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Handball drills

crossing-and-tapping-away-1

  • Blue crosses over,
  • Red must try to get rid of the ball.
  • Ball away? -> defend until everyone has lost their ball.
  • Too easy?
    • Extra defenders.
    • 3 times a ticker,
    • whoever catches the balls in the shortest time is the winner.
  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Centre: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court

tjoek-ball

  • 2 tjoeks, in the corners of a half field, surrounding it with a circle of pawns.
  • They are not allowed to enter.
  • They are not allowed to tip (bounce). 2 teams.
  • They score a point by throwing the ball into the corner of the circle and another player of the team catches the ball.
  • The teams may score in both tjoos. Man-to-man defense.
  • So let them make two teams and then one of the 2 vests and then they can defend each other.
  • Hands, high, low, the kids know it.
  • But now instead of going to get their ball right away.
  • They leave their ball on the ground and sprint to the middle line after throwing the ball.
  • balls all at the center line
  • They make 2 teams.
  • They all stand in 1 of the 2 corners.
  • Then you bounce a ball and they have to move to the goalpost and sprint to you.
  • Then you can for example roll the ball away, bounce it.
  • Or just hold it and see who gets it first.
  • What I often do when 1 person is left, then I let that person catch the balls and keep indicating
  • Penalty's also called penalty throw.
  • Make sure the foot is not on or over the line and that they leave it there.
  • 2 teams play against each other.
    • there are 3 pins on the field
      • 2 in opposite corners on the same longitudinal line and
      • 1 on the other longitudinal line so that these 3 cones form a triangle)
    • score by tapping a cone
    • after tapping a cone move directly to another cone
    • extra rule:
      • by good contact the ball is for the defender.
  • 3 attackers and 3 defenders (later change)
  • 3 defenders outside the 9m in "Liegestütz" (until the attackers sprint towards the 9m, then stand up)
  • 3 attackers divided on LO, MO, RO
  • 3 attackers sprint to the 9m and back to the half way line, then receive the ball and play 3:3.
  • 3x in a row and then change
  • Place two hoops in a row on either side.
  • Player 1 stands in the last hoop on the left.
  • Player 2 goes into the back hoop on the right. Stand with your knees bent.
  • Try to throw the ball into the front hoop of the opponent with an underhanded movement (with two hands).
  • If the ball touches the ground inside the hoop, you get 1 point.
  • 3 pawns,
    • 1 pawn on the circle=A,
    • 1 pawn on the LO=B,
    • 1 pawn on RO=C /
      • if more players present, work with 4 pawns
  • players divide into 3 groups and each group will stand behind 1 pawn
  • start with 1 ball
  • players at pion A have the ball and play to B and follow the pass (walk to pion B)
  • player with pawn B receives the ball and plays the ball to player with pawn C and follows the pass (walk to pawn C)
  • player near pawn C receives the ball and plays the ball to player near pawn A and follows the pass (walk to A)
  • DUS play to the right and walk to the right
  • 2nd heavier possibility:
    • 2nd ball in reception OR play ball to the right and walk to the left
  • Make two teams and provide two thick mats.
  • The goal is to push the thick mat with your team to the other side.
  • After each push you have to return to the starting line.
  • So the smartest thing to do is to make a run for it with your whole team at the same time and push against the mat.
  • Make two teams.
  • The goal is to get the ball to the other side of the line.
  • You do this by standing in plank position and then pushing the ball to the other person who is standing further down in plank position.
  • Then you run to the front and stand in a holding position and wait for the ball to come.
  • The team that gets to the other side first wins.