Basketball drills
- Two players, behind each other outside the key/3-point line.
- 3 pilons/ Player with ball starts at middle, defender behind her.
- Player with ball goes around 3rd pilon. Defender around 2nd. Lay-up/defense. (2-4 baskets)
- 1 dribbles towards the wing
- 3 cuts across the perimeter taking both screens from 4 and 5, at the same time 2 cuts towards the middle of the bucket.
- Immediately after putting the screens on the elbow, 4 and 5 place an ellevator screen in front.
- 2 runs through the screen towards the perimeter for the catch and shoot 3 pointer
2 lines shooting drill
https://www.youtube.com/watch?v=TD_cWP6_F8g
- Wave from mid-court. (Tempo)
- Free-throws 2x2 p.p. After 2 shots. Slides from back-court to mid. Sprint back. (Tempo)
- Shooting drill bucket. 2 rows under the basket. One with ball. Get ball from passer just outside bucket. Shooter rebounds own shot. Change rows. Pass-shot-rebound in quick order.
- If we run two line lay-ups. Always with an outlet. Tempo!
- Wave from mid-court. (Tempo)
- Free-throws 2x2 p.p. After 2 shots. Slides from back-court to mid. Sprint back. (Tempo)
- Shooting drill bucket. 2 rows under the basket. One with ball. Get ball from passer just outside bucket. Shooter rebounds own shot. Change rows. Pass-shot-rebound in quick order.
- If we run two line lay-ups. Always with an outlet. Tempo!
- Or 3 rows.
- 1 (3) low. 1 with ball left or right side wing.
- Pass row 2 to 1.
- Row 3 (under basket?
- rebound.
- Rebounder (3) to 1.
- Shooter/lay-up (1) to 2,
- Passer (2) to 3.
- 2 rows of which 1 row has the ball.
- Passes to the middle line from the middle line 1 vs 1.
- When passing, make sure the persons keep running straight and don't go sideways.
- free play on 1 or 2 baskets,
- depending on the number of players.
- NO dribbles only passing.
- The teacher chooses 2 tickers.
- They have to stay inside their box (inside the 4 pawns) and knock the basketballs away from the runners when they want to cross.
- The runners have to dribble to the other side without losing their basketball.
- If a runner doesn't have his basketball with him, he's out and he automatically becomes a ticker.
- A tip that you can give to the runners is that they should shield the ball with their body.
- This means staying between the ball and the opponent.
- The pupils may only cross again when everyone has been tagged or has reached the other side.
- In the end, as the game progresses, you get more and more tickers and less and less runners.
- The last remaining runner is the winner.
- Set up a course with running boards, bridges, hoops and cones and have the kids dribble down the course.
- You can make it as difficult as you like. The child who completes the course in the shortest time wins.
- The children stand in a large circle.
- There are several basketballs in the game.
- The children with the ball bounce the ball as fast as possible to a classmate or group member, while calling his or her name.
- This is recommended for children's camps (great outdoors!) or sports days, where children can learn each other's names and learn to catch the ball.
- Players who do not bounce the ball well, do not catch the ball or call out the wrong name, step out of the circle and do not participate for a while.
- As fewer and fewer players remain, the remaining players bounce more and more balls.
- Continue, until only one or two players remain.
- They have won.
- Centers + Guards + Forwards
- 3 Players
- 1 ball
- -a basket
- -2 Cones
Requirements :
Players must be able to dribble and run a layup
Goal :
- To finish off an overtime situation in 2-man break.
- train outlet pass
- to train running line flyer
Organization:
- the defender throws the ball against the board, left or right of the ring
- the attacker on the side of the board takes the outlet position and asks for the ball.
- The flyer sprints away towards the middle line.
- Flyer sprints around the pawn back to the basket.
- outlet dribbles as fast as possible around the other pawn
- the passer sprints to the centre circle, but has 1 foot in there and then goes to defend.
- attackers have 1 goal attempt and max 2 passes.
- the attacker who misses becomes the defender.
Teaching points
- the defender NOT to make any unsportsmanlike mistakes
- defender takes the charge or forces the dribbler to the side of the pitch