Korfball drills
- Take 2 shots from motion and 1 walkthrough ball:
- Intent is to get 21 (or more) with your basket.
- Scoring a shot counts for 2 points.
- Scoring a walkthrough ball counts for 1 point.
- Not hitting a basket means 1 point.
- If you end up on 11, you have to start again from 0.
- Per basket you have the goal to score 75x.
- Passing ball: 25x.
- Short chance with intermediate pass: 25x.
- Penalty throw: 25x.
- Passing to and stepping out of bounds to take the shot.
- Ditto but jumping in to the shot.
- Passing to the next player to get the shot.
- Shooter with his back to the declarer, declarer shouts 'YES' and plays to the shooter.
- Idem, but this time playing next to the archer to jump in.
- Depending on the number of players per basket, the assignments may change:
- per 2 it is simply 1 against 1, and your goal is to be the first to get 3 points.
- Per 3, we have shooter 1 who does the assignment, if passed, both opponents must undo the point.
- If only one of the opponents completes the counter mission, the shooter gets 1 point. If none of the opponents completes the counter mission, the shooter gets 2 points.
- Your goal is to be the first to get 4 points.
- Make 2 out of 5 distance shots (6 m.);
- Then you get one chance of 4 m.
- Which you must score to earn a point.
- Your opponent can undo this point by also scoring the 4 m. chance.
- score 3 out of 5 short chances (4 m.);
- then score 2 penalty shots (out of 2) to earn a point.
- Your opponent can undo this by scoring both penalty shots as well.
- Score 2 out of 5 shots from behind the basket (5 m.);
- then score 3 walk-throughs (out of 3 chances) to earn a point.
- Your opponent can undo this by also scoring 3 walk-through balls.
- score 1 of 5 distance shots (8 m.);
- then score 3 out of 4 chances under the basket.
- Your opponent can undo this by scoring 3 out of 3 chances under the basket 2.
- The poles are in the middle of the field.
- The through balls are taken from the sideline and we run through to the other sideline.
- Then back to the pole.
- Each player runs for 2,5 minutes and gives the other time.
- Posts are in the middle of the field.
- The players walk from the sideline to the pole, take a walkthrough and walk to the other side of the field.
- Each player runs 2 times 2,5 minutes back and forth.
- They also pass the ball twice.
- Each time 5 times through the rope ladder Starting slowly and increasing your speed slightly each time, so that the 5th time is at full speed.
- Walk through with two feet inside the ladder.
- 2 feet inside the ladder/ two feet outside the ladder with knee in angle of 90 degrees.
- Hopping left twice from left to side, to the middle, then hopping right twice to right side and right back in.
- Sideways 2 feet in and two out.
- 2 forward, 1 backward, 2 forward etc.
- The ball is played to a moving lady at about 4 meters.
- The person passing on determines whether the ball is placed to the left or to the right of the lady.
- The passing must be tight and at eye level of the shooter. score 10x pp
- Next, a defender comes to stand in front of the take-off lady.
- Now you see that, if you do not keep the ball up, it will be difficult for the receiver to see it
- So if you hold the ball up high, she can see which way you are going to pass and can therefore react properly
- If she does not get free, check the position of the defender, make sure you are playable and the person taking the ball steps outagain
- Again with the defender, but now you pretend to throw.
- For the receiver, this is the signal that she must come for the breakthrough. score 10x pp
- Set up a playing field.
- One person is the ticker, and must tick off everyone.
- The other people have 2 balls at their disposal, which they can pass around.
- You are not allowed to be tapped when you have the ball in your hands.
- So when the ticker is running to someone, you have to throw the ball to this player.
- You are not allowed to hold the ball endlessly.
First pass without a defender.
- Caution:
- Straight line to the basket
- Excellent
- Flowing movement
- Signaller on time
If that goes well, then:
- Defender joins in, he allows everything.
- Caution:
- Attacker must walk in the path of the defender.
- Walk in a straight line, not with a curve to the basket.
- Stretching.
If that goes well, then:
- The defender stays with the attacker, and now defends well.
- Stand by:
- The defender, what is his position? (Does he bend his knees a little, is he moving backwards, etc.)
- The attacker must walk in the same lane as the defender.
- Walk in a straight line, not with a curve to the basket.
- Stretching.
- 2 pawns/covers for the pole at about 8 meters.
- The pawns are next to each other with about 2/3 meters between them.
- The goal is to run back and forth between the pawns and to tap the pawns.
- After x number of times the person who was between the pawns has to make a pass.
- Try to bounce through 'the forest' without the 'trees' knocking the ball away with their 'branches', then score in the baskets behind the forest.
- Who has scored the most goals?
- Step 1:
- You may occasionally grip the ball with two hands.
- Step 2:
- You may occasionally bounce the ball with 2 hands.
- Step 3:
- You must do everything with one hand.
Rules:
- A runner may not hold the ball in 2 hands, but must bounce with 1 hand.
- A runner must stay within the lines or the forest.
- If the ball is tapped away from the runner, the runner will start over again.
- Make sure the children don't have to wait.
- Several runners start at the same time!
- If the runner manages to get out of the forest, the runner can:
- Step 1:
- Shoot at the cor until a score is scored.
- Step 2:
- Max. 1 shot.
- The 'tree' stays completely in the hoop or with one leg.
- Choice of the trainer.
- The 'tree' can tap the ball away with 2 hands or with one hand on the back.
- Choice of the trainer.