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Hockey drills for technique condition

High tempo switching in a match form.

  • 3 teams (blue, red & white);
  • Each team consists of 3, 4 or 5 players;
  • Attacking team (A) has 1 player in excess (so 3:2, 4:3 ...);
  • One player of the defending team (B) stands in the box next to the trainer;
  • Non-playing team (C) stands at the centre line;
  • When A has scored, they defend with n-1 men;
  • Team B sets up at the half way line and then attacks.
  • Left-right alternate.
  • Coach puts ball in play.
  • Turn over:
    • Attack on the left: Blue attacks, white defends, red is ready on the right (II)
    • Attack on right: Blue defends (n-1), Red attacks, White prepares on left (I)
    • Attack over left: White attacks, Red defends (n-1), Blue stands ready (II)
drawing Fast changeover

The game is played with at least 4 players

  • 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
  • 1 dog who has a tennis ball
  • 2 cats without attribute


  • the mouse runs around with the dog,
  • the cats try to grab the tail of the mouse and bring it to their cone
  • But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
  • If there are more players a group can be created and 2 games can be played together.
  • The whole group stands behind a line at the side of the field.
  • On signal they walk over to the other side.
  • Variation: Initial positions:
    • squat
    • knee,
    • prone or supine,
    • Sit with back to walking direction.
  • From the group, a scapegoat is appointed.
  • The game is played all over the field.
  • The group is lined up on one side of the field.
  • On sign the children cross the field.
  • One of the catchers tries to catch as many children crossing the road as possible.
  • Variation
  • The children walk to and fro on a signal.
  • Back and forth without waiting for a signal.
  • The children are not free on the other side.
  • With two tappers.
  • With boxes where there is one ticker in each box.
  • The children can be tagged in every cell.
  • Who has not been tagged on the way out and on the way back?
  • Or which group of tickers has managed to tick the most children?
  • The group stands on one side behind these hoops.
  • When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
  • If they are caught by a ticker, they have to put the object back.
  • 2 with the ball and the rest by tapping the ball against another.
  • Running with the ball is not allowed.
  • Once tapped you are also tapped.
  • Tappers wear a ribbon
  • Make a triangle of cones, about 5 meters apart.
  • Alternate techniques: pushing, flattening & hitting.
  • Alternate direction of passes after 2 minutes.
  • Walking direction opposite to direction of pass.
  • Put two chairs 18,3 meter apart.
  • Put a tennis ball on chair 1 (this will be replenished), and put a bowl on chair 2.
  • The players work in pairs.
  • One player runs and the other fills up the tennis balls.
  • Collect in 9 minutes as many tennisballs as possible in the bin.
  • You are not allowed to throw and you have to run around the chairs.
  • 30 sec jumping jacks ( cfr army)
  • 30 sec sit ups
  • 30 sec squats
  • 30 sec push-ups and arm twists
  • 30 sezc high knee running in place
  • 30 sec lunges
  • The catcher must try to catch the others.
  • When you are tagged, you stand with your legs apart and your arms crossed.
  • Without the ticker knowing, the group has appointed a secret saviour;
  • He may redeem the ticked by secretly tapping them.
  • The game stops when the secret deliverer is caught.


tag-game-with-the-secret-savior

  • Make two teams.
  • The goal is to get the ball to the other side of the line.
  • You do this by standing in plank position and then pushing the ball to the other person who is standing further down in plank position.
  • Then you run to the front and stand in a holding position and wait for the ball to come.
  • The team that gets to the other side first wins.
  • sprint within 30s (adjust time if necessary to level)
  • back line-->23
  • 23-->back line
  • back line-->23
  • 23-->back line
  • back line-->23
  • 23-->back line