Handball drills
- Ball goes from MO to LO to LH
- Back MO starts in
- LO comes around and shoots
- There is one scapegoat without the ball and two players without the ball.
- The ball is thrown over in a good position, who has the ball can be tapped without the ball.
- The ball may be held for a maximum of ten seconds.
- If the ticker has intercepted a ball, then that ball goes out of the game.
- Are you tapped you go to the side when no 2 comes on the side does no 1 again.
- Pairs face each other.
- Ball between them.
- Players stand with their hands behind their backs.
- As soon as BAL is called they try to grab the ball as fast as possible.
- Who catches it first, wins.
- From the group, a scapegoat is appointed.
- The game is played all over the field.
- The group is lined up on one side of the field.
- On sign the children cross the field.
- One of the catchers tries to catch as many children crossing the road as possible.
- Variation
- The children walk to and fro on a signal.
- Back and forth without waiting for a signal.
- The children are not free on the other side.
- With two tappers.
- With boxes where there is one ticker in each box.
- The children can be tagged in every cell.
- Who has not been tagged on the way out and on the way back?
- Or which group of tickers has managed to tick the most children?
- The group stands on one side behind these hoops.
- When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
- If they are caught by a ticker, they have to put the object back.
- The group is lined up in the four corners of the field.
- A ticker with a party ribbon
- At a signal they cross the field in three directions:
- the short side, the long side or diagonally.
- On their return, they score one, two or three points respectively.
- A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
- How many points can you get in an agreed time?
- 2 teams of 3 players
- 1 team defends other team will attack
- 2 goalkeepers on each side / but can also be played on 1 half
- team red (e.g.) attacks / tries to score a goal or put the ball in the 6 m / if it takes too long the trainer will whistle
- then comes the changeover team red becomes defender immediately and team blue (e.g.) attacks all over the pitch
- 100% attack and defence
- 2 Builders play the ball to each other at a steady pace, each time making a forward threat.
- The defender performs a correct defensive stance.
- Stepping out / inserting Runner sideways
- Variation:
- The trainer gives an optical signal after which the attacker comes 1 against 1 followed by a completion on goal.
- At the end of the training, have the two teams play against each other.
- Coaching them, but letting the game run.
- Point out the pressure they have to put on and how to connect.
- Make sure the children apply the distance shot and various passing moves.
- MO plays ball to RO or LO, build-up starts in direction of corner and corner comes running in.
- Construction plays ball near sideline to corner player who presses between 1 and 2 and plays ball to MO.
- LH or RH does NOT go through to the circle - corners go back to their position and stand deep
- MO (who has the ball) presses the defence and passes to LO or RO who again presses between 1and2and plays the corner free
- You spread out 4 thin mats and divide the players into 2 teams (1 team with vests and 1 team without vests).
- Goal: 10 passes and then tap the mat with the ball.
- 1st phase: *no contact - no dribble - take 3 steps according to handball rules
- 2nd phase: *well contact - no dribble - don't pass back - sit on the mat (max.3 sec) and get pass to score
- Goalkeeper in goal,
- rest of the players have a ball and spread out on the left straight.
- 1 or 2 players stand in the middle to play.
- Player plays the ball to the MO then footwork over the rents (3, sprinting over) then get the ball back, left right action and shoot at goal)
- after the goal attempt, sprint around the cones to get the ball and join the other sides
- middle l/re high li/re middle l/re low diagonal bounce free