facebook pixel

Hockey drills for

  • indian dribble / slalom
  • give the ball small touches from FH to BH
  • Drag the ball to the left and to the right to dribble past the cones
  • Player 1 and 2 are defenders
  • Player 3 and 4 are attackers
  • Player 3 runs with a ball to player 1 and tries to get past player 1.
  • The same happens on the other side.
  • There are at least 2 teams
  • The field is the 23, from marker to other marker
  • You may shoot on goal from any position in the field if not dangerous
  • After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)

OrganizationField
: half field

Implementation

General

  • Play direction of the game
  • Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
  • 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
  • 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
  • Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
  • 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
    Tips on ball possession
  • Perform a feint when passing.
  • Cut in after the passing action; protect the ball from the defender.


Tips on non-ball possession

  • Find your opponent as quickly as possible.
  • Keep your stick on the ball.
  • Keep the opponent in front of you (on the forehand).
  • ps changeover

At loss of ball:

  • Put direct pressure on the ball handler, cut the shortest path to the goal.


On winning the ball:

  • Perform a quick action/goal attempt towards goals.
  • Making it easier
  • Change the start location regularly.


Make it more difficult

  • Vary the speed of throw.


interfere-with-construction-of-own-half

  • 2 equal teams, or in case of odd numbers with a joker,
  • try to keep the players on the team for as long as possible.
  • This can be done through short replay, the duel and then replay.
  • Two teams with substitutes, substitutions are made when a goal is scored.
  • Each person defends a goal, on each field there are 5 goals,
  • so there are also 5 people who defend these goals.
  • If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute.
  • A new player (substitute) from the side enters the field and will defend the goal.
  • If a goal is scored, it is 1 point.
  • The team that has the most points at the end of the game is the winner.


game-with-substitutions-1

Overplaying to score

  • Two players continuously play the ball over
  • until one of them is so close to the goal
  • that he can score in the goal.


Variation 2-1 situation:

  • Under pressure from the defender, the attackers must now play together and try to score.
  • The defender can score a point by conquering the ball and then dribbling over the dead ball line.
  • This is the short side without a goal.

slalom-11

  • A slalom exercise
  • watch how the hands are holding the stick
  • where they have the ball
  • And if they use the stick properly when they run through the exercise!
  • If it goes well, you can make a game of it and see if they master this. The team that has been through all the exercises first has won.
  • Players divided into two groups on one side of the field.
  • Two rows of cones next to each other.
  • Players pass the ball back and forth while walking past the cones.
  • Variations
    • Individuals keep ball high along a row of cones, both groups independent of each other.
    • Passing the ball two by two
    • Individually dribble two balls at the same time, slalom through the cones
    • Pass the ball and dribble a second ball at the same time (player says yes).
    • Three of you play over 2 balls to the other side.

Purpose

  • Practicing different techniques. (Also useful to observe how things are going during the 1st training).


Set up

  • All players line up on the baseline (or another line) and do a certain
  • and do a certain exercise until the 23m line (or another line).
  • This can be only floating, or floating + at whistle a drag or lift, etc.
  • Important is that it is not about the fastest, but the best!
  • You can make it easier or more difficult by making a difference in the exercise.

Goal

  • The goal of this exercise is to learn to look ahead when floating. In addition, you train your ability to react.


Set up

  • The players line up on, for example, the back line.
  • The trainer stands 10-15 metres away from the players.
  • At an agreed signal, the players start drifting towards an imaginary line at your height.
  • But in the meantime, they have to look in front of them, because you raise a certain number of fingers and the players have to say that number.
  • To make this exercise more difficult, you can ask the players to make a passing move on an agreed signal, or you can make the distance bigger, or the players have to walk instead of saying the number, to a point which corresponds with the number.
  • A plays the ball to the incoming B
  • B rebounds the ball
  • A drives a little
  • B offers himself wide and A plays the ball into the space to B
  • Because of B's running action outside, C makes space by running inside.
  • B accelerates during his running action with the ball over the back line.
  • C has gone towards the dot
  • B passes, C rounds off (one-touch).

Variation: Exercise 2x.