Korfball drills
- All players line up with their legs wide.
- The back player has a ball and throws the ball through the players' legs, the front in line tries to grab the ball as fast as possible before it crosses the line.
- Variation:
- In 2 or more rows and which team has all the players in first.
- You play this game in a korfball box with two parties.
- The game is played from line to line.
- You may only play the ball forward
- You have to bring the ball with the team to the other line
- You get a point if you ground the ball behind the opponent's line
- If the player with the ball is tapped, she places the ball on the ground and the other side takes over the attack
- You cannot be tapped on this initial throw.
- You shoot in pairs and you make.
- 5 passing balls.
- 5 dodge balls.
- 5 distance shots from 6/7 meters.
- 5 step-offs from 3 meters.
- 5 penalty shots per person.
- If you hit the ball, you will continue.
- If you hit the basket, you get 1 second chance.
- If you don't hit anything, you immediately go to the catcher.
- On the field, place x number of hats at random spots, half on his point.
- You play with 2 teams of 1 or more players.
- Party A puts the hats on the point party B puts them the other way around.
- After x minutes stop and count who has the most hats.
- You play 3:3 or 4:4 in a space smaller than a korfball box.
- You play with the 3 or 4 team 10 times over without the ball falling and without the ball being intercepted.
- You always look for the free space as a team-mate who does not have the ball, so you can continue to play.
- The 3 or 4 team is the first to pass the ball 30 times.
- Pawn in front of and behind the basket.
- One or more players in front of the basket, one under the basket and one behind the basket.
- Players take through balls and walk around the pawn behind the basket before they pass.
- Place the pawn at a distance that requires the player to sprint full speed to be in time to pass.
- Do this for x minutes or x goals.
- 2 baskets opposite each other at about 10 meters.
- Start with 3 against 3 or 4 against 4.
- Depending on the numbers.
- Task is for the defenders.
- Try to intercept the ball.
- No counter play is allowed.
- Swap when one of the teams has intercepted 5 times the ball.
- Play on time and which team has the most interceptions.
- Play with a three or four around the pole.
- Play everything with one hand.
- With pairs about 2 meters apart.
- One player runs from left to right.
- 3 Metres past the receiver, she catches the ball with 1 hand and plays it back with 1 hand. (25x)
- Now with opponent.
- The caught ball is moved to the inner hand and you step along so that your body comes between the ball and the defender.
- Then you throw back the ball. (25x)
- Work in pairs.
- You make an evasive move after playing the ball in, then place the ball back in and evade to the same side once more.
- This is important in connection with clarity for the declarant.
- Score 5x left swerve.
- Score 5x right swerve.
- 1 attacker keeps shooting while keeping the balloon high (so it doesn't hit the ground)
- The catcher catches and throws the ball.
- Divide into groups of 2 or 3 players.
- Per group an X number of pawns in the middle. (for example 2)
- Players do an assignment.
- It doesn't matter what the task is, it can be a shot from 4 meters, it can be a penalty throw, etc.
- When there are X amount of goals, the group can take a pawn from the middle.
- No pawns left in the middle?
- Then you may take them to another group.
- The first group to get X number of pawns wins.
- This must be more than the number of pawns per group in the middle!
- (If each group has 2 pawns in the middle, the number of pawns to win must be 3 or more)
- Make groups of 2/3 players.
- 1 Jenga tower is placed in the middle of the poles.
- You are going to work through a list of exercises.
- For each exercise all groups get 1 minute to score as many goals as possible.
- The number of goals determines the order for pulling a stone from the Jenga tower.
- Most goals starts.
- In case of equal number of goals stone, paper, scissors.
- The team that knocks over the tower in any way is the loser.
- This also applies if a ball rolls against it!