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Basketball drills

recover-plus-slides-quarter-fieldrecover-plus-slides-quarter-fieldrecover-plus-slides-quarter-field

Requirements:

players must be able to defend the man with the ball individually (slides)

Goal: apply individual defensive technique in a simplified game situation

Organisation:

  • attackers use one quarter of the playing field
  • is not allowed to cross the baseline
  • plays 1 against 1
  • the defender may only step over the half-way line once the attacker has put one foot over the half-way line (the attacker may make feints, if the defender steps too early he must first put both his legs back behind the line)
  • the defender first has to sprint to get his position between man and basket, then stay with slides between man and basket
  • winner will attack on the other half of the court
  • Loser keeps on defending in this quarter (turning in at the halfway line).
  • the next pair starts when the predecessor takes the rebound.


Teaching Points:

  • make sure you overtake the attacker by a large margin and only then take the defensive position.
  • then immediately move backwards with slides
  • In case of a defensive fault, the attacker is the winner.


Variations:

  • let the defender keep his hands behind his back if you want to accentuate his footwork
  • You can give good defenders a handicap by having them start 1 or 2 steps behind the attacker
  • attackers can be slowed down by having them dribble behind their back in front of the 3-point line, etc.
  • The teacher selects 2 taggers.
  • They have to stay within their box (within the 4 pilons) and tap the basketballs away from the runners if they want to cross.
  • So the runners have to dribble to the other side without losing their basketball.
  • If a runner doesn't have the basketball with him, he is finished and automatically becomes a tagger.
  • A tip you can give to the runners is that they shield the ball with their body.
  • This means keeping your body between the ball and the opponent.
  • The runners are not allowed to cross again until everyone has tapped or reached the other side.
  • In the end, as the game progresses, you get more and more taps and fewer runners.
  • The last remaining runner is the winner.


drawing Trying to run across
  • 2 or 4 teams (1 or 2 fields)
  • Each team has 1 ball and is at the head of the bucket
  • Take turns shooting
  • If you score then you may go to the other basket to shoot a free throw
  • Is it touching, it is 1 point.
    • At 5 points the team has won
  • Possibly you can turn it into a conditioning training
  • When a shot is missed
  • There must then be run to the back line and back 

Lay-up exercise across the width of the room:

After you've made the lay-up, catch the ball and play it through with a bounce pass to a player without the ball in the row you came from!

lay-up-in-a-row

  • The teacher places 2 pilons.
  • See floor plan for the precise location, keep the basketball lines.
  • The teacher divides the students into 2 teams and each team stands behind a pilon.
  • The teams have to shoot the ball from the pilon into the basket.
  • When a student has shot, he/she picks up the ball, gives/passes the ball to the next in line and connects to the back of the line again.
  • Every ball that goes into the basket is a point.
  • The team that scored 5 points first wins.


shootout-2

  • Team with 3 balls in a row on the freethrow line.
    • First one shoots, 
    • second one shoots, 
    • If the previous player misses, the next player can shoot him out of the game.
  • If you miss your shot, quickly finish under the basket. 
  • If the player behind it scores, the next player is out. 
  • Until one remains.
  • With 3 balls, faster, more effective than with 2.
  • Three rows. 
  • Shoot and join at the back of the next row.
  • Hurry up, watch where you're going.
  • Everybody catch a ball, catch your own ball and join the back of the next row.
  • Variations:
    • Up to the twenty or thirty.
    • Until everyone has scored ten times.


  • Player is explained shooting technique. 
  • Practicing over distance on the field. 
  • Pay attention to technique and the curve of the ball. After 10 practice throws in the field, the first player slides into the ring.
  • 1 Player stands in the first hoop and shoots. If it's in, it's 1 point, player moves to the second hoop and shoots , 2 points if it's scored. 
  • If it's not scored, then move to 1 hoop closer. If it's scored, move to the 3rd hoop.
  • If you score the 3rd hoop, you get 3 points and you may stay and shoot again. 
  • Max score is: 1-2-3-3-3-3-3-3=27 points.
  • Under the basket is a teammate who rebounds and passes the ball back to the shooter. 
  • After 10 attempts, shooter and rebounder change positions. 10 attempts again
  • Remember your score. 
  • After one session (10 throws each) these players go to the field to practice and move up the line. 
  • When everyone has finished, compare scores.
  • Points of attention: shooting technique, rebound action, (shooter ask for the ball) and passing technique.
drawing Shooting practice
  • Players in a row on the free throw line or for U10 and U12 a bit closer to the basket (put down pilons).
  • First two players have a ball.
  • Player 1 tries to shoot. 
  • When the ball is thrown, player 2 may also shoot.
  • If the player misses, go for the rebound as fast as possible, try to score from the area where the rebound is picked up (if it is behind the baseline, dribble in a bit).
  • If player 2 scores before player 1, player 1 is finished and is not allowed to play again.
  • After a goal is scored, pass as soon as possible to player 3 plays so that he can 'kill' his predecessor.
  • Connect yourself at the back of the row.
  • Play on until there is 1 player left. 
  • Note that the player who has to be played has to get out at the right side to be able to play. And that the scorer rebounds the ball as fast as possible and plays it back with a good tight pass.




drawing Killer
  • Row players 3-point line. 
  • Ball 2nd player etc.
  • Defender under the basket.
  • First player runs to defender. Quick post-up, receives pass/keep ball high. NO DRIBBLE!
  • Passive defense, finish.
    1. Fake left, finish right.
    2. Step to left with left foo,than cross step with same foot/pivot and finish right.
    3. One dribble........
drawing Pass to/& Post-up drill
  • Shooting drill to move to the free spot against defense. 
    • See fig.1
  • Two-somes. 
    • A passes to B down low. 
    • A, moves to a spot, see fig 1. 
    • Interchange every time.
    • B passes to A. 
    • A takes the shot. 
    • B rebounds. 
    • A returns to starting position and gets pass from B.
    • From the top. 
    • 10 shots, 
    • than change position.
drawing Pass, move, shoot
  • Per 2 players
  • Own rebound
  • 5 positions around the bucket
  • After 5 scores advance to the next position
  • Shift clockwise
  • Each duo starts on a different position