Hockey drills for warming-up

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  • Player RED comes out of the square and offers himself to player BLUE.
  • BLUE passes to RED as he offers himself. 
  • Player WHITE pressures RED so it has to accept closed and plays back to BLUE (guard).
  • Player RED makes an acceleration to the left or right next to the square.
  • Player BLUE passes the ball to player RED looking carefully where RED asks for the ball (forehand or backhand).
  • RED takes the ball open and penetrates the circle to finish on goal.
  • TURN TO THE OTHER SIDE.
  • RED JOINS AT STARTING POINT / BLUE JOINS IN THE SQUARE.
drawing
  • There are 4 pawns in a diamond, and 1 in the middle.
  • The balls start at 2 pawns opposite each other.
  • Then walk to the center and pass it to the right.
drawing

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  • You put in the middle 2 cones one meter apart. 
  • Then you put a pawn on the left and right at 5 meters distance each.
  • Player 1 plays the ball to the 2 cones.
    • Player 2 runs to the 2 cones.
    • Runs back while taking the ball in the front hand and hands the ball off to the next one.
  • Player 1 plays the ball to the 2 cones. 
    • Player 2 runs to the 2 cones.
    • Runs back again while taking the ball in the backhand and hands the ball off to the next one.
  • Player 1 plays the ball to the 2 cones.
    • Player 2 runs to the 2 cones.
    • Runs back again as she drags and carries the ball in the forehand and hands the ball off to the next one. 
drawing
  • Make a square adjust the size according to the amount of players who are participating
  • Put someone on each side, opposite side is on the same team.
  • It is ball possession and move the ball around, if you play the one outside the field you chase your ball and then you stand there. 
  • The one outside who gets played the ball then participates again inside the lines.
  • You are not allowed to be attacked?
drawing
  • You put 1 pawn down as a starting point.
  • Then you put four pawns out like a fan at 8 meters distance. 
  • You sprint to the first pawn and then run backwards. 
  • Then 2 then 3 and 4. 
  • Next is player 2.
  • Whoever gets everything first is the winner.


drawing
You are only allowed to run on the lines of, for example, a volleyball field. The person who's 'it' must try to tag one of the runners.

Handicaps:

  • Turn right/left only.
  • Knees high.
  • Hopping.
  • Backwards (don't fall!) etc.

Outside you can set up a closed course with hats or cones.


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  • On a quarter of a field, set out several exercises,
  • The players can start directly after each other.
    • From slalom,
    • dummy,
    • herring trick
    • to a walk you can set out.
  • So that during the warming up they can focus on all the techniques.
drawing
  • 3 teams
  • 2 goals on more than quarter field
  • Team 1 and 2 start in the field, team 3 over the back line outside the field. Team 1 starts with goalie
  • As soon as one of the teams scores, this team stays, the other team goes out and is replaced by the team on the side
  • There is always a turn so that the strong team stands by the goalkeeper.
    • Team 1 scores? Team 1 stays with the goalie, team 2 goes out and 3 comes in on the other side
    • Team 2 scores? Team 1 out, Team 2 by the goalie and 3 in on the other side
  • Teams always go in on the same side
  • Alternate with shuttles in between

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  • Run 1000 m in four minutes (target time after about three weeks) from start of league half.
  • Put out 1,000m on a whole field (2 x pawns on penalty spot and pawns on 23m lines about four metres from the touchline).
  • You have a distance of about 200 metres.
  • Run this circle five times (H1 level within 4,5 minutes).

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