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Hockey drills for

  • 1 player has a stick and a tagger is assigned;
  • only the player who has the stick may be tapped, so the stick is always passed on quickly (vertically for safety reasons and do not throw it!).
  • If the tagger doesn't have a chance, add more than one stick to the game.


tagging-with-stick

  • There are 3 or 4 gates in the indicated area.
  • To score a point you have to pass the ball to a team-mate through a gate.
  • After scoring, the other player can score if they are in possession of the ball.


game-with-multiple-goals

  • Everybody's got an inverted pylon he puts in the area.
  • Everyone protects his own pylon and tries to shoot another pylon (the owner gets a penalty point; who has the most/least penalty point after 5 minutes?).


pylonhockey-1

  • Run towards goal, play the ball to the left towards the trainer, the trainer plays the ball back into the runner's stick.
  • After receiving the ball, he finishes on target.


passing-and-the-ball-and-receiving-it-again

  • 2 groups of 5 hoops.
  • All 5 children are standing at a hoop
  • One of the kids has the ball and starts pushing to each other.
  • Which group is the first to play the ball 3 times around (counterclockwise).
  • Of course you can also have 2 groups of 4



hoolahoop-dance

  • The group is divided into 2 groups ( try boys who have to play together in the game across the board (far-mid or all defenders; all midfielders,...))

Playing field : 1/4 of the field over the entire width of the field.

  • Exercise : The toss determines which team has ball possession.
  • This group tries to visit all the houses on the playing field, after each visit the group has to get a key from the goalkeeper who is standing in a box in the middle of the field.
  • You get the key by playing the goalkeeper and he has to kick the ball back to a member of the group.
  • The house has to be approached by at least 3 people.
  • Then a group member may stand in the house and receive the ball and play it back.
  • The team may NOT have someone in the house in advance. 
  • Everything goes on time.
  • After group 1, group 2 starts. 
  • Group 2 has to improve the time of group 1...
  • The second version is with defense by the other group. 
  • Who scores the most houses in 10 minutes. 
  • Scoop is allowed in free space... houses may not be defended by a team...  A house = a square with 4 pilons...

The flower (without or with ball):

  • start at pilon 1 > to the center of the flower
  • hitting each of the 4 surrounding pilons 1 by 1
  • run back to pilon 1
  • variations:
    • with stick and ball
    • relay race

flower-exercise

  • The group is positioned in the four corners of the field.
  • One who tags has to wear a party ribbon
  • On a sign, they cross the field in three directions of their choice:
  • the short side, the long side or diagonal.
  • This results in one, two or three points each time they return.
  • A tagger operates in the free space and obliges the tagged children to first go back to their corner before they may cross again.
  • How many points can you score in a set time?
  • The group is lined up on the short side of the field for a relay. 
  • On a sign they all run to the other side at the same time and try to sit down as soon as possible in a random order.
  • Which line-up will be the first to sit down?
  • Variation
  • Varying start and end positions.
  • Touching a line on the opposite side, returning and sitting in line again.
  • Let the team run for about five minutes and then continue with the following exercises: 
  • put out the pilons as shown in figure one.
  • Have the team make two rows on the sideline at the height of the 23-metre line.
  • Perform the following running exercises on the dotted line: 
  • - Knee lifting (constructive 50%, 80%, 100%).
  • - Heel to buttocks (building 50%, 80%, 100%).
  • - Sideways
  • - Cross step.
  • - And finally, release the arms.  
  • Flat
  • Open reception,
  • Accelerate & push pass out of the barrel (alternate with other techniques such as stroke, push pass, backhand pass).
  • A flats to B (A runs after own ball);
  • B takes it open and runs around the pilon.
  • B accelerates with the ball stuck to the stick and plays the ball through the gates to A.
  • Resumption
drawing SPEED WITH BALL
  • There is one tigger without ball and two players without ball.
  • It is thrown over accurately, whoever has the ball, can be tagged, a player without ball can not be tagged.
  • The ball may be held for a maximum of ten seconds.
  • If the tagger has intercepted a ball, the ball goes out of play.
  • If you are tagged, you go to the side when no. 2 comes to the side, no. 1 goes back into the game