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Hockey drills

  • The group is positioned in the four corners of the field.
  • One who tags has to wear a party ribbon
  • On a sign, they cross the field in three directions of their choice:
  • the short side, the long side or diagonal.
  • This results in one, two or three points each time they return.
  • A tagger operates in the free space and obliges the tagged children to first go back to their corner before they may cross again.
  • How many points can you score in a set time?
  • The group is lined up on the short side of the field for a relay. 
  • On a sign they all run to the other side at the same time and try to sit down as soon as possible in a random order.
  • Which line-up will be the first to sit down?
  • Variation
  • Varying start and end positions.
  • Touching a line on the opposite side, returning and sitting in line again.
  • This is a good exercise for conditioning: 
  • The group has to stand in a row and you let them start dribbling. 
  • As soon as the trainer blows his whistle, the last one of the row should run forwards. 
  • You do this until everyone has been there and then you let them finish running the track.
  • Let the team run for about five minutes and then continue with the following exercises: 
  • put out the pilons as shown in figure one.
  • Have the team make two rows on the sideline at the height of the 23-metre line.
  • Perform the following running exercises on the dotted line: 
  • - Knee lifting (constructive 50%, 80%, 100%).
  • - Heel to buttocks (building 50%, 80%, 100%).
  • - Sideways
  • - Cross step.
  • - And finally, release the arms.  
  • The exercise is meant to simulate a game.
  • It is therefore intended that one team consists of the defenders/defending midfielders and the other team consists of the attackers.
  • The attackers can score in the normal goal (decide if they can hit high as in the game).
  • The defending side can score by driving the ball.
  • Over the line of the goals on the half way line.   
  • The attackers learn to play over and finish at goal and the defending side learns to defend to the outside.  

     

  • Flat
  • Open reception,
  • Accelerate & push pass out of the barrel (alternate with other techniques such as stroke, push pass, backhand pass).
  • A flats to B (A runs after own ball);
  • B takes it open and runs around the pilon.
  • B accelerates with the ball stuck to the stick and plays the ball through the gates to A.
  • Resumption
drawing SPEED WITH BALL
  • From the back line to 23 m line in 30 sec 3x back & forth.
  • 30 sec rest, then repeat.
  • H1 level 4x (start competition half) 80% within time should be achievable.
  • Pay attention to turning speed.
  • Start low to quickly get on track.
  • Carry energy in the turn.
  • For larger groups, make 2 groups.
  • Group one start on back line, group two on 23 meter line. When group one is running, group two is resting (30 seconds).
drawing Shuttle run
  • Two teams with subs, there's a change if there's a score.
  • Each person defends a goal, there are five goals on each field, so there are also five people defending these goals.
  • If a goal is scored in your goal, you have to sit on the side and switch.
  • A new player (sub) enters the field from the side and defends the goal.
  • If there's a goal, it's a point.
  • The team with the most points at the end of the match is the winner.
  • The exercises can be played in 2 variations: the one for real beginning hockey players (this exercise can be used for a clinic for example) and the one for beginning hockey players who have already been in contact with hockey.
  • Variant 1:
  • Player 1 plays the ball to player 2, he takes the ball and passes on to player 3.
  • Player 3 takes the ball and shoots at goal.
  • Player 4 tries to stop the ball with the bottom of the foot or with the stick.
  • Player 4 picks up the ball and joins the row at the back of the starting pilon of player 1.
  • For safety's sake, don't shoot at goal when player 4 takes the ball. 
  • The balls can also be taken out of the goal later on or use a break for that.
  • This is for safety reasons.



  • A passes deep to B, B goes around behind pilons and gives the ball to A in front, A scores on goal;
  • B goes back to position, offers himself and gets the ball from C. CB play a 2v1 against A;
  • A enters the ball at D gets ball and plays (D, E and A) a 3v2 against CB.
drawing Attacking over 2 sides

open and closed receptions

  • Number one calls "open" or "closed" and then plays the ball to number two.
  • Number two comes running into the ball and takes it on according to what was called.
  • Then number two calls "open" or "closed" and plays the ball to number three.
  • Number three enters the ball and takes it on according to what was called again.
  • Then number three runs over the back line into the circle and plays it at the head of the circle to number four.
  • Number four finishes on target.
drawing Open and closed receptions
  • put out a square as shown in the drawing.
  • Make teams of 3 people.
  • There must always be one pilon open.
  • Start with the ball at person 1, person must always have 2 possibilities.
  • If person 1 passes to person 3, person 2 must move one square.
  • This is how the exercise continues.
drawing square