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Handball drills for

  • LH starts from the corner
  • Goes by sliding passes to the left around the 1st pylon
  • Then you go backwards around the pylon, which is on the free throw line.
  • From there forward again to the circle and sideways to the left around the next pylon.
  • Then go backwards around the pylon, which is on the free throw line. Etc.
  • The next LH does not have to wait until the first one is on the right side,
  • But he must wait until there is enough space so as not to bump into the previous LH.


forward-backward-and-sideways-movement-2

  • Players stand back to back facing the wall at a distance of 4 to 5 feet.
  • The first player throws the ball and gets out of the way of the second player who has to catch the ball.
  • Then the second player throws and the third player catches the ball, etc.
  • Variation:
    • Larger run distance for being back in line.
    • Put the pawn behind the row formed, they must first go around it before they can join the row.
    • The first player has the ball.
    • The ball is thrown against the wall and the first player jumps over the ball with their legs spread wide.
    • The next player catches the ball and throws it against the wall.
    • The first player joins the back of the row. Etc
      • The exercise can also be performed as a competition.
      • In which case the player who cannot catch the ball or jump over it must disappear from the line.

ball-against-the-wall

  • Course with conditional elements
  • Touch the first pylon.
  • Slide into the square.
  • Left/right first row then to second row.
  • Repeat from the first row.
  • Lift the knee of the ladder.
  • Between the poles and finish on the target.
drawing Condition
  • From the left and right set-up positions, two ladders are laid out diagonally.
  • The group is divided over the ladders, the goalkeeper stands on goal.
  • The group on the left hand side starts with the ladders.
  • After the last ladder they make a zero pass and finish on goal with a jump shot.
  • When the first of the left group has reached the halfway point, the first of the right group starts.
  • Variation in the laddering:
    • 2 legs high speed through the ladder
    • 2 legs in the ladder, then out ( jump )
    • 2 feet on the ladder, 2 feet next to the ladder (dribbling).
    • 2 passes to the front 1 to the back
  • You can also place a passive defender for the players to shoot over.
drawing ladder and zero axis
  • All players stand on the side avenue, 4 lines are set out.
  • At 70% you run to the first line and backwards back to the sideline.
  • Then to the 2nd line and backwards, 3rd line etc.
  • Variation:
    • Bounce the ball
    • Holding ball back
  • We do this 4 times,
    • 2 times without ball and
    • 2 times with ball.
    • In between 30 sec rest
drawing line fitness game
  • Everyone makes pairs and stands on the back line.
  • Number 1 of the pair runs at about 70/75% to the back line and back again.
  • Number 2 of the pair does a power exercise.
  • When number 1 taps number 2, they switch.
  • Then number 1 does a power exercise and number 2 runs.


  • Strength exercise:
    • Squats
    • Jumping jacks
    • Planks
    • Wall sit (in the hall)
    • Arms circling
    • Lunges
    • Dribble on the spot
    • Sit ups
  • Pass the ball in pairs with various exercises (2 balls per pair)
    • 2 teams bring up the ball and pass back on the outside
    • Bringing up a 3 team ball with 2 balls (middle player always rebounds)
    • Bringing up a 3 ball team witha 2nd phase change whiskey (long change)
  • Keepers warm up
    • Star from the middle
    • Bring up the ball at pace from 9 meter; defender starts from 6 meter
    • Break in two:
    • LO and LH run break together.
    • Goalkeeper throws to LO or LH (assignment by trainer)
    • 4 men bring up the ball
    • Goalkeeper throws to LH.
    • Ball away LH-LO-RO-RH who completes (RH goes deep and RO has to hold back a bit to speed up)
    • RH puts pressure back
  • Waves!
  • All players divide on the left and right corner (in pairs)
  • Players in the left corner have a ball
  • The trainer calls 'yes' and at that moment the LH sprints to his pylon.
  • The RH sprints to his pylon
  • Once around the pylon, he/she receives the ball and heads towards the goal
  • First without a defender, then a defender, then two defenders

drawing Break Out run 2 (half field)

1. Players line up opposite each other. facing each other.
2. Goalkeeper has the ball and throws the ball to the center line.
3. When the players see the ball, they go for it.
4. The player who has the ball is the attacker and the one without the ball is the defender.
5. The players engage in the duel, where one may finish on goal.



quick-counterattack-1-1

  • Goalkeeper in goal
  • Rest of the players have a ball
  • Player stands on the build-up positions
  • Picks up the ball and throws at goal
  • After attempting a goal, sprint around the pawn to the sideline
  • Sprint to the middle line, fetch the ball and join the other sides
  • Middle li/re high li/re middle li/re low diagonal bounce free



drawing goalkeeper throw-in with condition factor 1
  • Jump where you stand:
    • Stand with your feet shoulder width apart.
    • Focus on a point on the floor and hop up and down where you are standing.
  • Side Jump:
    • Stand up straight, keeping your hands in front of you, and jump from side to side.
  • Butt Kicks:
    • Stand up straight, and keep running standing in place while shooting your heel up touching your buttocks with each step.
  • High Stepping:
    • Raise the leg with the knee at a 90-degree angle.
    • Alternate quickly with the other leg.
  • Standing bike crunches:
    • Stand with your feet shoulder-width apart.
    • Bring your knee to your opposite elbow.
    • Return to starting position and repeat with the other side (abdomen/legs).
  • Sumo squat:
    • Stand with feet 6-12 inches apart.
    • Extend arms in front of you.
    • Lower your body until your thighs are parallel to the floor.
    • Return to starting position and repeat (legs / buttocks)
  • Jumping rope without a rope:
    • Hold your arms at your side as if you were holding the end of a jump rope in each hand.
    • Jump up and come down on the ball of each foot, alternating between twisting your wrists as if you were spinning a rope.
  • Jumpingrope without a rope:
    • Keeping your arms at your sides, pretend you are holding the end of a jump rope in each hand.
    • Jump up with 2 feet, while simultaneously twisting your wrists as if you were twirling a rope.
  • Arm Swings clockwise:
    • Stand on the floor with your arms extended straight out to the sides at shoulder height.
    • Move your arms rapidly in a clockwise motion in large circles (arms)
  • Arm Swings counterclockwise:
    • Stand on the ground with arms extended straight out to the side at shoulder height.
    • Move your arms quickly in large counterclockwise circles (arms)
  • Toy soldiers:
    • Start with feet shoulder-width apart. Keep your legs and arms extended.
    • Kick your left leg up until your right hand touches your toes.
    • Repeat with the other side (stomach/legs/arms/shoulder).

warming-up-circle-1



  • Goalkeeper in goal
  • Rest of the players have a ball
  • Player stands on the build-up positions
  • Picks up the ball and throws at goal
  • After attempting a goal, sprint around the pawn to the sideline
  • Sprint to the middle line, fetch the ball and join the other sides
  • Middle li/re high li/re middle li/re low diagonal bounce free



drawing goalkeeper throw-in with condition 2