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Basketball drills for technique warming-up

  1. Wave from mid-court. (Tempo)
  2. Free-throws 2x2 p.p. After 2 shots. Slides from back-court to mid. Sprint back. (Tempo)
  3. Shooting drill bucket. 2 rows under the basket. One with ball. Get ball from passer just outside bucket. Shooter rebounds own shot. Change rows. Pass-shot-rebound in quick order.
  4. If we run two line lay-ups. Always with an outlet. Tempo!

  1. Wave from mid-court. (Tempo)
  2. Free-throws 2x2 p.p. After 2 shots. Slides from back-court to mid. Sprint back. (Tempo)
  3. Shooting drill bucket. 2 rows under the basket. One with ball. Get ball from passer just outside bucket. Shooter rebounds own shot. Change rows. Pass-shot-rebound in quick order.
  4. If we run two line lay-ups. Always with an outlet. Tempo!
  5. Or 3 rows.
    • 1 (3) low. 1 with ball left or right side wing.
    • Pass row 2 to 1.
    • Row 3 (under basket?
      • rebound.
      • Rebounder (3) to 1.
      • Shooter/lay-up (1) to 2,
      • Passer (2) to 3.

  • The teacher chooses 2 tickers.
  • They have to stay inside their box (inside the 4 pawns) and knock the basketballs away from the runners when they want to cross.
  • The runners have to dribble to the other side without losing their basketball.
  • If a runner doesn't have his basketball with him, he's out and he automatically becomes a ticker.
  • A tip that you can give to the runners is that they should shield the ball with their body.
  • This means staying between the ball and the opponent.
  • The pupils may only cross again when everyone has been tagged or has reached the other side.
  • In the end, as the game progresses, you get more and more tickers and less and less runners.
  • The last remaining runner is the winner.


make-it-across

  • Set up a course with running boards, bridges, hoops and cones and have the kids dribble down the course.
  • You can make it as difficult as you like. The child who completes the course in the shortest time wins.
  • The teacher selects 2 taggers.
  • They have to stay within their box (within the 4 pilons) and tap the basketballs away from the runners if they want to cross.
  • So the runners have to dribble to the other side without losing their basketball.
  • If a runner doesn't have the basketball with him, he is finished and automatically becomes a tagger.
  • A tip you can give to the runners is that they shield the ball with their body.
  • This means keeping your body between the ball and the opponent.
  • The runners are not allowed to cross again until everyone has tapped or reached the other side.
  • In the end, as the game progresses, you get more and more taps and fewer runners.
  • The last remaining runner is the winner.


drawing Trying to run across
Do each exercise for 30 seconds:

  • Slam the ball: Hit the ball hard to warm up the fingers
  • Squeeze the Banana: We move the ball between the tips of the fingers and go up and down
  • Around the World: Ball around head, waist and legs
  • Around the legs: Around 1 leg -10 X- and then around other leg, changing direction
  • Figure eight: We make a figure eight movement around and through the legs
  • Flip: The legs are spread, we hold the ball between both hands behind the legs and flip the ball through the legs, catching it in front and now back to back
  • Pretzel: Legs spread, we hold the ball between the legs, one hand in front and one in back we release the ball and change hands quickly. In the beginning you let the ball hit the ground then don't hit it anymore
  • Ricochet: Legs spread apart, push the ball through the legs in front and pick it up behind the back with the other hand and bring it forward again
  • Space catch: We throw the ball upwards and catch it behind the back, keep straight otherwise it won't work. First a little low and then higher and higher
  • Speed drill: Legs are spread, we hold the ball with left hand in front and right hand behind, we drop the ball and change hands. Then we bring the ball in the left hand in front of the two legs to the starting position and so we gradually drive up the pace to get a rhythm
  • Tag without ball on the center line.
  • If tapped, you must stand still -ball on ground- as jammer.
  • From baseline to baseline, ticker may not go beyond head bucket.
  • Last one remaining wins.
Warm up drill:
  • 2 rows in the corner of the field, diagonally.
  • The 1st player without ball goes running, the 2nd player gives baseball pass.
  • Prior to the exercise, we first stretch and run a suicide.
  • The ball is in the middle.
  • Two persons run backwards on the starting signal to the back line, then first to get hold of the ball on the middle line.
  • A 1-on-1 situation then arises here in which the person with the ball attacks and the other must defend.
drawing Warming up
  • 2-3 players catch the ball.
  • The other players line up around the 3 point line.
  • 2 balls.
  1. Players run regular layups.
  2. Coach stands under the basket and each time a player arrives, raises a specific number of fingers.
  3. The players must then get that number right.
  4. This teaches them not to look at the ball.
drawing Lay ups - looking away from ground
  • Warm-up exercise without ball - 5 minutes of +- 5 rounds.
  • 4 cones in a square in the room with one exercise performed along each side:
    • Sideways shuffling with the face turned to 1 particular side.
    • Swinging arms, per round this can be alternated forward/backward.
    • Side shuffling with the face turned to the same side as last time so that the other leg is now first.
    • Skipping, lifting knees, can be alternated per round with seat touching.
drawing Warming up - walking
  • Make 2 teams.
  • Each team stands ready on one side of the field on the back line.
  • Put as many balls as players on both the 3-meter lines.
  • When the trainer/trainer calls GO!, everyone starts rolling the balls to the other side.
  • Whoever has the fewest balls in their field after 3 minutes has won.