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Hockey drills

Purpose
:The purpose of this exercise to learn how to link up with a defender to create space for your teammate.

Set-up:

  1. The player at B runs in from point C to point D. From there he runs towards point E.
  2. When the player coming from point B passes station C, the player from F runs towards point B.
  3. The player standing at A passes the ball to the player coming from F.
  4. The player who receives the ball plays the ball on towards point E.
  5. From point E the ball is driven through the pawns.
  6. Turning around goes as follows. The player coming from F stays on point B. The player from B goes to point A and the player from A goes to F. The defenders only turn around; B goes to F and F goes to B to defend.


free-running

Variations:

  • The exercise can also be performed in mirror.
  • The exercise can also be played in the direction of the goal with the intention of scoring.
  • The exercise can be played with or without defenders.
  • The defenders can defend passively or actively.
  • The exercise can be linked to the exercise "Overtal on take-off". This also changes the passing game!
  • The player who receives the ball from A can also pass the ball to increase speed.
  • The players from F can also make a sprint, the one who can take the ball can pass to E.


Points of attention:

  • Defending can quickly become boring.
  • If the pass from A is not going well, make the distance smaller.

Purpose
:The purpose is to teach you how to make space for your teammates by claiming a defender to you.

Set-up:

  1. It looks like the player at point A is going to take the ball out, but instead of doing so he leaves the ball and runs to point C.
  2. At the moment that the player at A runs away, the player at point B takes over his position.
  3. The player with the defender at point C runs in as soon as he sees the player at point A leave the ball and run towards him.
  4. The ball is taken out towards point D.
  5. At point D the ball is taken out and played to point C. After playing the ball this player walks to point E.
  6. The player now at point C plays the ball to the player running to point E.


overtalking-when-taking-the-ball

Variations:

  • You can also mirror the exercise on the other side.
  • When D can bounce the ball instead of taking it and playing it, the speed increases significantly.
  • When C can also rebound, this increases the speed and effectiveness
  • You can also give the C defender a more active role by having him try to get in front of his man.


Points of attention

  • The smoother the exercise runs, the harder it is to defend it.
  • Passes must be accurate for the exercise to be successful.
  • Because there are many changes of position, it is important that you explain the exercise step by step.

Goal
:As an attack is to get the most out of your attackAs a
defense is to defend smartly.

Set-up:

  • The field is up to the dotted line.
  • The attackers take the ball from somewhere on the dotted line and must try to score.
  • The defenders must try to defend the ball from the outside.
  • The attackers score 3 points when they score; 2 points when they force a corner and 1 point when they have a good scoring chance.
  • The defenders get 3 points when they defend the ball by playing in between the pawns; 2 points when they get a free hit and 1 point when they manage to play the ball over the touchline.
    NB When defenders score, the ball does not have to be run between the pawns or accepted behind the pawns.


party-inside-the-dotted-line

Variations:

  • Adjust the size of those teams according to the amount of players available. You can also have one team on the sidelines and play a 2 to 3 minute game each time. That way there is a break and the players have time to discuss and analyse.
  • The scoring pawns for the defenders can also be made smaller.
  • You can play with a 'chameleon' and thus give the attackers an overtal when scoring is not going well.


Points of attention:

  • Make sure it is clear who is picking up which man.
  • As defenders, try to keep a low profile and prevent fouls.
  • As the attackers, try to actively look for a foot.
  • Look for opportunities to double-team When you, as the defender, realise that your man is not being active enough in the attack, help your buddy defend and push the attacker into a corner
  • As the attacker, look for the backhand of your opponent. A right-wing attack is therefore often easier to execute than the other way around


Goal
: Searching for the flanks instead of passing the ball through the middle of the field. Teams will look for solutions and tend to shift the game. The % of ball possession will also go up.

Set up
:Two teams are made. The size of the teams depends on the number of players available. In the middle of the field there is a square or rectangle which marks where both ball and player may not pass.

party-with-square

Variations:

  • You can change the size of the square or rectangle to adjust the difficulty. The bigger this field, the more difficult it becomes.
  • You can agree that you can walk through the field, but that the ball cannot pass through.
    NB Make sure that there are no objects in the box and preferably use flat cones to prevent tripping up.
  • If there are an odd number of players, you can play with a 'chameleon'. This player will join the attacking team and change roles all the time.
  • Place balls at the side of the field, so that when a ball is out, a new ball can be picked up to continue play.
  • As trainer, stand in the middle of the field and coach both teams.

Goal
: The goal of this exercise is to actively pass between the ball and the defender, making yourself playable

Set-up
:In order to run this exercise properly, you need a minimum number of players. You can play with this when you make the exercise one station shorter.

  1. The player at B starts walking and runs with a curve past the orange pawns. By doing so, he offers himself for play.
  2. The player at A plays into the run-in player and runs around the indicated cones towards point B.
  3. The player with C runs in a curve around the orange cones. The moment of starting is important. He pays attention to how far the player at point B is.
  4. The player at point B plays into the player who left from point C.
  5. The player at point C receives the ball in front of the orange cones, runs with it into the circle and rounds the goal.
  6. The player who completed runs around the cones back to point A.

getting-in-front-of-your-man-and-finishing-on-goal

Variations:

  • By removing one station, you can make the exercise smaller, requiring fewer players.
  • The position from which the player who passes runs in front of the man starts can be changed. You can e.g. move point B more to the inside of the play area, making the direction of play different.
  • You can also create an extra station near the goal for someone who is about to tip in Please note that you will need several players for this.


Points of attention:

  • When floating, the ball is attached to the stick. This makes it almost impossible to take the ball away without committing a foul.
  • When offering the ball, you have to make yourself wide so you can get between the ball and the defender
  • Starting the run can be difficult to time, so pay extra attention to this
  • The passes should be made in front of the orange cones, so that you are clearly running in front of the man

Passing in the run and finishing on goal

Objective:
Being able to combine, run with and without the ball, turn open, pass and finish on goal.

Set-up:
For the exercise at least 2 participants are active. When you also work with a goalkeeper, a third person is active.

  1. Player 1 has no ball and starts running from point A to point B.
  2. Player 2 stands on point E and stays there during the exercise. Player 2 plays the ball to player 1 in the run.
  3. When player 1 arrives at point B, he plays the ball back to player 2 and continues to point C.
  4. Player 2 plays the ball to point C so that player 1 can take it there.
  5. Player 1 turns inside and walks to the head of the circle.
  6. At point D, player 1 rounds the goal and runs out the exercise on the right side so he can run around point C and take over player 2's spot.
  7. After handing off player 2's final pass, he runs to point A and closes in at the back.

passing-in-the-run-and-finishing-on-goal

Variations:

  • At point B, instead of passing the ball directly to player 2, player 1 can do a Swivel. In this way the player learns to put his body between the ball and the opponent.
  • Player 2 can also pass to player 1 in the run from point B to point C. This trains you even more on passing and taking on in the run.
  • The whole exercise can also be done in mirror image.
  • Instead of one player on point E you can also have two different players make the pass. In that case, after the first pass, player 2 runs through and another player takes the ball and passes it to point C.
  • If player 1 is fast enough, player 2 can also bounce the ball from point E to point C. This increases the difficulty by increasing the speed and adding the bounce.

2 attackers and 1 defender.

  • Attacker plays the ball to the other attacker
  • The defender puts pressure
  • The attackers try to score
  • If they succeed, the game starts again.
  • Player 1 plays the ball with a hard push into the attacker who has come running from the spot.
  • The attacker takes the ball strongly and passes it back.
  • Player 1 plays the ball to the side.
  • The player on the side plays the ball directly to the corner.
  • Now the team can shift via the left.

Finish the training with a match shape on a half pitch

You can adjust the width of the field depending on the size of your team at the training.game-form

  • Position the pawns as shown in the figure
  • Spread the balls on pylons C and D.
  • In this exercise you place a player on the pylons C and D.
  • The rest of the team lines up at the A-post.

  • From A the player walks around the pylon
  • From the pylon, the player makes a sideways movement, facing the ball (facing C)
  • Player C plays the ball into the forehand of A
  • A takes the ball and turns to the right to open
  • A runs towards the circle and finishes on goal.
  • From here he runs to D and receives another ball.
  • The player turns open to the left and again finishes on goal.hockey-practice


hockey-practice

Two teams with substitutes, substitutions are made when a goal is scored.

Each person defends a goal, on each field there are 5 goals, so there are also 5 people who defend these goals.

If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute. A new player (substitute) from the side enters the field and will defend the goal.

If a goal is scored, it is 1 point. The team that has the most points at the end of the game is the winner.

game-with-substitutions

Overplaying to score

Two players continuously play over the ball until one student is so close to the goal that he can score in the goal.

Variation 2-1 situation:

Under pressure from the defender, the attackers must now play together and try to score. The defender can score a point by conquering the ball and then dribbling over the dead ball line. This is the short side without a goal.