Korfball drills for all skills

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  • 1 attacker keeps shooting while keeping the balloon high (so it doesn't hit the ground)
  • The catcher catches and throws the ball.
  • Divide the team into equal groups of 3 at most
  • As many poles as groups
  • Everyone can defend everyone
  • Can score on any pole

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  • Divide the team in groups of 2, max 3
  • Each group starts on its own pole
  • Per pole you score X number of goals
  • Finished? Then move on to another pole (may be random, may be in order)
  • Finally score X number of goals on your own pole.
  • Who is the first to score on all the poles wins.
  • Which 4 team is first to score 3x.
    • Other players shoot a threesome. (to max 10x scoring)
  • With pairs shoot from distance 3x scoring pp.
  • Open game as attacker you may only shoot when you haven't played in the ball.
  • Which team will be first to score 3x.
    • Other players shoot a threesome. (to max 10x scoring)
  • With pairs shoot from distance 3x scoring pp.
  • 2 designated people may only shoot from the support position, the other two may shoot if there is a catch.
    • Other players shoot a threesome. (till max 10x scoring)
  • Pairs of players shoot from a distance 3x points pp.
  • Now only distance shots are allowed.
  • Divide into groups of 2 or 3 players.
  • Per group an X number of pawns in the middle. (for example 2)
  • Players do an assignment.
  • It doesn't matter what the task is, it can be a shot from 4 meters, it can be a penalty throw, etc.
  • When there are X amount of goals, the group can take a pawn from the middle.
  • No pawns left in the middle?
  • Then you may take them to another group.
  • The first group to get X number of pawns wins.
  • This must be more than the number of pawns per group in the middle!
  • (If each group has 2 pawns in the middle, the number of pawns to win must be 3 or more)
  • Make groups of 2/3 players.
  • 1 Jenga tower is placed in the middle of the poles.
  • You are going to work through a list of exercises.
  • For each exercise all groups get 1 minute to score as many goals as possible.
  • The number of goals determines the order for pulling a stone from the Jenga tower.
  • Most goals starts.
  • In case of equal number of goals stone, paper, scissors.
  • The team that knocks over the tower in any way is the loser.
  • This also applies if a ball rolls against it!

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  • With 3 or 4 combine in a room.
  • Everything with 1 hand.
  • Try to throw and catch with both left and right.
  • Keep moving in a steady pace.
  • After 5 minutes, repeat the exercise with a passive opponent

Work with 3 teams

  • Score 10 dodge balls after a move to the left.
  • Score 10 dodge balls after a move to the right.
  • Score 20 distance shots >/ 7 meter.
  • Score 10 dodge balls with full sprint.
  • Score 10 walk-throughs with running defender.
  • Score 10 penalty shots without missing.

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  • Play in 1:1 with a defender.
  • The defender goes for it and tries to defend everything.
  • As attacker, create 3 chances and make the most of them.
  • Every player is 2x attacker/defender/forward.

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