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Hockey drills for

  • The trainer (T) rolls the ball (1) to one of the four front players (for example A).
  • Player A receiving the ball (2) plays a duel with player V1 opposite him.
  • The goal is to score the ball at the opponent's goal.
  • If V1 manages to intercept the ball, he plays it to V2.
  • Now V2 may try to score with player B.
  • After a goal, the form of play starts over again.


Making it easier

  • Play a 1-1 duel on the two fields for a few minutes, after a goal,  the substitute player comes into play.


Make it more difficult

  • After the ball is taken by V1, V1 and V2 may try to score against player A (now it has become a 2-1 game).
  • A has to defend. 
  • If A takes the ball, he plays it to player B. 
  • Player A and B play a 2-2 duel on players V1 and V2.
  • Player 1 asks the ball in front of the pilons and receives the ball from player 3. 
  • At that moment player 2 grabs a ball and dribbles to the back line.
  • Player 1 runs with his/her ball to the circle and finishes there.
  • Then player 1 runs to the penaltyspot where he/she receives the ball from player 3.
  • The ball is then finished on goal again.
  • It works just like a normal game only now there's a square in the middle.
  • If a shot or other foul is made, or if the ball has been out of bounds, the trainer throws/plays in a new ball from inside the square.
  • The ball does not necessarily go to the same team or at the place where the foul was made.
  • The size of the field depends on the number of players.
  • Person 1 dribbles with the ball, does a 3D trick 
  • and passes a backhand to player 2 while running. 
  • Player 2 passes the ball to player 3 in the run. 
  • He dribbles along the obstacles and does a 3D trick at the end, 
  • Then player 3 hits the goal with a backhand shot.


dribble-exercise

  • Balls are at the first pilon. 
  • The player at the first pilon passes the ball to the second pilon,
  • who pushes the ball through the pilons to the third person. 
  • The third person runs in on the ball and runs even further, 
  • then he pushes the ball to person 4 while he's running. 
  • Person 4 runs around the pilons and passes the ball at the top of the circle, 
  • where person 5 has just run up to finish the ball in the goal.


running-with-the-ball-1

  • Place hoops around the room.
  • 2 teams play against each other.
  • You can score a point by passing over the ball 5 times and then putting the ball into a hoop.
  • The other team can then take the ball out
  • make the space bigger/smaller
  • place more/less hoops


passing-over

  • Dribble through the mines and make sure you don't hit them, then score on target.
  • dribble through the mines faster and faster, avoid hitting them.
  • Pilons are getting closer together
  • throw loose mines in front of the children's feet that they have to dodge


minefield

  • Player 1 plays the ball to Player 2,
  • Player 2 plays the ball to Player 3,
  • Player 1 has meanwhile run on to the position of Player 2 only to stand a bit deeper,
  • Player 3 plays the ball to Player 1,
  • Player 2 ran behind his ball and also went a little deeper,
  • Player 1 plays the ball to Player 2,
  • Repeat until you reach the goal.
  • You start with 3 teams, A, B and C. 
  • The game will be played on about half a field, 
  • the ball divider/referee is in the centre of the field in a marked square, 
  • this square can't be played through. 
  • There is a goalkeeper in the goal and two goals on the half way line. 
  • Team A starts defending, 
  • team B is attacking, 
  • team C is divided over the 2 small goals.
  • Team A has to make sure the ball reaches team C. 
  • At this moment team B is defending and attacking team C.
  • Put the pilons as shown in the figure
  • Spread the balls over pilons C and D.
  • In this exercise you place a player at pilons C and D.
  • The rest of the team will line up at pilon A.
  • From A onwards, the player walks around the pilon
  • From the post, the player makes a sideways movement facing the ball (facing C).
  • Player C plays the ball in the forehand of A
  • A takes the ball and turns right open
  • A runs in the direction of the circle and finishes at goal. 
  • From here he runs to D and receives another ball. 
  • The player turns open to the left and finishes on goal again.


hockey-open-closed-controlling

                                                                                           
hockey-open-closed-controlling

  • On the 23 meter line all field players are ready with all balls. 
  • They play the ball to point D to the left of where a player is ready. 
  • He plays the ball through and towards the circle to the player from whom he got the ball. 
  • The player standing at point D calls the player to finish the ball with a backhand or forehand. 
  • The ball must be hit at the head of the circle on target.
  • At point D there are two players and as soon as you have shot on goal you stand in this row.

Organisation

Field: half field

General

  • Orange has 6 players and blue has 4 players plus a goalkeeper.
  • After a self pass, the first player of team orange passes to the right player (2) or left player (3).
  • Then Orange plays in the central part of the field a 6:4+gk.
  • At interception by Blue, Blue then scores in one of the goals (A/B) on the side between the 23 meter line and center line.
  • Start over after a goal is scored, after the ball goes over the back line/middle line or after a maximum of 3 interceptions


Tips Ball possession

  • Take an open control
  • Keep depth as six (play in 3 or 4 lines).
  • Make the playing field wide.


Tips Not In Ball Possession

  • Slow down the attack by chanelling.
  • Keep pressure on the one in ball possession (1 sticklength distance).
  • Goalkeeper: coach your team-mates briefly and concisely.


Tips Switching

At Loss of Ball:


  • In the event of ball loss, apply pressure directly to the player in possession.
  • Quickly regroup between player in possession and own goal.


In case of ball gain:

  • Choose to pass the ball.
  • Walk out of the duel after winning the ball.


Make it easier

  • Changing the number of players: Orange with 5 players against Blue with 3+keeper.


Make it more difficult

  • Third goal at center line (just before the starting position of Orange player 1).


creating-chances