Korfball drills for all skills
- Make 2 rows of players.
- Players walk towards each other and pass the ball.
- Shorten the passing distance until the ball is hanging still in the air.
- The passing is then more like a short tap.
- From 4-0 position to take action.
- You play around and create an attack opportunity in front of the basket.
- After the first action, start the second action.
- After second action, return to 4-0 position.
- Everyone stays in motion.
Actions to practice:
- Pass from 4-0.
See drawing for from 4-0 to 3-1 to 2-1-1.
Blue is 4-0.
- Player 1 throws to player 2.
- Player 1 puts in rebound.
- Player 3 fills in place of player 1.
- Player 4 behind the basket.
- Player 2 throws to player 1.
- Player 1 throws to player 2 or 3, they make an evasive move. (where possible shot).
Red is 3-1.
- Player 4 enters the support.
- Player 2 or 3 throws to 4.
- Player 2 and 3 make an action for a goal attempt.
- Player 1 catches a shot or makes sure she is away from a pass, can score via diversion after a missed pass.
- Player 4 makes a run through after a pass through.
- Players run/dribble around a set square. (poles/pawns, sufficient distance from each other).
- Players are given a list of commands in advance, with a corresponding number.
- The trainer calls out a number randomly, players carry out the assignment.
- You can adjust the number of missions and the missions themselves.
- Example of assignments.
- Tapping the ground.
- Jump in the air.
- Sprint to the next pole.
- 1 burpee.
- Backwards as if you are defending until the next pole/pawn.
- Players play 4-0 around the post.
- Player 1 takes the catch immediately after a pass.
- The next player to pass the ball takes the pass, but is "defended in front" and cannot avoid it.
- The player goes behind the post, the "defender" stays in front of the post, the player behind the post pulls away, gets the ball and shoots.
- Ball is caught, played out and the exercise is done again.
- This can be done with or without defenders.
- With defenders, the defenders must over-defend and stay in front of the post when the player moves backwards.
- Without defenders, make sure that attackers keep making the correct movements and do not immediately move backwards to move away, but only when they have been "pre-defended
- Everyone in a circle or whatever.
- Pass the ball around by throwing with two hands.
- Pay special attention to the technique of throwing the ball.
- When this has been done a few times you can switch styles, so for example with one hand.
- Or perhaps above the head.
- Alternate in this.
- Work in pairs. (unless there is no other way)
- Shot from 4 meter from stand.
- Shot from movement right 4/5 meter.
- Shot from movement left 4/5 meter.
- Short chance left at 3 meter.
- Short chance right at 3 meter.
- Penalty throw.
- Walk-through ball.
- Shot at 6 meter.
- Working with 2 teams you let every player shoot for 2 minutes, after that you switch functions.
- You are 4 minutes per round.
- Note the scores on a list, so you can see if there is improvement later in the season.
- Working with 3 teams, you work 1 minute per shot.
Set up attacks in overtime situations
- Make sure the offense always has 1 more person than the defense (3-2, 4-3, 4-2 etc.)
- Gives the offense a task:
- E.g. score within 5 passes, score after setting up an action, score from the rebound.
- Gives the defense a task:
- E.g. intercept the ball within 5 passes, defend in front.
- Decide if you can go for a defensive goal.
- Indicate with cones where the lines are.
- Agree when offense switches with defense:
- After X minutes, after X goals, after X interceptions.
- 4 against 4 on 1 pole.
- The attacking team consults before each attack.
- They have to agree on a plan for the next attack.
- Who fills what position, what tactics (e.g. attacking in 3-1 or continuing to 2-2), do we move the ball to the back or do we attack in front with 2 people etc.
- Encourage them to have a basic plan.
- Let them think of alternatives if something doesn't work out.
- It is not the intention that they do not go for the ball after a goal attempt
- The goal is to score, so they should also try to get the ball when a goal attempt goes wrong
- Give the defence an order and see if the attack picks it up and adapts.
- Each player a hoop and a pawn.
- Player puts the pawn about 5 metres from the hoop.
- Player turns the hoop and sprints to the pawn.
- Player must be back before the hoop is finished.
- If successful, move the pawn one metre away.
- Who can achieve the greatest distance?