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Korfball drills

  • You shoot at 6 metres in front of the basket.
  • The other one catches it.
  • The ball is played out again and the catcher runs away from the basket.
  • He gets the ball back and shoots at about 6 meters.
  • The person who catches the ball, plays off, runs away and gets the ball back and shoots.
  • Which pair will be first to score 10 times?
  • Per pole with 2 or 3 participants you start with 20 balls which are indicated from the space.
  • When 20 have been scored you and your pole continue with the next exercise.
  • 10 distance shots from the spot.
  • Scored?
  • Move on to 10 dodge balls.
  • Each team has to score these goals.


  • 2 or more players per pole.
  • Player 1 starts at 1 meter of the basket with shooting he/she will shoot 1 out of 2.
  • Every time you hit the target, you move back one meter.
  • If you miss at a certain distance twice in a row, the next one goes.
  • Goal from 1 meter 1 point, 2 meter 2 points, 3 meter 3 points etc.
  • Total 50 points per pole.
  • Make it more difficult by going up to 100 points etc.
  • Trio shooting.
  • Shoot a threesome with pairs.
  • In order:
    • Distance shot.
    • Passing ball and small chance near the post.
  • Who is first to score 25 points.
  • Point count:
    • 0 x hit = -1.
    • 1 x hit = 0.
    • 2 x hit = 2 or 3 points where the walkthrough and small chance count for 1 and the distance shot for 2.
    • 3 x hit = 5.
  • When both players have 25 points, the exercise is finished.
  • Player sprints forward.
  • Then sideways to the left.
  • Sideways to the right.
  • Sideways to the middle.
  • Finally, backwards to the starting point.
  • Do this in groups of 3 and do this 5 times each.
drawing T-Loop
  • Player in front of the basket places the ball to the right (the blue player) and walks to the left side.
  • At the pylon, she receives the ball from the blue player and she shoots out of motion.
  • The white lady catches the ball.
  • The passer becomes the shooter, the catcher becomes the receiver and the shooter starts to catch.
  • Score with 3 from the left 15 times and from the right 15 times.
drawing distance shot
  • Hat at 6 meters in front of the basket and a hat next to the basket at 5 meters.
  • Play the ball forward.
  • The player puts the ball on the ground and walks to the other hat and then to the basket.
  • The declarer runs to the ball and gives the other player a through ball.
  • Score together 20 times.
  • Make a kind of tennis court with pawns, where there are 3 squares (the middle square is 'the net', this is about one meter wide).
  • In the two outermost squares stands a player.
  • The two players take turns with the ball.
  • They have to bounce the ball in the middle square, and try to bounce the ball in the other player's square.
  • In between they catch the ball, so you are not allowed to tap it!
  • In teams of 2 at the basket, 3rd player does secondary exercises.
  • Player 1 (attacker-rebounder) with ball under the basket, player 2 about 5 meters in front of the basket.
  • The shooter's assignment is to score 6 times from a shot.
  • After each shot, the shooter moves again, so everything must be done on the move.
  • The positions remain until someone actually has 6.
  • Then you rotate through (declarer --> rehearsal --> shooter --> declarer).
  • Always keep in mind that the distance rules must be maintained, especially when rebounding a shot that falls in front.
drawing Warm-up with ball - shot
  • Player 1 (attacker) starts with the ball under the basket.
  • Player 2 moves freely in front of the basket and gets the ball.
  • Player 1 also starts to move freely by starting from the basket zone.
  • Player 2 (in possession of the ball) takes off with the necessary threat of a shot.
  • Player 1 plays and cuts in for a through ball from the space.
  • Which basket scores 7x first?
  • Then turn around.
  • Make sure you keep the right order and move on to the next exercise.


drawing Warm-up with ball - through ball from space
  • Player 1 is declarer/rebounder.
  • Player 2 is shooter in motion.
  • The goal is for the shooter to always get the shot, and for the rebounder to also get the rebound.
  • You get 90 seconds to shoot a long series of goals, without the rebounder dropping the ball.
  • If the ball falls on the ground, the shooter starts again from 0 (exception is when the goal is scored, then the ball may bounce max 1).
  • Move on to the next exercise in the correct order.
  • Objective:
    • Rebound duel as realistic as possible without physical contact, but by positioning and anticipating rebounds well.
  • The handler stands 3 meters next to the post.
  • The handler passes the ball when asked to do so by putting his hands forward.
  • The taker catches the ball himself.
  • The handler becomes the shooter and the shooter becomes the handler. score 10 goals pp