Hockey drills for all skills

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  • In the room are hoops.
  • 2 teams play against each other.
  • You can score a point by passing the ball 5 times and then putting the ball in a hoop.
  • The other team can then take the ball.
  • Push the ball to the right.
  • play left
  • slide
  • lay down several hoops and per 3 players pass the ball 6 times at 1 hoop and then to the next hoop.
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  • Float the ball and after the hoop pass the ball to a teammate who does the same.


walking-and-playing

  • With the different materials you can make nice courses.
  • A course is a fun and fast way to get the children to repeat their skills.
  • It is also possible to make courses with a certain theme.
  • Possible themes are: drifting, slalom, passing, playing high, making tempo.
  • The arrows and traffic signs can be used in all sorts of exercises in a course and in relays.
  • Here are some examples of possible courses


course

  • The catcher must try to catch the others.
  • When you are tagged, you stand with your legs apart and your arms crossed.
  • Without the ticker knowing, the group has appointed a secret saviour;
  • He may redeem the ticked by secretly tapping them.
  • The game stops when the secret deliverer is caught.


tag-game-with-the-secret-savior

  • Set up the exercise and where the ball is played to the team-mate it goes through the alley.
  • At the end of the exercise the ball carrier can score on goal.
  • After the exercise, the players walk along the outside back to the start.
  • Increase the distance between them
  • Make the street narrower and narrower
  • change the starting position after a while


overplaying-in-the-street

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OrganizationField
: half field

Implementation

General

  • Play direction of the game
  • Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
  • 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
  • 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
  • Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
  • 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
    Tips on ball possession
  • Perform a feint when passing.
  • Cut in after the passing action; protect the ball from the defender.


Tips on non-ball possession

  • Find your opponent as quickly as possible.
  • Keep your stick on the ball.
  • Keep the opponent in front of you (on the forehand).
  • ps changeover

At loss of ball:

  • Put direct pressure on the ball handler, cut the shortest path to the goal.


On winning the ball:

  • Perform a quick action/goal attempt towards goals.
  • Making it easier
  • Change the start location regularly.


Make it more difficult

  • Vary the speed of throw.


interfere-with-construction-of-own-half

  • Orange 1 passes to Blue 2.
  • Blue 2, 3, 4 try to score in the 2 little goals on the back line.
  • Orange 1 tries to get in possession of the ball by defending on its strong side (fh). If he succeeds, he can score in the goal on the middle line (1½ meter wide).
  • The exercise is started again when:
  • Blue scores in 1 of the 2 goals on the back line at Orange.
  • Orange 1 scores in the conversion in the goal of Blue.
  • The ball goes over the back line.


Tips Ball possession

  • Threaten with the ball and speed towards the goal.
  • Look at each other as attackers when offering the ball.
  • Help the ball carrier by running away from the ball.

Tips on no ball possession

  • Guide with stick on the ground, forehand at ball height.
  • Stay out of the ball carrier's physical space.
  • Keep the ball on your forehand side. or v2 to create a 1:2 situation (double).


Passing tips

  • At loss of possession: Pressure the ball immediately, cut off the shortest path to the goal.

goal.

  • When gaining the ball: Keep the ball in quick action/goal attempt towards the goal.


Make it more difficult

  • Use 1 goal instead of 2.
  • Vary the tackling.
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Explanation

3 (4) against 2 + goalkeeper

OrganisationField
: demarcated space (on half a field)

General

  • The form starts when blue 1 passes to orange 1.
  • Orange 1, 2 and 3 ( possibly 4) try to score in the goal.
  • Blue 1 and 2 try, by working together, to take over possession of the ball on their strong side and then to score in one of the little goals on the centre field (circle size about 3 metres).


The form stops when:

  • Orange scores in the goal.
  • Blue scores in the conversion in one of the little goals on the half way line.
  • The ball goes over the back line.


Exceptions:

  • Ball over the sideline is a normal strike.
  • Foul is a normal free hit.


Tips on ball possession

  • Look before taking the ball (pre-scanning) and recognise space.
  • Take free hits and hits as quickly as possible.
  • Use push passes.


Tips on non-ball possession

  • Work together (cover each other's backs), give pressure on the ball, keep the ball on your defensive forehand side (fake space).
  • Force a pass to the back or force a pass wide; this is better than a deep pass.
  • Make sure you are always between the ball and your own goal


Switching tips

  • On losing the ball:
    • Keep pressure on the ball straight away
    • Get between the ball and your own goal as quickly as possible and help your team-mate
  • On winning the ball:
    • Look for the free space
    • Play a confident pass or accelerate strongly yourself.
  • Make it easier
    • Vary the method of passing (e.g. push pass) or initial pass to another player.
  • Make it more difficult
    • Increase Pressure:
      • Who scores the most goals in 10 ball starts);
      • can Orange 1,2,3 score within 30 sec.


delaying-the-build-up-in-the-opponent-s-half

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