Korfball drills for all skills



Moving with ball

  • Hold the ball in front of you and walk / heels - buttocks / lift the knee
  • Hold the ball above your head and slide / cross pass
  • Holding the ball in front of you, take a big step forward and sink your knees to an angle of about 90°. (Lunges)
  • Place a flag in the middle of a circle.
  • Provide the circle with pawns spaced every 75-100 cm, depending on the level of the player/players.
  • See also:
  • Distribute the players around the circle between the cones;
    • Start by 'jogging'between the cones (snake movement);
    • Arms take turns (warming up)
    • At the signal of the trainer ( whistle) short sprint to the flag in the middle and back again;
    • 2x whistle sprint to the outside
  • Next exercise :
    • Zig-Zag (left to right) between the cones,
    • Run sideways outside, and make rainbows (knee up) with the left foot over every cone
    • Run sideways (inside) and make rainbows (knee up) over each cone (with right foot);
    • Short dribble with the feet forwards and backwards between the cones, but keep on turning.

  • Two players per basket.
  • At five metres in front of the basket stands an attacker, who shoots 3x at the basket, each goal is two points.
  • Underneath the basket is a rebounder.
  • The rebounder under the basket must catch the ball within one bounce, otherwise one point is deducted from the total score.
  • After three shots the rebounder becomes shooter and the shooter becomes rebounder.
  • Which team will have 15 points first?
  • Set up six baskets.
  • Under each basket, a regular player with the ball, the other players at the centre spot.

  1. Other players make two through balls on each basket. After the round, change leaders, then another round.
  2. On each basket, make one fly ball to the left. After the round, change helpers, then another round.
  3. On each basket, make one fly ball to the right. After the round, switch players, then another round.
  • One player for one minute
  • Place four hats around the basket at about 3/4 of a meter, one in front, one on the left, one on the right and one behind the basket.
  • The shooter starts in front of the basket.
  • The receiver stands with the ball under the basket.
  • The active player receives the ball and shoots, then walks directly to the next pawn next to the basket. Walk left for 1 minute and shoot on the move at each pawn.
  • After one minute, switch from catch to active player.
  • Do the same but walk to the right.


  1. Number 1 in front of the basket (6 meters),
  2. Number 2 with ball under the basket. 1 pawn left or right of the basket at about 4 to 6 metres.
  3. Number 2 throws the ball to number 1.
  4. Number 1 puts the ball on the ground and runs to the pawn and around it towards the basket.
  5. In the meantime, number 1 runs to the ball on the ground and passes it to number 2 for a deep pass.
  6. This is repeated until 8 balls have been made.

  • The pace is important:
    • The runners may not stand still, but you may not run too slowly.
    • The timing of the passing must be correct.

Circulation warm-up

  • This consists of a loose walk-in for 5 to 10 minutes with various light movements for arms, legs and torso.
  • By doing this you actively bring the function of the heart, lungs, nervous system and muscular system to a higher level than the resting level.




  1. Number 1 with the ball starts in front of the basket.
  2. Number 2 stands left or right in front of the basket.
  3. Number 1 throws to number 2 and then pulls away to the side where number 2 is not standing.
    • So number 2 is on the left side of the basket, number 1 walks to the right side of the basket.
  4. Number 2 throws the ball to number 1, after which number 1 shoots.
  5. Number 1 must catch his own ball.
  6. During the shot of number 1, number 2 sprints to the pawn, which is on a random spot on the field.
    • Place on the pitch depends on the child's level.
  7. If number 1 hits the ball, he/she gets one point, if number 1 catches the ball before number 2 reaches the cone, number 1 also gets one point.
    • so possibility of getting 2 points
  8. Change function.

  • The first to get 6 points wins (variation possible).
  • Is the sprinting too easy: add an extra pawn, which increases the sprint distance and for example makes a fast turn.

  • Start and finish line, caps are scattered around the field.
  • The number of caps is the number of players in the team x 2.
  • Caps are brought to the end line one by one, the team that finishes first wins.