Hockey drills for

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  • 2 with the ball and the rest by tapping the ball against another.
  • Running with the ball is not allowed.
  • Once tapped you are also tapped.
  • Tappers wear a ribbon
  • Make a triangle of cones, about 5 meters apart.
  • Alternate techniques: pushing, flattening & hitting.
  • Alternate direction of passes after 2 minutes.
  • Walking direction opposite to direction of pass.

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  • Put two chairs 18,3 meter apart.
  • Put a tennis ball on chair 1 (this will be replenished), and put a bowl on chair 2.
  • The players work in pairs.
  • One player runs and the other fills up the tennis balls.
  • Collect in 9 minutes as many tennisballs as possible in the bin.
  • You are not allowed to throw and you have to run around the chairs.
  • 30 sec jumping jacks ( cfr army)
  • 30 sec sit ups
  • 30 sec squats
  • 30 sec push-ups and arm twists
  • 30 sezc high knee running in place
  • 30 sec lunges
  • The catcher must try to catch the others.
  • When you are tagged, you stand with your legs apart and your arms crossed.
  • Without the ticker knowing, the group has appointed a secret saviour;
  • He may redeem the ticked by secretly tapping them.
  • The game stops when the secret deliverer is caught.


tag-game-with-the-secret-savior

  • Make two teams.
  • The goal is to get the ball to the other side of the line.
  • You do this by standing in plank position and then pushing the ball to the other person who is standing further down in plank position.
  • Then you run to the front and stand in a holding position and wait for the ball to come.
  • The team that gets to the other side first wins.

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  • sprint within 30s (adjust time if necessary to level)
  • back line-->23
  • 23-->back line
  • back line-->23
  • 23-->back line
  • back line-->23
  • 23-->back line
  • Players stand with their backs to each other.
  • At a distance of 10 m from each player stands a pawn with a ball on it.
  • At the whistle or START, the players run to the pawn, both grab the ball, run back to each other and hand each other the ball.
  • Then the players run to the pawn with the new ball and place the ball on it.
  • Then they both run back to the middle and finish with their backs to each other.
  • It is possible to do this in a relay race or several times in a row.

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  • 2 equal teams, or in case of odd numbers with a joker,
  • try to keep the players on the team for as long as possible.
  • This can be done through short replay, the duel and then replay.

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