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Hockey drills for technique passing

  • A player of Blue (1) passes the ball to e.g. player 2 of Orange. This team tries to score over the 23-metre line in a yellow goal.
  • Blue interferes with the defending of the Orange and tries to capture the ball and score in the normal goal. When Blue is over the 23-metre line, the team-mate at the side-line is allowed to join the game.
  • Blue substitutes with Orange after 2 goals from either team.

 

Tips Ball possession

  • Pass with good speed and direction.
  • Be available (outside of the field).
  • Use the hard feint pass (flats and push).


Tips Not Ball possession

  • Force the player in ball possession to the side.
  • Provoke making mistakes.
  • Perform a quick counter after conquering ball.


Tips Counter

  • Force the player in ball possession to the side.
  • Provoke making mistakes.
  • Perform a quick counter after conquering ball


Make it easier

  • Make the field deeper (towards the center line).


Make it more difficult

  • 1 extra player per team.


defending

  • The trainer (T) rolls the ball (1) to one of the four front players (for example A).
  • Player A receiving the ball (2) plays a duel with player V1 opposite him.
  • The goal is to score the ball at the opponent's goal.
  • If V1 manages to intercept the ball, he plays it to V2.
  • Now V2 may try to score with player B.
  • After a goal, the form of play starts over again.


Making it easier

  • Play a 1-1 duel on the two fields for a few minutes, after a goal,  the substitute player comes into play.


Make it more difficult

  • After the ball is taken by V1, V1 and V2 may try to score against player A (now it has become a 2-1 game).
  • A has to defend. 
  • If A takes the ball, he plays it to player B. 
  • Player A and B play a 2-2 duel on players V1 and V2.
  • Player 1 asks the ball in front of the pilons and receives the ball from player 3. 
  • At that moment player 2 grabs a ball and dribbles to the back line.
  • Player 1 runs with his/her ball to the circle and finishes there.
  • Then player 1 runs to the penaltyspot where he/she receives the ball from player 3.
  • The ball is then finished on goal again.
  • It works just like a normal game only now there's a square in the middle.
  • If a shot or other foul is made, or if the ball has been out of bounds, the trainer throws/plays in a new ball from inside the square.
  • The ball does not necessarily go to the same team or at the place where the foul was made.
  • The size of the field depends on the number of players.
  • Player 1 plays the ball to player 2 after which player 1 runs through
  • Player 2 bounces the ball back to Player 1,
  • Player 1 aligns the ball between the pilons (The player is not going to run into the "pilon box".)
  • Player 1 then finishes the ball at goal

You can speed up this exercise by placing the mirrored exercise on the other side, allowing you to play from 2 sides.

Aim:

To become physically as well as technically warm as preparation for the training.


Set up:

The exercise will be done with a maximum of 4 people. Of course you can put a multiple of these so that the exercise still works.

1. The players 1 start with the ball and play it to their players 2. Then they change positions.

2. Players 2 play the ball back to players 1 and also change positions.


entering-in-motion-1

Variations:

  • You can vary the way of passing (hitting, push, flats)
  • Increase the distance between the pilons that players only has to run further.
  • Increase the distance between the pilons that players have to pass over longer distances
  • Increase both distances.
  • Increase speed.
  • Make as many successful passes as possible in time.


Points of attention:

  • Sit low for a good control.
  • Stick to the ground at ball control.
  • Play the ball on the forehand side.
  • Stand still while performing a ball control.
  • Person 1 dribbles with the ball, does a 3D trick 
  • and passes a backhand to player 2 while running. 
  • Player 2 passes the ball to player 3 in the run. 
  • He dribbles along the obstacles and does a 3D trick at the end, 
  • Then player 3 hits the goal with a backhand shot.


dribble-exercise

  • Balls are at the first pilon. 
  • The player at the first pilon passes the ball to the second pilon,
  • who pushes the ball through the pilons to the third person. 
  • The third person runs in on the ball and runs even further, 
  • then he pushes the ball to person 4 while he's running. 
  • Person 4 runs around the pilons and passes the ball at the top of the circle, 
  • where person 5 has just run up to finish the ball in the goal.


running-with-the-ball-1

Aim:

Getting warm through a combination of passing, running and controlling the ball while running or standing still.


Set up:

This exercise also known in volleyball. The pilons are not quite in a triangle. It is possible, depending on the number of players, to set up multiples of the exercise.

1. The player at A plays the ball straight on to the player at B.

2. The player at B plays the ball to the player at C and runs towards point A.

3. The player at C receives the ball at point D and passes it to point A.

4. For the substitution A goes to B, B via D to C and C to A. 


butterfly

Variations:

  • The stroke can be varied. (hitting, push, flats)
  • The distances can be increased or decreased to adjust the level of difficulty.
  • Pilons can be placed to play in between. This to increase the accuracy. When you make the pilons smaller, the difficulty increases.
  • To play the ball from C to D, it can be bounced.
  • To play the ball from D to A, it can be bounced.
  • You can also place point C on the other side so that you turn backhand and forehand. 
  • When you place point C in 90 degrees from point B, you can rotate the same exercise only then from a different angle at point D. 
  • When you put down different situations, you can let the exercise rotate. Situation A is the standard, with situation B the exercise is mirrored, with situation C the exercise is set up in such a way that point B and C are at 90 degrees from each other and situation D is a mirror of situation C. 



Points of attention:

  • As a trainer you can take a good look at the different techniques of your players.
  • Sit low when controlling the ball
  • When playing the ball from C to D, the ball must not pass too far in the direction of A. The aim is for the player coming from B to take the ball at right angles. 
  • Play where possible on the forehand.
  • Stand ready to control the ball. (low to the ground, stick on the ground)
  • Put out gates of pilons (2 meters wide). from sideline to sideline.
  • Players get 3 balls on the sideline
  • any ball they can pass through a gate
  • In advance, the player indicates which gate he is going to play through
  • Each gate has points, the further the gate the higher the points:
  • 10 Meter gate = 1 point
  • 15 meter gate =5 points
  • 20 meter gate = 10 points
  • 30 meter gate is =20 points
  • 40 meter gate = 30 points
  • See how many points each player scores, this makes it clear to the players that a long-distance pass is often not very accurate.
  • In addition, you can show that pushing and flatting can be much more convenient than hitting.
  • You can put (depending on the level) a square of 3M x3M on the field and if the players score and the ball lands in the square it is worth 50 points.



drawing Shuffleboard
  • Place all the hoops in the room (islands).
  • On the outer side of the square, dribble with the ball to the left, dribble to a hoop and stand in it with the ball.
  • Dribble around the corner to the right
  • On the trainer's sign, dribble inside the square around 5 different hoops, counterclockwise.
  • change the number of hoops
  • always go to a different color hoop


island-dance

  • Dribble through the mines and make sure you don't hit them, then score on target.
  • dribble through the mines faster and faster, avoid hitting them.
  • Pilons are getting closer together
  • throw loose mines in front of the children's feet that they have to dodge


minefield