 2 at the block
  • gets the ball via a bouce pass from the wing
  • and plays 1 against 1
  • when defender 4 doesn't pass, 1 passes to 2
  • 2 makes one feint and goes hard to the basket


All score from:

  • back by
  • 1 against 1 from the wing
  • 1 against 1 from the block


Mtm offense

If 2 fails to pass, 2 sprints to the center circle and receives the pass from 1. The cycle then starts all over again, but now with 1 at the forward position.

Teaching Points:

  • if you can see your defender's shoulder in the passing line at the V-cut, it is a replay
  • and you have to take the defender at least one meter above the three-point line towards the sideline.
  • print at full speed when your back passes
  • the back through pass is mostly one-handed, from the dribble with a flat bounce
  • when posting up, first take the defender into the bucket, turn 180 degrees (pin & spin) and land with a hop on the block (both feet outside the bucket line)

front-cut-1front-cut-1

Prerequisites:
no specific requirements

Goal: To learn
to use the front cut from the forward position when the defender closes the back door cut
.

Organization:

  • the dribbler dribbles from the centre circle towards the ball side
  • changes direction with an under the buttocks or between the legs towards the guard position on the half way line
  • forward pretends to go back, but cuts over the elbow to the basket
  • guard players are constantly working on their dribbling skills


Teaching points:

  • hard off the outside foot
  • cut around the ball box shoulder to shoulder
  • Show with your hands where you want to receive the ball
  • timing of the pass: should be somewhere near the elbow and in front of the man


Variations:

  • different ways of finishing: jump shot, rocker step, fade away, power move etc
  • Have the dribbler apply different dribbling skills
  • Different passes: bounce from the dribble, overhead etc.

catch-and-go-1catch-and-go-1

Prerequisites:

  • be able to make a jump stop from the dribble
  • make a jump shot from the middle of the bucket


Goal:
learn to
catch
and go + score from the middle of the bucket

Preparation:

  • 1 dribbles to the middle of the bucket immediately after catching with 2 dribbles
  • stops the dribble with a jump stop
  • and scores with a jump shot
  • 2 sprints immediately after passing to the forward position at the other side
  • and receives the ball from 3
  • ditto, but now after the jump stop turn backwards around the defender
  • (possibly a chair in the place of the defender)
  • same, but after turning backwards, do not finish, but pivot back so that both feet are pointing to the basket again
  • Second foot about 50 cm behind the pivot foot.
  • score with a jump shot with the shoulders far back (fade away) and a high bow

Teaching points:

  • From catching the ball, dribble in quickly and immediately.
  • Stop for one second, so you can pivot in both directions.
  • When turning backwards, bring the ball up under your chin and put your right hand under the ball
  • when turning backwards, turn so far that the foot points at least to the backline


Applied in 1v1:

  • 1 taps the hand of defender 2 and sprints to the forward position
  • 2 may start to defend after being tapped
  • 1 dribbles straight in with max 2 dribbles and makes a jump stop in the middle of the bucket
  • and scores in one of the three practiced ways
  • score with another technique = lose
  • winner stays put
  • loser goes to defend

drive-to-the-basket-3

Objective:
A) feint your dribbleB
) drive to the basket

Organization:

  • flow form (pass and chase your ball, take over your predecessor's position)
  • the drive to the basket starts at the half way line, against the sideline.
  • dribble start
  • Feint your dribble
  • accelerate
  • In line with the free throw line cross the three point line and lay up.
  • pass-stations at the guard position and the opposite forward position.
  • If necessary, use pawns to determine your position.
  • always fake a pass from the ball intake in the opposite direction of the pass. Move the foot and the ball quickly and briefly (on the diagram, the left foot). Then place the foot in front of the ball, release the pivot foot, pass and continue immediately.
  • Ball is below knee height, knees bent at 90 degrees.
  • Crossover step and with 1 bounce + lay up to the basket.
  • catch the ball yourself, put one foot in the direction of the outlet, release the pivot foot, pass and continue directly.

TIP:

Put pawns down as defenders to force change of direction

Teaching Points:

  • adjust on the outside hand
  • Knees slightly bent on receiving pass
  • Protect the ball next to the body
  • At every dribble start, the ball and foot should hit the ground at the same time.
  • Feints on the pass must be short and fierce.
  • move the foot and ball during feints
  • after the feint, accelerate on the dribble and finish at top speed

Variations:

  • backup dribble (start with the right and continue)
  • Tapping during the dribble (start on the right and continue)
  • crossover (start on the left, continue with the right and finish)
  • start on the right, corssover and finish through the middle with the left
  • stop + jump shot instead of lay up
  • from the left side

Requirements:
players must be able to individually drive and shoot from the 3-point line

Goal:
train drive, distance shot, rotation and inside-out pass

Organization:

  • the teams play 3 against 3 half court
  • make it, take it
  • only lay ups and 3 pointers are allowed
  • play to the 5

Teaching Points:

players without the ball immediately look for a shooting position when a team-mate starts a drive in such a way that the passing line comes open.

Variations:

  • mandatory penetration and stop with jump stop or 2TR (= train pivoting and passing out. And you can see if the players without the ball rotate correctly.)
  • Mandatory pass fake before a drive or shot = train fakes and create space for yourself
  • mandatory cutting after pass (direct score from give and go is allowed) = more traffic in the bucket, so when to penetrate and when not to penetrate. And how do you rotate?
  • with a center who is always playable in and around the bucket and can score. = Train shooting and driving in conjunction with the center's movements.


back-byback-byback-by

Requirements:
players must be able to run a lay up from a bounce pass

Goal: learn
how to punish the overplaying of the forward by an aggressive defense

Organization:

  • guard dribbles up from behind the centre circle
  • at the same moment the centre 4 comes to the elbow
  • and player 3 sprints to the pawn
  • 1 passes to 4 with a bounce pass
  • 3 sprints to the basket with a sharp change of direction and speed
  • and receives the bounce pass from 4


Rotation:

  • 4 grabs the rebound
  • and takes the ball on the back line
  • 3 goes to defend the inbound pass
  • when 9 receives the ball, 7 takes position at the sideline for the next inbound pass
  • 4 and 5 do not rotate but take turns.
  • 1 joins the line behind the pawn
  • 9 passes the ball to 8 and joins the row behind it


Variation:

  • 1 pretends he is going to put a screen away on the weak side, but cuts to 4 for a hand off
  • takes the shot
  • OR plays pick and roll with 4


Teaching Points:

  • Sprint to the pawn: when passing, you as the attacker must take the defender well outside the three-point line to create enough space for the back door.
  • 1 must feint immediately after the pass to be in time for the hand-off.

3-against-0-drive-and-pass3-against-0-drive-and-pass

Requirements:
players must be able to drive and shoot from the 3-point line

Objective:
1) improve penetration2
) pass out to the shooter from the bucket3
) players without the ball respond to penetration

Organization:

  • penetration ends with jump stop
  • pass to the shooter
  • immediately find a position outside the three-point line.
  • at least 3 penetrations
  • score only with shots
  • play up to the 5 scores


Teaching points:

  • jump stop so you have the choice of pivot foot (but can also shoot directly)
  • the two players without the ball are always actively creating blans in the space division
  • be playable at a place from where you can shoot or drive directly
  • drive with the right hand is to rotate clockwise; counterclockwise with a left dribble
  • OR other agreements you have within your team

1-against-1-plus-help-quarter-field

Requirements:

  • players must be able to drive and shoot from the 3-point line
  • must know what defending ball side and weak side is

Objective:

1) recognize that the defender is giving maximum pressure on the shot and therefore there is room for the drive2
) see the help coming3
) learn way to play off the help as well

Organization:

  • attacker 1 gives a bounce pass to himself on the forward position
  • defender 2 is allowed to move when the ball hits the ground
  • the attacker pivots so that he can shoot
  • free shot (i.e. the ball is not touched by the defender) is a point for the attacker
  • dribble stopped and score prevented by defender 2 is one point for the defender
  • defender 3 starts with one foot in the bucket and is not allowed to move until the ball touches the ground at the start of the drive
  • defender 3 earns one point when he prevents a score by the broken through attacker
  • play until the 3

Teaching points:

  • attackers when picking up the ball immediately pivot and take triple threat position
  • Defender 2 has to start explosively and bridge the last one and a half metres with mini-slides.
  • one hand high, in the shooter's field of vision
  • the foot on the ball side is behind
  • (OR other agreements you have within the team)

Attacker:

  • with a crossover step around the help and finish with a power move
  • stop with a jump stop after the first dribble and finish with a jump shot, fade away or rocker step

Helper

  • estimate on which side the attacker will drive
  • quick first step
  • attacker may never pass between defender 2 and helper