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Korfball drills

  • One player for one minute
  • Place four hats around the basket at about 3/4 of a meter, one in front, one on the left, one on the right and one behind the basket.
  • The shooter starts in front of the basket.
  • The receiver stands with the ball under the basket.
  • The active player receives the ball and shoots, then walks directly to the next pawn next to the basket. Walk left for 1 minute and shoot on the move at each pawn.
  • After one minute, switch from catch to active player.
  • Do the same but walk to the right.

Doubles:

  1. Number 1 in front of the basket (6 meters),
  2. Number 2 with ball under the basket. 1 pawn left or right of the basket at about 4 to 6 metres.
  3. Number 2 throws the ball to number 1.
  4. Number 1 puts the ball on the ground and runs to the pawn and around it towards the basket.
  5. In the meantime, number 1 runs to the ball on the ground and passes it to number 2 for a deep pass.
  6. This is repeated until 8 balls have been made.


  • The pace is important:
    • The runners may not stand still, but you may not run too slowly.
    • The timing of the passing must be correct.
drawing Tom & Jerry 1.5

Circulation warm-up

  • This consists of a loose walk-in for 5 to 10 minutes with various light movements for arms, legs and torso.
  • By doing this you actively bring the function of the heart, lungs, nervous system and muscular system to a higher level than the resting level.


Stretching

warm-up-10

Pairs:

  1. Number 1 with the ball starts in front of the basket.
  2. Number 2 stands left or right in front of the basket.
  3. Number 1 throws to number 2 and then pulls away to the side where number 2 is not standing.
    • So number 2 is on the left side of the basket, number 1 walks to the right side of the basket.
  4. Number 2 throws the ball to number 1, after which number 1 shoots.
  5. Number 1 must catch his own ball.
  6. During the shot of number 1, number 2 sprints to the pawn, which is on a random spot on the field.
    • Place on the pitch depends on the child's level.
  7. If number 1 hits the ball, he/she gets one point, if number 1 catches the ball before number 2 reaches the cone, number 1 also gets one point.
    • so possibility of getting 2 points
  8. Change function.


  • The first to get 6 points wins (variation possible).
  • Is the sprinting too easy: add an extra pawn, which increases the sprint distance and for example makes a fast turn.





drawing Shoot and catch during the sprint competition
  • Start and finish line, caps are scattered around the field.
  • The number of caps is the number of players in the team x 2.
  • Caps are brought to the end line one by one, the team that finishes first wins.
  • Player goes into pump-up position, with the ball in front of him.
  • Player leans on his left or right arm, with the other arm he will spin the ball around his supported arm, so 15, 20, 25,...depending on how good the player's condition is....
  • 1Minute
    1. Shot > 2
    2. Passage with ball > 4
    3. Shot > 1
  • 30 sec Bridge
  • When player executes exercise, players take penalty throw`.

shot-through-suicide-bridge


In this exercise it is hugely important;
  • That the rebounder also continuously drops the ball quickly because 1 attacker starts at 6 or 7 meters with a dodge ball and immediately comes in for the through ball.
  • Then a shot behind the post and then a shot to the side.
drawing Shooting from motion
  • Player A starts with the ball 2.5 meters diagonally in front of the post. Player B also stands 2.5 meters diagonally in front of the post.
  • Player A throws the ball to player B and player B throws it back. Thus they bring the ball up to about 8 meters in front of the post.
  • From there, player B starts for a through ball from the space indicated by player A.
  • However, instead of player B taking the through ball, it now enters the declarer and player A comes in for a clearance ball. Player B catches the ball.
A variation on this:
Only throw the ball when player B runs next to/behind the basket and player B immediately makes a shot. Player A immediately runs in to catch the ball.

There are more variations on this, such as:
  • Most goals in a time frame of, say, 10 minutes
  • Who scores 10 goals first
  • Make it more difficult by deducting a point for each ball on the ground.
  • Possibly with a 3rd player to rotate and keep a slightly slower pace.

drawing Shooting from space
  • Make a circle at the level of your head on the wall (with sidewalk chalk)
  • Make the circle about the same size as a basket.
  • Now stand 3 or 4 meters away from the circle.
  • Now throw the ball with your left against the wall and catch it with your right hand.
  • Do this for one minute.
  • The ball must not bounce on the ground.
  • If it is too easy, stand further away or try to throw the ball faster. If the exercise is too difficult, try to catch the ball with two hands, but still throw with one hand
    • Or stand a little closer to the wall. (Outdoors exercise)
  • In pairs, carry the ball across the field by throwing it into the run of the other player.
  • Variation with 1 defender, with 2 defenders.

mastermind-4

  • Who cracks the 4-digit code?
  • As soon as they have completed a task, they may enter a number on their code sheet.
  • After 4 digits it is indicated how many numbers are in the right place and how many numbers are correct.