Hockey drills for dribbling
- Player 1 and 2 are defenders
- Player 3 and 4 are attackers
- Player 3 runs with a ball to player 1 and tries to get past player 1.
- The same happens on the other side.
- There are at least 2 teams
- The field is the 23, from marker to other marker
- You may shoot on goal from any position in the field if not dangerous
- After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)
: half field
- Play direction of the game
- Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
- 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
- 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
- Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
- 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
Tips on ball possession
- Perform a feint when passing.
- Cut in after the passing action; protect the ball from the defender.
Tips on non-ball possession
- Find your opponent as quickly as possible.
- Keep your stick on the ball.
- Keep the opponent in front of you (on the forehand).
- ps changeover
At loss of ball:
- Put direct pressure on the ball handler, cut the shortest path to the goal.
On winning the ball:
- Perform a quick action/goal attempt towards goals.
- Making it easier
- Change the start location regularly.
Make it more difficult
- Vary the speed of throw.
- 2 equal teams, or in case of odd numbers with a joker,
- try to keep the players on the team for as long as possible.
- This can be done through short replay, the duel and then replay.
- Two teams with substitutes, substitutions are made when a goal is scored.
- Each person defends a goal, on each field there are 5 goals,
- so there are also 5 people who defend these goals.
- If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute.
- A new player (substitute) from the side enters the field and will defend the goal.
- If a goal is scored, it is 1 point.
- The team that has the most points at the end of the game is the winner.
Overplaying to score
- Two players continuously play the ball over
- until one of them is so close to the goal
- that he can score in the goal.
Variation 2-1 situation:
- Under pressure from the defender, the attackers must now play together and try to score.
- The defender can score a point by conquering the ball and then dribbling over the dead ball line.
- This is the short side without a goal.
- A slalom exercise
- watch how the hands are holding the stick
- where they have the ball
- And if they use the stick properly when they run through the exercise!
- If it goes well, you can make a game of it and see if they master this. The team that has been through all the exercises first has won.
- Players divided into two groups on one side of the field.
- Two rows of cones next to each other.
- Players pass the ball back and forth while walking past the cones.
- Individuals keep ball high along a row of cones, both groups independent of each other.
- Passing the ball two by two
- Individually dribble two balls at the same time, slalom through the cones
- Pass the ball and dribble a second ball at the same time (player says yes).
- Three of you play over 2 balls to the other side.
- Practicing different techniques. (Also useful to observe how things are going during the 1st training).
- All players line up on the baseline (or another line) and do a certain
- and do a certain exercise until the 23m line (or another line).
- This can be only floating, or floating + at whistle a drag or lift, etc.
- Important is that it is not about the fastest, but the best!
- You can make it easier or more difficult by making a difference in the exercise.