Hockey drills for pass around player
Drive and push
- A and B dribble simultaneously to the pawn
- Pass it on the outside
- Push the ball to the left
- Then the other 2
- Run deep
- A starts with the ball and pushes it to B
- B receives the ball and pushes it out wide
- C receives the ball and sees that B is running deep
- C pushes the ball back to B
- B receives the ball and flattens it on goal
- Give each player 1 ball
- Set up a box with different coloured squares in it.
- The players dribble around the box
- You call 1 color and they dribble with the ball to the box.
- Passing move + drive
- A starts and drives forward
- At the pawns they make a dummy move and push the ball to B
- B accelerates floating around the pawns
- A runs through and gets the ball back from B
- A shoots at goal with a flat
Offering in depth
- A starts with the ball and gives a push to B
- B receives the ball and sees that C is running in depth
- B gives a push to C
- C takes the ball and shoots at goal with a flat.
- 2v1 with pass in depth
- A starts with the ball and drives towards the pawn
- From then on the defender can try to take the ball away from A
- A and B want to score in the goal together
- Ideally, you want them to run and hit the ball from deep
- Let them try a few times and then explain what you want to see as the coach
- First pass wide
- players moves the ball inside other attacker move outside
- 2 options walking inside passing outside
- indian dribble / slalom
- give the ball small touches from FH to BH
- Drag the ball to the left and to the right to dribble past the cones
- Player 1 and 2 are defenders
- Player 3 and 4 are attackers
- Player 3 runs with a ball to player 1 and tries to get past player 1.
- The same happens on the other side.
- With the different materials you can make nice courses.
- A course is a fun and fast way to get the children to repeat their skills.
- It is also possible to make courses with a certain theme.
- Possible themes are: drifting, slalom, passing, playing high, making tempo.
- The arrows and traffic signs can be used in all sorts of exercises in a course and in relays.
- Here are some examples of possible courses
- 2 equal teams, or in case of odd numbers with a joker,
- try to keep the players on the team for as long as possible.
- This can be done through short replay, the duel and then replay.
- Two teams with substitutes, substitutions are made when a goal is scored.
- Each person defends a goal, on each field there are 5 goals,
- so there are also 5 people who defend these goals.
- If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute.
- A new player (substitute) from the side enters the field and will defend the goal.
- If a goal is scored, it is 1 point.
- The team that has the most points at the end of the game is the winner.