Handball drills for all skills

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  • You make 2 groups.
  • 1 group has a vest.
  • The groups must have an equal number.
  • The children take turns standing in a circle. (So someone with a vest stands next to someone without vest).
  • There are 2 balls and of each group 1 person has the ball (they face each other).
  • You throw the ball as fast as possible to someone of your own group and try to catch the ball of the other group.
  • If the ball falls, pick it up as quickly as possible and continue.
  • Who will be first to catch the ball from the other team?
  • If this goes well they all take 3 steps back and we increase the distance.
drawing
  • Divide the groups into builders and corner players.
  • The builders position themselves in the middle and the corner players on the left and right.
  • Set-ups will practise the running shot
    • There is 1 point of attack (alternates) who you play to.
    • You receive the ball in the run and finish with a running shot
    • It is important that you get the ball in the top corner and keep on running
    • In this way, you can surprise the defence with your shot
    • Do not take 3 big steps towards the run first, but keep to the rhythm of your run
    • When you have fired your shot, walk through and bend your upper body slightly forwards.
    • With this shot, it often happens that you stand with your wrong leg in front, this does not matter.
  • The corner players will be working with various feints
    • 1 feint for an outside pass and 1 feint between 1 and 2
    • The ball is played to a corner player who feints an inward or an outward move (of your own choice, but alternate)
    • There is a passive defender who, after a few times, starts to defend more and more
    • It is important that you pressure the inside (or outside) and then quickly go around it
    • You can also do this with a turn



drawing
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  • Right corner player runs towards the outside defender on the other side and puts a back barrage.
  • Left build-up with ball threatens on the 2nd defender.
  • Makes a threat and jumps to the middle and plays to the blocking player or shoots at goal himself
  • Optionally, the ball can also be played into the circle if the middle defender gets out/closes up.
drawing
  • 2 teams divided over the right and left corner.
  • 1 defender between the halfway line and the 9 meter who tries to intercept.
  • One of the teams passes to the goalkeeper.
  • The goalkeeper plays one of the team around the halfway line.
  • The duo tries to outplay the attack and scores on goal.
  • After scoring, grab the ball and stay on that side.
  • The same is done on the other goal.
  • As a variation, you can put 2 defenders down to make it more difficult.
  • You can make it more difficult by telling them they cannot bounce.
drawing
  • Put a goal or put a mat in front of it and make compartments with tape or in some other way.
  • Give the divided squares points.
  • Each player may throw 3 times.
  • Keeping track of the points and adding them up
    • Player starts at the pylon in the middle.
    • Sprints to the left pylon.
    • Picks up the ball and works it towards the goal.
    • Player sprints back to the pylon in the middle.
    • Now sprints to the right pylon.
    • Picks up the ball and finishes on the goal.
    • Player sprints back to the centre pylon.
    • Sprints to the second pylon on the left.
    • Finishes with the goal.
    • Player sprints back to the centre pylon.
    • Sprints to the second pylon on the right.
    • Finishes with the goal.
  • The other players remain in their places, dribbling
  • Or they can do strength training
  • Jumping rope
  • Dribble with the ball in a square.
drawing
  • Ball goes from the left tackle to the middle tackle.
  • The middle build-up breaks away and throws the ball to the incoming corner.
  • The corner starts to receive the ball and puts pressure on the defender. (threatening the goal)
  • The build-up puts pressure on the middle and rounds off. (jump shot)
drawing
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  • A normal game is played, however with a special rule.
  • Everything remains the same, teams of 7 (6 field players + 1 goalkeeper) are made.
  • As a team in a break-out.
  • In a first or in a second phase they make a goal they may attack again.
  • If they have scored in this way they may break out again at the centre builder.
  • If a goal is scored in this attack, they have made 2 points in 1 attack.
  • If they don't score, it's only 1 point.
  • This continues until time is up.
  • Change:
    • You can also choose to reward a break-out.
    • You can also choose to reward a break-out, first or second phase attack with 2 points instead of a new attack.
drawing
  • Condition exercise for sprint and turning speed
  • There are about 6 pawns placed (seen from the back line at 3m, 6m, 9m, 12m, 15m and the middle line (20m)).
  • All players start on the baseline.
  • At the whistle, sprint to the first pawn,
  • They touch the ground and sprint back to the back line (touch the ground here as well),
  • Then the sprint to the 6m is started and everyone runs back and forth.
  • Until you reach the 20m (middle line), then the exercise is finished.
  • This exercise can also be done in pairs
  • (The first runs to 3m, the second to 6m and the first again to 9m etc.).
  • This exercise can also be done as a variation with a ball and with a dribble.
  • You can then also choose to always run forwards or forwards and backwards.
drawing
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  • All players are spread over the playing area.
  • One player starts as the "hunter" and one player as the "prey".
  • The "hunter" tries to catch the "prey".
  • The "prey" can escape by running away or lying down next to another player.
  • This player now becomes the "hunter" and the old "hunter" becomes the "prey".
drawing
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