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Handball drills

  • Ball goes from MO to LO to LH
  • Back MO starts in
  • LO comes around and shoots
drawing Crossroads
  • There is one scapegoat without the ball and two players without the ball.
  • The ball is thrown over in a good position, who has the ball can be tapped without the ball.
  • The ball may be held for a maximum of ten seconds.
  • If the ticker has intercepted a ball, then that ball goes out of the game.
  • Are you tapped you go to the side when no 2 comes on the side does no 1 again.
  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.
  • From the group, a scapegoat is appointed.
  • The game is played all over the field.
  • The group is lined up on one side of the field.
  • On sign the children cross the field.
  • One of the catchers tries to catch as many children crossing the road as possible.
  • Variation
  • The children walk to and fro on a signal.
  • Back and forth without waiting for a signal.
  • The children are not free on the other side.
  • With two tappers.
  • With boxes where there is one ticker in each box.
  • The children can be tagged in every cell.
  • Who has not been tagged on the way out and on the way back?
  • Or which group of tickers has managed to tick the most children?
  • The group stands on one side behind these hoops.
  • When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
  • If they are caught by a ticker, they have to put the object back.
  • The group is lined up in the four corners of the field.
  • A ticker with a party ribbon
  • At a signal they cross the field in three directions:
  • the short side, the long side or diagonally.
  • On their return, they score one, two or three points respectively.
  • A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
  • How many points can you get in an agreed time?
  • 2 teams of 3 players
  • 1 team defends other team will attack
  • 2 goalkeepers on each side / but can also be played on 1 half
  • team red (e.g.) attacks / tries to score a goal or put the ball in the 6 m / if it takes too long the trainer will whistle
  • then comes the changeover team red becomes defender immediately and team blue (e.g.) attacks all over the pitch
  • 100% attack and defence


exit-insertion-2

  • 2 Builders play the ball to each other at a steady pace, each time making a forward threat.
  • The defender performs a correct defensive stance.
  • Stepping out / inserting Runner sideways
  • Variation:
    • The trainer gives an optical signal after which the attacker comes 1 against 1 followed by a completion on goal.
drawing Exit Insertion
  • At the end of the training, have the two teams play against each other.
  • Coaching them, but letting the game run.
  • Point out the pressure they have to put on and how to connect.
  • Make sure the children apply the distance shot and various passing moves.
  • MO plays ball to RO or LO, build-up starts in direction of corner and corner comes running in.
  • Construction plays ball near sideline to corner player who presses between 1 and 2 and plays ball to MO.
  • LH or RH does NOT go through to the circle - corners go back to their position and stand deep
  • MO (who has the ball) presses the defence and passes to LO or RO who again presses between 1and2and plays the corner free
  • You spread out 4 thin mats and divide the players into 2 teams (1 team with vests and 1 team without vests).
  • Goal: 10 passes and then tap the mat with the ball.
  • 1st phase: *no contact - no dribble - take 3 steps according to handball rules
  • 2nd phase: *well contact - no dribble - don't pass back - sit on the mat (max.3 sec) and get pass to score
  • Goalkeeper in goal,
  • rest of the players have a ball and spread out on the left straight.
  • 1 or 2 players stand in the middle to play.
  • Player plays the ball to the MO then footwork over the rents (3, sprinting over) then get the ball back, left right action and shoot at goal)
  • after the goal attempt, sprint around the cones to get the ball and join the other sides
  • middle l/re high li/re middle l/re low diagonal bounce free


goalkeeper-throw-in-with-condition-factor-1