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Basketball drills for technique defense

  • Players stand ready at the halfway line. The first one has a ball (then 2 without the ball).
    • X1 makes lay-up
    • X2 takes rebound and passes in (after scoring!)
    • X3 runs around the pot and starts defending
    • X1 and X2 attack to the other ring


  • variation: with 5
    • X1 makes lay-up
    • X2 takes rebound and gives in (after score!) to X3
    • X3 dribbles over, X1 and X2 fill in the outer lines.
    • X4 walks around the basket near the baseline and defends.
    • X4 runs around the ball at the halfway line (other side) and defends.
  • three groups of two per basket
  • try to make qualitatively equal pairs
  • How?
    • 1 pair in front, 2 in forward positions
    • take turns making a drive, alternating attack/defence
    • First of the pair to have 5 points, wins.
  • One person shoots free throws.
  • Two other players stand behind the one who shoots the free throws. (According to the rules of the game)
  • Once the ball is gone, the three players go for the rebound.
  • If the person who threw the free throw has the ball, he can take another free throw.
  • If he does not have the rebound, the three players are replaced by the next three.
  1. 3 attackers have a ball + 1 defender lined up as in the picture on the right.

  2. The defender starts tipping in the middle of the bucket.

  3. The coach calls out the name of one of the attackers (or a number).

  4. When the name is called, the defender sprints to the right attacker and follows one of three commands:

  5. X1 dribbles via the baseline 2 to 3 dribbles. The defender takes a charge here.

  6. X2 makes a shot fake, the defender makes a close out. Later expand to fake + dribble.

  7. X3 dribbles from the baseline to the basket. The defender has to close out the baseline here.


3-cone-reaction-drill-1

  • 4 pawns with ribbons stretched across them (1 ribbon per 2 pawns). Make sure the formation is not too high above the floor. Therefore use low pawns or spotlights.


1. The player starts next to the pawns.

2. The players jump from right to left over the ribbons in 'skating jumps', always putting their weight on the outside leg.

3. Make sure the players are sitting low and always land with only one leg and take off from this leg.

skater-hop-2

  • One person shoots free throws.
  • The other players stand in the rebound positions and try to get the ball by outboxing.
  • Every 2 free throws you rotate.


  • wave-8
    With 3 men on the back line and the middle one has the ball
  • The middle passes to a man and runs after the ball
  • The man in the middle passes to the man on the other side, who also runs after the ball.
  • They do this while running to the basket on the other side.
  • When someone is close enough to the basket, the man runs a lay-up.
  • He becomes the defender and the other two attackers must try to reach each other with a long ball.
  • The goal of the defender is to prevent the attackers from scoring.
  • If the attackers do not manage to score, they must do 5 push-ups.

wave-8


  • Centers + Guards + Forwards - from U12
  • 2 or more players
  • 1 ball per pair
  • two baskets


Prerequisites

  • being able to run a layup at speed from the pass


Objective:

  • speed dribble is along the sideline because the shortest route to the other side
  • pass and catch on speed


Organization:

  • player takes a free throw and captures the rebound
  • catch the ball as high as possible
  • 3 sprints to the outlet position and calls
  • passes with an overhead pass to the outlet
  • the man with the ball dribbles along the sideline to the other basket as quickly as possible
  • defender over the axis of the field to the other side
  • receives the pass at full speed
  • and makes the lay up without dribbling


Teaching Points:

  • sprinting
  • communication
  • correct dribble start
  • push the ball at the speed dribble
  • dribbler must see where the flyer is
  • pass in time
  • shooter catches his own ball
  • passer sprints under the circle to the outlet on the other side
  • calls
  • receives the ball at the outlet position with an overhead pass
  • both players run the same 2 on 0 break as on the way out
  • but now on the other longitudinal half of the field


Variation:

  • put 1 defender at each basket
  • defender catches ball and gives outlet pass
  • and becomes flyer
  • shooter becomes defender

arrow-press-double-team

Prerequisites:

  • Players can defend on their feet
  • and be able to pass

Objective:

  • to practice the double team in the arrow press
  • and the first rotation

Organization:

  • 1 takes the ball and then does not take part in the game, but counts down the 8 seconds
  • the defenders allow the first pass
  • (in case of 5 players, one of the attackers starts with a pass to himself or to the other and the weak side defender counts down) Â- defender 5 starts to double team immediately after the first pass Â- the weak side defender passes the pass to the free attacker
  • If the attackers get on the offensive half within 8 seconds they have a point Â- if the defenders win the ball they attack the basket. A score is a point. Â- The attacker calls when there is a foul on him. Point for the attack.
  • play 5 times in a row with the same teams
  • loser must run


Teaching points:

in double team, the attacker is NEVER allowed to pass between the defenders Â- the third defender must use all his energy to make the pass impossible Â- if a defender in double team is beaten by the ball, he must sprint full speed to regain a position between the ball and the half way line

learning-pressure-on-the-dribblerlearning-pressure-on-the-dribbler

learning-pressure-on-the-dribbler







Requirements:
Players must be able to sprint and slide and switch between them Â- Players must be able to dribble

Goal: Press
the dribbler on the press

Organisation:

Have each player sprint fully along the drawn lines and always close off the touchline (set up cones) idem but now with slides idem with alternating slides - sprint - slides Â- attacker without ball. Defender must make slides as long as possible; sprint if necessary Â- defender must close off the sideline in any case Â- same with ball. Defender forces attacker to turn on the sideline Â- keep exercise short and intense

Teaching points:

defender should get as close to attacker as possible, taking into account dexterity and speed of dribbler Â- defender should close off sideline with foot, forcing dribbler to turn Â- defender should accelerate, get in front of dribbler before closing sideline

Form of play:

if the dribbler manages to dribble between the sideline and the defender, then he may score Â- defender then continues to defend Â- if the defender manages to make the attacker turn at the sideline then he may then dribble and the attacker becomes defender

Tips:

start with a weak dribbler and let him start with his weak hand Â- impose restrictions on the attacker in the beginning: he can only change speed, but not direction, except on the touchline Â- reduce the restrictions as the defenders get better


defend-triple-threatdefend-triple-threat

Goal: Defending the forward in triple threat position

Organization:

  • attacker makes an agreed number of different feints before shooting or dribbling to the basket
  • defender must anticipate with a drop step when the attacker threatens to go over the front foot
  • with a two-footed backward hop when the attacker threatens to go over the back foot
  • when the attacker brings up the ball, the defender should quickly step towards the attacker, stand against him, feet wider than the attacker,
  • Trace the ball with your hands
  • When the attacker brings the ball back down, the defender returns to his/her original position with a slide step or a hop backwards (arm's length distance)


Teaching points:

  • react quickly on the feet, before the attacker does
  • Distance from the attacker: match the threat he poses.
  • Shorten the distance to the attacker with mini-slides, so that you can react immediately


Variations:

attacker gives a pass to himself from the bucket edge

Starting exercise:

  • defender starts at arm's length
  • Square up = feet next to each other, chest perpendicular to the line of the ball-basket when the attacker is standing on the axis of the field.
  • Left foot forward when the attacker is standing on the right half of the field and vice versa.
  • Attacker fakes the shot
  • Defender steps forward, hand on ball
  • Attacker brings the ball down
  • defender recovers arm-length distance
  • attacker makes max 2 dribbles, left or right
  • after the stop, the defender steps forward again, hand on the ball


Form of play:

  • as above, but with shot + boxing out (= wall and rebound)
  • 2 scores in a row (also from the rebound!!) OR 2 stops in a row = loser presses and change

defend-dribbler-after-kick-off

Goal: defend the dribbler after stopping the dribble

Organization:

  • man with ball passes to opponent when trainer whistles
  • who takes 1 bounce and stops the dribble in 2 Count Rhythm (2TR)
  • The trainer counts down 5 seconds and then blows his whistle as end signal
  • The aggressive defender steps back to his starting position
  • The roles are now reversed
  • As soon as the trainer whistles you pass the ball to the other player
  • go for it aggressively straight away
  • Try to prevent the other player from passing by keeping your hand in front of the ball (trace the ball)
  • Try to get your feet to the left and right of the pivot foot of the man with the ball so that he cannot turn


Teaching Points:

  • avoid mistakes; do not hit the ball
  • Go for the 5 seconds
  • Get as close as possible to the attacker (but stay in your own cylinder)
  • Move your feet closer to the attacker, but keep your position between the attacker and the basket.


Variations:

  • a third man to whom the ball must be passed within 5 seconds. Choose a limited area in which the third man can run free (use lines on the court, or place pawns).
  • Pass from under the board to the player on the block. This player must try to pivot past the defender and score. Winner becomes attacker on the block, loser passes from the back line.


Form of play:

  • Ten ball on the half court, where the receiver of the ball has to make a dribble start with 1 bounce before he can pass the ball on.
  • idem, but defence MUST double team the man with the ball.