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Handball drills for technique condition

  • Everyone makes 2 groups of somewhat equal level.
  • Both stand on the line and the ball is in the middle.
  • At a whistle they sprint to the ball and dribble a few metres further.
  • Variation:
    • Sitting and looking at the ball
    • Turned around (standing up)
    • Turned sitting
  • Make 2 teams,
  • One stands 2,5 meter in front of the other.
  • The last one throws the ball 5 to 6 metres ahead.
  • Who gets to the ball first?
  • The one without the ball tries to defend and take the ball away.
  • Train with the goalie separately on a goal.
  • Set out 6 hats at different heights.
  • The goalkeeper gets a ball.
  • Throws it back to the trainer and then runs to one of the hats and back to the middle of the goal.
  • For low balls, hand towards the ball and for half high balls, the leg as well.
  • Roll the ball to different corners.
  • The goalkeeper picks up the ball as quickly as possible and throws it to the trainer.
  • It is important to be in the right position as soon as possible.
  • The trainer throws a ball in one of the corners.
  • After that this is repeated.
  • You make pairs.
  • Both persons stand on the circle at the same height as the poles.
  • You run with 1 ball per pair to the other side of the circle.
  • While running to the other side you throw the ball to each other.
  • When you're on the other side you run back to the other side.
  • Variation:
    • Overhand throw.
    • Knee-down passing.
    • Passes with jump shot.
    • Sideways jump to the opposite circle.
    • Cross pass to the opposite circle.
    • Accelerated pass. (50, 60, 70, 80 %)
    • Sprint.
drawing Warm up break
  • 2 teams divided over the right and left corner.
  • 1 defender between the halfway line and the 9 meter who tries to intercept.
  • One of the teams passes to the goalkeeper.
  • The goalkeeper plays one of the team around the halfway line.
  • The duo tries to outplay the attack and scores on goal.
  • After scoring, grab the ball and stay on that side.
  • The same is done on the other goal.
  • As a variation, you can put 2 defenders down to make it more difficult.
  • You can make it more difficult by telling them they cannot bounce.
drawing break run with defense
  • Put a goal or put a mat in front of it and make compartments with tape or in some other way.
  • Give the divided squares points.
  • Each player may throw 3 times.
  • Keeping track of the points and adding them up
    • Player starts at the pylon in the middle.
    • Sprints to the left pylon.
    • Picks up the ball and works it towards the goal.
    • Player sprints back to the pylon in the middle.
    • Now sprints to the right pylon.
    • Picks up the ball and finishes on the goal.
    • Player sprints back to the centre pylon.
    • Sprints to the second pylon on the left.
    • Finishes with the goal.
    • Player sprints back to the centre pylon.
    • Sprints to the second pylon on the right.
    • Finishes with the goal.
  • The other players remain in their places, dribbling
  • Or they can do strength training
  • Jumping rope
  • Dribble with the ball in a square.
drawing Aim, condition and score points
  • Condition exercise for sprint and turning speed
  • There are about 6 pawns placed (seen from the back line at 3m, 6m, 9m, 12m, 15m and the middle line (20m)).
  • All players start on the baseline.
  • At the whistle, sprint to the first pawn,
  • They touch the ground and sprint back to the back line (touch the ground here as well),
  • Then the sprint to the 6m is started and everyone runs back and forth.
  • Until you reach the 20m (middle line), then the exercise is finished.
  • This exercise can also be done in pairs
  • (The first runs to 3m, the second to 6m and the first again to 9m etc.).
  • This exercise can also be done as a variation with a ball and with a dribble.
  • You can then also choose to always run forwards or forwards and backwards.
drawing Suicides
  • This exercise is shown for 3 groups.
  • Each team does a different exercise.
  • This is done to show the possibilities and variations.
  • The passes are only shown on the way out.
  • Players continue with passes on the way back to their starting position. (5-10 passes are possible).
    • The 1st group plays side passes inside the pylons and turns to the outside around the pylons and then plays long passes on the way back.
    • The 2nd group plays side passes on the right side of the pylons and both turn left around the pylons and then play side passes again on the way back.
    • The 3rd group runs (dribbles) around the pylons.
  • All passes are possible, but the exercise is best for the quick, precise side pass. Also a good exercise for training acceleration.quick-sideways-pass


  • Pairs stand in pairs in a large circle.
  • In the middle are (number of pairs - 2) balls.
  • On a signal the players start sprinting on the outside (remember to indicate the direction).
  • When the player is back with his/her partner, she/he crawls between his/her legs and takes a ball from the middle.
  • Those who have not conquered the ball must do some push-ups or something similar.
  • Then they change places and start the game again.
  • Variations:
    • Sprinting with side steps
    • Sprint backwards
    • Sprint in different directions
    • Lateral sliding passes to the left and right

circle-sprint

drawing Circle sprint




  • 2 teams of 5 - 6 players.
  • The exercise is performed as a relay race.
  • The team runs a slalom around the pylons.
  • The point from which the throw must be made is at the pylon at the free throw line.
  • The moment the player finishes, the next player starts.
  • Variations:
    • The whole round is dribbled
    • Each player makes 3 rounds:
      • The first round the ball is carried between the pylons and dribbled along the long side
      • The last round is the whole round dribbled.
      • Carry the ball between the pylons and dribble the rest of the way
drawing Slalom dribble race
  • LH starts from the corner
  • Goes by sliding passes to the left around the 1st pylon
  • Then you go backwards around the pylon, which is on the free throw line.
  • From there forward again to the circle and sideways to the left around the next pylon.
  • Then go backwards around the pylon, which is on the free throw line. Etc.
  • The next LH does not have to wait until the first one is on the right side,
  • But he must wait until there is enough space so as not to bump into the previous LH.


forward-backward-and-sideways-movement-2

  • Players stand back to back facing the wall at a distance of 4 to 5 feet.
  • The first player throws the ball and gets out of the way of the second player who has to catch the ball.
  • Then the second player throws and the third player catches the ball, etc.
  • Variation:
    • Larger run distance for being back in line.
    • Put the pawn behind the row formed, they must first go around it before they can join the row.
    • The first player has the ball.
    • The ball is thrown against the wall and the first player jumps over the ball with their legs spread wide.
    • The next player catches the ball and throws it against the wall.
    • The first player joins the back of the row. Etc
      • The exercise can also be performed as a competition.
      • In which case the player who cannot catch the ball or jump over it must disappear from the line.

ball-against-the-wall

  • Course with conditional elements
  • Touch the first pylon.
  • Slide into the square.
  • Left/right first row then to second row.
  • Repeat from the first row.
  • Lift the knee of the ladder.
  • Between the poles and finish on the target.
drawing Condition