Korfball drills for all skills

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  • Per group of 2, each player has to score.
  • When both score, move to the left to the next post, regardless of whether the two next to you have already scored. 
  • Which group will be the first group to return to his own post and score again.
  • All players line up. 
  • The front 2 players have a ball. 
  • Player 1 starts shooting, after this player has had a shot, player 2 can start. 
  • If 1 scores earlier than 2, he can stand in the back of the line. 
  • If 2 scores earlier than 1, 1 is finished and has to go to the side. 
  • The last remaining two players must start at the same time and the one who scores first wins.

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PURPOSE: Warm-up (concentration and reaction) 

ORGANISATION: groups of two, three or four in a defined space.

RUNNING THE GAME: slowly run behind each other, crisscrossing through the entire space. Number 2 always follows every movement of number 1 as quickly as possible and keeps a distance of about 1 meter. Switch positions after a while.

VARIATIONS:

  • now the front runner tries to get rid of the back runner by sudden feints and/or tempo changes.
  • But now other movements are allowed as well: cross steps, jumping, lying down and getting up again etc.
  • No more groups: everyone runs freely. The players run towards each other, make a feint and:
    • then pass each other on the left.
    • pass each other on the right
    • turn around each other and run back



  • Put out a square of 20 by 20 with hats
  • In the middle there are some balls (1 ball less than the number of players)
  • The players run circles around the hats
  • When the whistle blows, they run in and try to grab a ball
  • If you have a ball, you can attempt a shot (penalty throw - distance) and if you score, you have one point, and there's one ball less in the middle for each new round. Players who do not have a ball continue to run.


  • Make two teams and make sure there are two thick mats.
  • The goal is to push the thick mat with your team to the other side. 
  • After each push you have to go back to the starting line. 
  • The smartest thing to do is to make a run with your whole team at the same time and push against the mat.
  • 1 shooter stands in front of the post, distance is indicated by the trainer
  • At least 1 receiver, but it works better with 2 or more receivers
  • 2 balls per post, as soon as the shooter has shot a ball the 2nd ball will be passed to the shooter.
  • Shooter gets X minutes to score as many goals as possible
  • Goal is to keep shooting fast, but also to keep shooting well
  • Can be done several times and try to improve the number of goals each time



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  • divide the group into groups of 5 (it's also possible to have a different number, but adjust if necessary).
  • make a box, for example 8/8 or 10/10 or 12/12. 
  • Of each group of 5, 1 person is a catcher, the others are the field players (if you have more than one group, you can put the catcher(s) of one group into the other group).
  • The catcher tags 1 or 1½ minute and you count how many tags have been made (one player can't loose and stays in the game).


  • The catchers that start tagging (recognizable because of the jacket / ribbon) and 
  • distribute the other remaining children per group in the box with a ball. They pass over the ball and walk free.
  • The catchers try to tag someone who doesn't have the ball, so someone who has the ball is not allowed to be tagged.
  • The player approached by the catcher must get the ball as quickly as possible.
  • Divide the group into two teams.
  • 2 children of both teams will stand on the mats that belong to their team.
  • There will also be 2 children per team in front of the box, these are the goalkeepers.
  • The remaining children go to the throwing area (see drawing).
  • When the balls enter the game, the children from the throwing box are supposed to throw the balls against the box.


keeper-dodgeball

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  • 1 attacker
  • 1 defender 
  • 1 passer
  • the duel lasts 1 minute (good for endurance!)
  • In any case, the defender won't let a ball through, the shot will be allowed.
  • A little pressure on the shot is necessary.
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