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Hockey drills for technique condition

  • You put 1 pawn down as a starting point.
  • Then you put four pawns out like a fan at 8 meters distance. 
  • You sprint to the first pawn and then run backwards. 
  • Then 2 then 3 and 4. 
  • Next is player 2.
  • Whoever gets everything first is the winner.


drawing Relay race to 4 pilons
  • Bigger finishing exercise with lots of meters.
  • Turn over
    • 1-2-3-4-1
drawing Give & Go 3

Do you want to get in shape? You can, but you need a few things for it.

  • What do you need?
    • Pawns
    • Soccer
    • Clothes you can work out in
    • Stairs
  • First of all, it's important that you warm up well before you start working on your fitness!
  • What do you need to do?
    • Run 2 cones to the front 1 to the back and repeat this every time.
      • Do that twice
    • Take the ball and run with it in 5 circles.
      • This will give you ball control and also ensure that you have worked on your fitness for a while.
    • You can also do exercises for your condition inside by running 5 times up and down the stairs.
  • Of course you can give your own twist to how you want to do it, but I find these are the nicest and most fun ways to improve.
  • Don't try to run fast the first day without stopping, do it in steps!
  • Run 1000 m in four minutes (target time after about three weeks) from start of league half.
  • Put out 1,000m on a whole field (2 x pawns on penalty spot and pawns on 23m lines about four metres from the touchline).
  • You have a distance of about 200 metres.
  • Run this circle five times (H1 level within 4,5 minutes).
  • Flats,
  • Open take,
  • Accelerate & push pass from the run (if necessary, alternate the exercise with other techniques such as hit, push pass, backhand pass)
drawing SPEED ON THE BALL

High tempo switching in a match form.

  • 3 teams (blue, red & white);
  • Each team consists of 3, 4 or 5 players;
  • Attacking team (A) has 1 player in excess (so 3:2, 4:3 ...);
  • One player of the defending team (B) stands in the box next to the trainer;
  • Non-playing team (C) stands at the centre line;
  • When A has scored, they defend with n-1 men;
  • Team B sets up at the half way line and then attacks.
  • Left-right alternate.
  • Coach puts ball in play.
  • Turn over:
    • Attack on the left: Blue attacks, white defends, red is ready on the right (II)
    • Attack on right: Blue defends (n-1), Red attacks, White prepares on left (I)
    • Attack over left: White attacks, Red defends (n-1), Blue stands ready (II)
drawing Fast changeover

The game is played with at least 4 players

  • 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
  • 1 dog who has a tennis ball
  • 2 cats without attribute


  • the mouse runs around with the dog,
  • the cats try to grab the tail of the mouse and bring it to their cone
  • But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
  • If there are more players a group can be created and 2 games can be played together.
  • The whole group stands behind a line at the side of the field.
  • On signal they walk over to the other side.
  • Variation: Initial positions:
    • squat
    • knee,
    • prone or supine,
    • Sit with back to walking direction.
  • From the group, a scapegoat is appointed.
  • The game is played all over the field.
  • The group is lined up on one side of the field.
  • On sign the children cross the field.
  • One of the catchers tries to catch as many children crossing the road as possible.
  • Variation
  • The children walk to and fro on a signal.
  • Back and forth without waiting for a signal.
  • The children are not free on the other side.
  • With two tappers.
  • With boxes where there is one ticker in each box.
  • The children can be tagged in every cell.
  • Who has not been tagged on the way out and on the way back?
  • Or which group of tickers has managed to tick the most children?
  • The group stands on one side behind these hoops.
  • When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
  • If they are caught by a ticker, they have to put the object back.
  • 2 with the ball and the rest by tapping the ball against another.
  • Running with the ball is not allowed.
  • Once tapped you are also tapped.
  • Tappers wear a ribbon
  • Make a triangle of cones, about 5 meters apart.
  • Alternate techniques: pushing, flattening & hitting.
  • Alternate direction of passes after 2 minutes.
  • Walking direction opposite to direction of pass.