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Hockey drills for technique dribbling

  • Each player takes a pilon.
  • Fields of about 10x5 are made.
  • The pilon is placed in the middle of the back lines.

The aim is to play past your opponent and dribble the ball over the pilon. IT IS NOT ALLOWED TO SHOOT FROM 10 METERS!

The winner goes one square to the right and the loser goes one square to the left. Rounds of -/+ 2 minutes

Aim

  • Practicing some useful hockey techniques.


Set up

  • The player starts at the top black pilon. 
  • He/she goes through the red slalom and then dribbles towards the (dark) blue pilon. 
  • From the (dark) blue pilon an Indian will follow
  • Dribble to the yellow pilon. 
  • This is followed by passing moves, in this case a drag has been chosen. 
  • With other movements, the pilons may have to stand slightly different. 
  • But here the player runs to the left (end of the L) and drags in front of the 3 pilons the ball forcefully to the right. 
  • This is repeated again and then the player pushes the ball onto the black goal.
  • This exercise can be made easier/complicated. E.g. by changing the passing movements, increasing/reducing the distance of dribbling, making the goal smaller/ larger, adjust the slalom slightly, etc. etc. You can really let your own imagination run wild.



technical-course

  • The trainer (T) rolls the ball (1) to one of the four front players (for example A).
  • Player A receiving the ball (2) plays a duel with player V1 opposite him.
  • The goal is to score the ball at the opponent's goal.
  • If V1 manages to intercept the ball, he plays it to V2.
  • Now V2 may try to score with player B.
  • After a goal, the form of play starts over again.


Making it easier

  • Play a 1-1 duel on the two fields for a few minutes, after a goal,  the substitute player comes into play.


Make it more difficult

  • After the ball is taken by V1, V1 and V2 may try to score against player A (now it has become a 2-1 game).
  • A has to defend. 
  • If A takes the ball, he plays it to player B. 
  • Player A and B play a 2-2 duel on players V1 and V2.
  • Player 1 asks the ball in front of the pilons and receives the ball from player 3. 
  • At that moment player 2 grabs a ball and dribbles to the back line.
  • Player 1 runs with his/her ball to the circle and finishes there.
  • Then player 1 runs to the penaltyspot where he/she receives the ball from player 3.
  • The ball is then finished on goal again.
  • It works just like a normal game only now there's a square in the middle.
  • If a shot or other foul is made, or if the ball has been out of bounds, the trainer throws/plays in a new ball from inside the square.
  • The ball does not necessarily go to the same team or at the place where the foul was made.
  • The size of the field depends on the number of players.
  • Lay down a few streets and make sure everyone dribbles through the streets, 
  • make sure you've got enough streets so everyone doesn't have to wait for each other. 
  • (possibly give the order to drive through x streets, or as a train in a row.


around-the-street

  • One street per 2 and passing in this street.
  • increase / decrease the distance between each other
  • Narrowing the street
  • gradually narrow the street like a funnel

playing-in-the-street

  • Place pilon to form a little slalom.
  • Increase speed
  • customize slalom
  • finish at goal at the end of the slalom


slalom-8

  • Use in a relay race; dribble around the hoops and dribble back in one go.
  • through the hoop
  • hoop on a pilon and play through it (hold the hoop and play or crawl through it



relay-race

  • Place all the hoops in the room (islands).
  • On the outer side of the square, dribble with the ball to the left, dribble to a hoop and stand in it with the ball.
  • Dribble around the corner to the right
  • On the trainer's sign, dribble inside the square around 5 different hoops, counterclockwise.
  • change the number of hoops
  • always go to a different color hoop


island-dance

  • Dribble the ball and pass it when you pass the hoop to a fellow player who does the same.
  • Expand the number of hoops (length and width)
  • score on a target at the end of the exercise


running-and-playing

  • Place hoops around the room.
  • 2 teams play against each other.
  • You can score a point by passing over the ball 5 times and then putting the ball into a hoop.
  • The other team can then take the ball out
  • make the space bigger/smaller
  • place more/less hoops


passing-over