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Hockey drills for technique warming-up

  • 3 teams
  • 2 goals on more than quarter field
  • Team 1 and 2 start in the field, team 3 over the back line outside the field. Team 1 starts with goalie
  • As soon as one of the teams scores, this team stays, the other team goes out and is replaced by the team on the side
  • There is always a turn so that the strong team stands by the goalkeeper.
    • Team 1 scores? Team 1 stays with the goalie, team 2 goes out and 3 comes in on the other side
    • Team 2 scores? Team 1 out, Team 2 by the goalie and 3 in on the other side
  • Teams always go in on the same side
  • Alternate with shuttles in between
  • Run 1000 m in four minutes (target time after about three weeks) from start of league half.
  • Put out 1,000m on a whole field (2 x pawns on penalty spot and pawns on 23m lines about four metres from the touchline).
  • You have a distance of about 200 metres.
  • Run this circle five times (H1 level within 4,5 minutes).
  • Flats,
  • Open take,
  • Accelerate & push pass from the run (if necessary, alternate the exercise with other techniques such as hit, push pass, backhand pass)
drawing SPEED ON THE BALL
  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.

The game is played with at least 4 players

  • 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
  • 1 dog who has a tennis ball
  • 2 cats without attribute


  • the mouse runs around with the dog,
  • the cats try to grab the tail of the mouse and bring it to their cone
  • But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
  • If there are more players a group can be created and 2 games can be played together.
  • The whole group stands behind a line at the side of the field.
  • On signal they walk over to the other side.
  • Variation: Initial positions:
    • squat
    • knee,
    • prone or supine,
    • Sit with back to walking direction.
  • From the group, a scapegoat is appointed.
  • The game is played all over the field.
  • The group is lined up on one side of the field.
  • On sign the children cross the field.
  • One of the catchers tries to catch as many children crossing the road as possible.
  • Variation
  • The children walk to and fro on a signal.
  • Back and forth without waiting for a signal.
  • The children are not free on the other side.
  • With two tappers.
  • With boxes where there is one ticker in each box.
  • The children can be tagged in every cell.
  • Who has not been tagged on the way out and on the way back?
  • Or which group of tickers has managed to tick the most children?
  • The group stands on one side behind these hoops.
  • When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
  • If they are caught by a ticker, they have to put the object back.
  • Team of two with ball, sitting opposite each other on the mat
  • Person A holds ball above head with both hands and moves to supine position while tapping the ground with ball backwards with outstretched arms
  • Person A moves to sitting position and hands the ball to person B
  • Person B goes to the supine position and taps the ground with the ball backwards
  • and so on


  • 3x from sideline to sideline
  • 2 rows (Knees lift, cross pass, sideways, arms swing, heels buttocks) all 2x
  • Push close together (1-2 meter)
  • A bit more distance and then shuffle (5-8 meters)
  • Even more distance and then go flat out (minimum 10 meters)
  • Players stand in pairs briefly facing each other.
  • On the ground between the two players is a ball.
  • Trainer gives the commands:
    • Head,
    • chin,
    • knees,
    • feet,
    • ears,
    • BAL!
  • At the command BAL, the players must try to get the ball as quickly as possible.
  • At the other commands, they have to tap on the corresponding body part.
  • 2 with the ball and the rest by tapping the ball against another.
  • Running with the ball is not allowed.
  • Once tapped you are also tapped.
  • Tappers wear a ribbon