Hockey drills for attack / offense

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Play a 2-1 and try to score in the goal.
If the defender captures the ball, he passes it to the next duo.
Alternate the defender.

There is a square just outside the 23 in the middle.
3 teams between 4 and 6 players.

  • Team A starts attacking from the right, trying to score;
  • Pay attention to scoring positions (guard, spot, 2nd pole);
  • If team A scores, the coach throws in a bonus ball
  • If the ball goes out, it is for team B(defence)
    • Team B's task is to play into team C's position;
    • Team C then moves the ball to the right and starts attacking.
    • Team A then goes to defend


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  • A plays the ball to the incoming B
  • B rebounds the ball
  • A drives a little
  • B offers himself wide and A plays the ball into the space to B
  • Because of B's running action outside, C makes space by running inside.
  • B accelerates during his running action with the ball over the back line.
  • C has gone towards the dot
  • B passes, C rounds off (one-touch).

Variation: Exercise 2x.

Goal
:To be able to quickly switch between offense and defense.

Format
:The field between the 23m line and the halfway line is divided into two parts. There are three teams of 3 players. Two teams play against each other, the remaining team has a break.

  1. Team 1 and 2 play against each other. Goal of team 1 is to score, goal of team 2 is to get the ball to team 3.
  2. When one team scores, the other team has to start the next game as defender. E.g. Team 1 scores against team 2, then team 2 plays as defensive team against team 3.
  3. When team 2 has taken possession of the ball, they play it to team 3. Team 3 starts attacking team 1 as soon as they receive the ball. Team 1 must then switch from attack to defence. Team two now takes the place of team 2 and awaits the play between 3 and 1.

3-vs-3-vs-3

Variations:

  • The number of players per team can be adjusted.
  • The field can be made narrower.


Points of attention:

  • The game should continue as much as possible. To do this, it is useful to have a lot of balls with you as a coach so you can throw them into the exercise.

Purpose
:The purpose of this exercise to learn how to link up with a defender to create space for your teammate.

Set-up:

  1. The player at B runs in from point C to point D. From there he runs towards point E.
  2. When the player coming from point B passes station C, the player from F runs towards point B.
  3. The player standing at A passes the ball to the player coming from F.
  4. The player who receives the ball plays the ball on towards point E.
  5. From point E the ball is driven through the pawns.
  6. Turning around goes as follows. The player coming from F stays on point B. The player from B goes to point A and the player from A goes to F. The defenders only turn around; B goes to F and F goes to B to defend.


free-running

Variations:

  • The exercise can also be performed in mirror.
  • The exercise can also be played in the direction of the goal with the intention of scoring.
  • The exercise can be played with or without defenders.
  • The defenders can defend passively or actively.
  • The exercise can be linked to the exercise "Overtal on take-off". This also changes the passing game!
  • The player who receives the ball from A can also pass the ball to increase speed.
  • The players from F can also make a sprint, the one who can take the ball can pass to E.


Points of attention:

  • Defending can quickly become boring.
  • If the pass from A is not going well, make the distance smaller.

Purpose
:The purpose is to teach you how to make space for your teammates by claiming a defender to you.

Set-up:

  1. It looks like the player at point A is going to take the ball out, but instead of doing so he leaves the ball and runs to point C.
  2. At the moment that the player at A runs away, the player at point B takes over his position.
  3. The player with the defender at point C runs in as soon as he sees the player at point A leave the ball and run towards him.
  4. The ball is taken out towards point D.
  5. At point D the ball is taken out and played to point C. After playing the ball this player walks to point E.
  6. The player now at point C plays the ball to the player running to point E.


overtalking-when-taking-the-ball

Variations:

  • You can also mirror the exercise on the other side.
  • When D can bounce the ball instead of taking it and playing it, the speed increases significantly.
  • When C can also rebound, this increases the speed and effectiveness
  • You can also give the C defender a more active role by having him try to get in front of his man.


Points of attention

  • The smoother the exercise runs, the harder it is to defend it.
  • Passes must be accurate for the exercise to be successful.
  • Because there are many changes of position, it is important that you explain the exercise step by step.
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Goal
:As an attack is to get the most out of your attackAs a
defense is to defend smartly.

Set-up:

  • The field is up to the dotted line.
  • The attackers take the ball from somewhere on the dotted line and must try to score.
  • The defenders must try to defend the ball from the outside.
  • The attackers score 3 points when they score; 2 points when they force a corner and 1 point when they have a good scoring chance.
  • The defenders get 3 points when they defend the ball by playing in between the pawns; 2 points when they get a free hit and 1 point when they manage to play the ball over the touchline.
    NB When defenders score, the ball does not have to be run between the pawns or accepted behind the pawns.


party-inside-the-dotted-line

Variations:

  • Adjust the size of those teams according to the amount of players available. You can also have one team on the sidelines and play a 2 to 3 minute game each time. That way there is a break and the players have time to discuss and analyse.
  • The scoring pawns for the defenders can also be made smaller.
  • You can play with a 'chameleon' and thus give the attackers an overtal when scoring is not going well.


Points of attention:

  • Make sure it is clear who is picking up which man.
  • As defenders, try to keep a low profile and prevent fouls.
  • As the attackers, try to actively look for a foot.
  • Look for opportunities to double-team When you, as the defender, realise that your man is not being active enough in the attack, help your buddy defend and push the attacker into a corner
  • As the attacker, look for the backhand of your opponent. A right-wing attack is therefore often easier to execute than the other way around


Goal
: Searching for the flanks instead of passing the ball through the middle of the field. Teams will look for solutions and tend to shift the game. The % of ball possession will also go up.

Set up
:Two teams are made. The size of the teams depends on the number of players available. In the middle of the field there is a square or rectangle which marks where both ball and player may not pass.

party-with-square

Variations:

  • You can change the size of the square or rectangle to adjust the difficulty. The bigger this field, the more difficult it becomes.
  • You can agree that you can walk through the field, but that the ball cannot pass through.
    NB Make sure that there are no objects in the box and preferably use flat cones to prevent tripping up.
  • If there are an odd number of players, you can play with a 'chameleon'. This player will join the attacking team and change roles all the time.
  • Place balls at the side of the field, so that when a ball is out, a new ball can be picked up to continue play.
  • As trainer, stand in the middle of the field and coach both teams.
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Goal
: The goal of this exercise is to actively pass between the ball and the defender, making yourself playable

Set-up
:In order to run this exercise properly, you need a minimum number of players. You can play with this when you make the exercise one station shorter.

  1. The player at B starts walking and runs with a curve past the orange pawns. By doing so, he offers himself for play.
  2. The player at A plays into the run-in player and runs around the indicated cones towards point B.
  3. The player with C runs in a curve around the orange cones. The moment of starting is important. He pays attention to how far the player at point B is.
  4. The player at point B plays into the player who left from point C.
  5. The player at point C receives the ball in front of the orange cones, runs with it into the circle and rounds the goal.
  6. The player who completed runs around the cones back to point A.

getting-in-front-of-your-man-and-finishing-on-goal

Variations:

  • By removing one station, you can make the exercise smaller, requiring fewer players.
  • The position from which the player who passes runs in front of the man starts can be changed. You can e.g. move point B more to the inside of the play area, making the direction of play different.
  • You can also create an extra station near the goal for someone who is about to tip in Please note that you will need several players for this.


Points of attention:

  • When floating, the ball is attached to the stick. This makes it almost impossible to take the ball away without committing a foul.
  • When offering the ball, you have to make yourself wide so you can get between the ball and the defender
  • Starting the run can be difficult to time, so pay extra attention to this
  • The passes should be made in front of the orange cones, so that you are clearly running in front of the man
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