Hockey drills for attack / offense

  • 3 persons stand at the pilons and try not to let the player in the middle touch the ball. 
  • It is important that the diagonal pass is not made possible. 
  • So the players without the ball have to stand in the corners compared to the player with the ball.


  • Attacker plays to defender, and plays the ball back to the attacker.
  • Then the attacker is allowed to attack towards goal. 
  • At 1, the ball begins and passes to the defender who then passes it to the out-going attacker. 
  • From there it is 2 to 1
  • See number 2, only the players remain and it becomes a 4 against 2.


  • A game is not only fun, you also learn a lot from them.

Set up

  • Very simple: 2 goals, some vests and some balls. 
  • Surely no more explanation is required? 
  • This kind of game isn't really for training something specific (e.g. playing outside with a box in the middle), but just to have fun.
  • If a team goes loses way too easy, you can enter the rule that they have to pass 3 times before they can score. 
  • Or you can make that team's goal smaller.


  • 2 teams
  • 5 players per team
  • 3 goals per team
  • 2 yellow independent goals in the centre of the pitch

  • Game: team blue against team red. 
  • Team red scores at one of the 3 blue pilons and team blue scores at one of the 3 red pilons. 
  • When the ball goes through one of the two yellow goals, the goals turn around. 
  • Team blue scores at the blue pilons and team red scores at the red pilons. 
  • When the ball goes through one of the yellow goals again, it turns around again.


Ball possession Take a good look at which of the 6 goals there's a lot of free space

Not in ball possession Trap the player with the ball from multiple sides


Game with different variations:

  • with grip
  • with globe
  • with stick in weird position
  • with other balls

  • Player A runs left towards the pilon straight ahead and retrieves the ball so that the pilon is played out. 
  • Then player A passes the ball deep on to player B, who runs in.
  • Player B puts the ball back to player A
  • Player A finishes.

Then player A does the task of player B and vice versa. 



  • Practicing some useful hockey techniques.

Set up

  • The player starts at the top black pilon. 
  • He/she goes through the red slalom and then dribbles towards the (dark) blue pilon. 
  • From the (dark) blue pilon an Indian will follow
  • Dribble to the yellow pilon. 
  • This is followed by passing moves, in this case a drag has been chosen. 
  • With other movements, the pilons may have to stand slightly different. 
  • But here the player runs to the left (end of the L) and drags in front of the 3 pilons the ball forcefully to the right. 
  • This is repeated again and then the player pushes the ball onto the black goal.
  • This exercise can be made easier/complicated. E.g. by changing the passing movements, increasing/reducing the distance of dribbling, making the goal smaller/ larger, adjust the slalom slightly, etc. etc. You can really let your own imagination run wild.


  • A player of Blue (1) passes the ball to e.g. player 2 of Orange. This team tries to score over the 23-metre line in a yellow goal.
  • Blue interferes with the defending of the Orange and tries to capture the ball and score in the normal goal. When Blue is over the 23-metre line, the team-mate at the side-line is allowed to join the game.
  • Blue substitutes with Orange after 2 goals from either team.


Tips Ball possession

  • Pass with good speed and direction.
  • Be available (outside of the field).
  • Use the hard feint pass (flats and push).

Tips Not Ball possession

  • Force the player in ball possession to the side.
  • Provoke making mistakes.
  • Perform a quick counter after conquering ball.

Tips Counter

  • Force the player in ball possession to the side.
  • Provoke making mistakes.
  • Perform a quick counter after conquering ball

Make it easier

  • Make the field deeper (towards the center line).

Make it more difficult

  • 1 extra player per team.


  • The trainer (T) rolls the ball (1) to one of the four front players (for example A).
  • Player A receiving the ball (2) plays a duel with player V1 opposite him.
  • The goal is to score the ball at the opponent's goal.
  • If V1 manages to intercept the ball, he plays it to V2.
  • Now V2 may try to score with player B.
  • After a goal, the form of play starts over again.

Making it easier

  • Play a 1-1 duel on the two fields for a few minutes, after a goal,  the substitute player comes into play.

Make it more difficult

  • After the ball is taken by V1, V1 and V2 may try to score against player A (now it has become a 2-1 game).
  • A has to defend. 
  • If A takes the ball, he plays it to player B. 
  • Player A and B play a 2-2 duel on players V1 and V2.
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