Handball drills for ball control

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  • Bring up the ball in 2 teams from your own 6 meter area.
  • On your own half of the field you encounter 1 defender (stays only on this half of the field).
  • On the other half of the field you encounter 2 defenders, but you also have a circle runner offensively.


2-teams-handball

  • Red brings the ball up to the other side and tries to score.
  • Pairs start from the back line.
  • As soon as red makes a goal attempt, green may start to score a breakout at the opposite side.
  • Red defends back.
  • When green has taken a goal they have to go back to defend the other two red players.
  • These have of course started at the moment that green has taken a goal attempt.
  • This exercise can continue in a flowing way, because the players keep coming back to their own side.
  • You can do this on time (which group has scored the most goals?) or you can choose who has scored the most goals.


score-with-opponents

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  • One person on the left side of the pitch (can also be another position) and this person has to shoot as many balls at the goal as possible within 1 minute (or longer).
  • The rest of the players collect balls and one of them plays the balls to the ball.
  • Shooting the link-up in succession.
  • Keep track of how many times the player has scored.
  • When you have shot, you must walk backwards to your position. Keep changing until everyone has been there.


Variation:

  • Different ways of approaching (i.e. slightly inwards or outwards etc.)
  • Different shots (underhand throw, bend throw, out of the way, etc.)
  • Use more than 1 position

crossing-and-tapping-away-1

  • Blue crosses over,
  • Red must try to get rid of the ball.
  • Ball away? -> defend until everyone has lost their ball.
  • Too easy?
    • Extra defenders.
    • 3 times a ticker,
    • whoever catches the balls in the shortest time is the winner.
  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Centre: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court

tjoek-ball

  • 2 tjoeks, in the corners of a half field, surrounding it with a circle of pawns.
  • They are not allowed to enter.
  • They are not allowed to tip (bounce). 2 teams.
  • They score a point by throwing the ball into the corner of the circle and another player of the team catches the ball.
  • The teams may score in both tjoos. Man-to-man defense.
  • So let them make two teams and then one of the 2 vests and then they can defend each other.
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  • Hands, high, low, the kids know it.
  • But now instead of going to get their ball right away.
  • They leave their ball on the ground and sprint to the middle line after throwing the ball.
  • balls all at the center line
  • They make 2 teams.
  • They all stand in 1 of the 2 corners.
  • Then you bounce a ball and they have to move to the goalpost and sprint to you.
  • Then you can for example roll the ball away, bounce it.
  • Or just hold it and see who gets it first.
  • What I often do when 1 person is left, then I let that person catch the balls and keep indicating
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  • Penalty's also called penalty throw.
  • Make sure the foot is not on or over the line and that they leave it there.
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