Korfball drills for all skills

  • Plays with 4 players around the post.
  • One player takes the attack. Next player to pass the ball takes the pass.
  • Ball is passed to the forward, forward passes to the player who gave him/her the ball.
  • Player takes a shot.
  • It is important to keep a high ball tempo, to fill in quickly, to fill in the right persons and to throw in the right hand.

Rules explain:

  • The person taking it stands with 1 foot exactly behind the dot and the other foot stands behind the perpendicular line on the center line, from the dot.
  • Everyone stands outside the imaginary line.
  • Attackers stand 2.5 metres from each other.
  • Defenders stand 2.5 metres from the dot, but do not have to.
  • When person with ball moves, defenders may enter circle, attackers only when ball has been touched by person or is outside circle.
  • Persons under the post have their feet on the same side of the post.
  • An attacker or defender may not place his foot between those of the opponent.
  • Defender always stands between attacker and post, except under the post when attacker is against the post.

Everyone stands in base position.

Learn variations:

  • Play ball back to the person who took it out.
  • The person who takes the ball decides by looking at the defenders if he passes to the side or under the basket.
  • Ball is played to player moving away under the basket.
  • Set up a playing field.
  • One person is the ticker, and must tick off everyone.
  • The other people have 2 balls at their disposal, which they can pass around.
  • You are not allowed to be tapped when you have the ball in your hands.
  • So when the ticker is running to someone, you have to throw the ball to this player.
  • You are not allowed to hold the ball endlessly.
  • 2 posts, under each post there is 1 declarator.
  • In the middle stands an attacker and a defender.
  • Attacker can score on both posts.

First pass without a defender.

  • Caution:
    • Straight line to the basket
    • Excellent
    • Flowing movement
    • Signaller on time

If that goes well, then:

  • Defender joins in, he allows everything.
  • Caution:
    • Attacker must walk in the path of the defender.
    • Walk in a straight line, not with a curve to the basket.
    • Stretching.

If that goes well, then:

  • The defender stays with the attacker, and now defends well.
  • Stand by:
    • The defender, what is his position? (Does he bend his knees a little, is he moving backwards, etc.)
    • The attacker must walk in the same lane as the defender.
    • Walk in a straight line, not with a curve to the basket.
    • Stretching.
  • 3 persons under the pole.
  • 1 person under the post + 2 persons in front and behind the post.
  • Ball goes from under to the person in front, who passes it back to the person in front.
  • The 3rd person is doing an in-out move and gets the ball from the indicated 3rd person shoot.
  • Signaller catches the ball and passes it back to the person who just shot and so on.
  • 6 scoring with 2 is exchanging with the person under the post.
  • 2 pawns/covers for the pole at about 8 meters.
  • The pawns are next to each other with about 2/3 meters between them.
  • The goal is to run back and forth between the pawns and to tap the pawns.
  • After x number of times the person who was between the pawns has to make a pass.

Basic rules:

  • The attackers' first shot is 'free'.
  • It may not be defended.
  • Take the first shot, each attacker tries to stay in possession of the ball.
  • If the defender takes the ball after the first shot, the attempt is over.
  • If the defender does not take the ball after the first shot, the defender must try to prevent the second shot as soon as possible.
  • If the attackers get the ball after the first shot, they may play freely.
  • The attacker has, after the first shot, two choices: shoot himself or get the assist
  • The exercise lasts a maximum of 10 seconds.
  • Forces to act fast.


  • Try to stay in possession of the ball after the first free shot by one of the attackers.
  • If you don't, and the defender grabs the ball, your attempt is over.
  • If you do, you can play freely (3-1 or 2-2).
  • If a goal is scored or the ball is intercepted, the attempt is over.
  • After each attempt, the attackers start at a pawn and another attacker takes the first shot.
  • After 3 attempts, it is changeover time.

Forms of play:

  • 2-2, then two of the attackers are always defenders and everyone starts at their own pawn.
  • 4-2 or 4-3, next to the attacker who makes the shot, no one is a defender.
  • After the shot, anyone can be defended.
  • 4-4: There is one defender and one attacker on each teammate.

  • Try to bounce through 'the forest' without the 'trees' knocking the ball away with their 'branches', then score in the baskets behind the forest.
  • Who has scored the most goals?
  • Step 1:
    • You may occasionally grip the ball with two hands.
  • Step 2:
    • You may occasionally bounce the ball with 2 hands.
  • Step 3:
    • You must do everything with one hand.


  • A runner may not hold the ball in 2 hands, but must bounce with 1 hand.
  • A runner must stay within the lines or the forest.
  • If the ball is tapped away from the runner, the runner will start over again.
  • Make sure the children don't have to wait.
  • Several runners start at the same time!
  • If the runner manages to get out of the forest, the runner can:
  • Step 1:
    • Shoot at the cor until a score is scored.
  • Step 2:
    • Max. 1 shot.
  • The 'tree' stays completely in the hoop or with one leg.
  • Choice of the trainer.
  • The 'tree' can tap the ball away with 2 hands or with one hand on the back.
  • Choice of the trainer.
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