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Korfball drills

  • All players line up with their legs wide.
  • The back player has a ball and throws the ball through the players' legs, the front in line tries to grab the ball as fast as possible before it crosses the line.
  • Variation:
    • In 2 or more rows and which team has all the players in first.
  • You play this game in a korfball box with two parties.
  • The game is played from line to line.
  • You may only play the ball forward
  • You have to bring the ball with the team to the other line
  • You get a point if you ground the ball behind the opponent's line
  • If the player with the ball is tapped, she places the ball on the ground and the other side takes over the attack
  • You cannot be tapped on this initial throw.
  • You shoot in pairs and you make.
    • 5 passing balls.
    • 5 dodge balls.
    • 5 distance shots from 6/7 meters.
    • 5 step-offs from 3 meters.
    • 5 penalty shots per person.
  • If you hit the ball, you will continue.
  • If you hit the basket, you get 1 second chance.
  • If you don't hit anything, you immediately go to the catcher.


  • On the field, place x number of hats at random spots, half on his point.
  • You play with 2 teams of 1 or more players.
  • Party A puts the hats on the point party B puts them the other way around.
  • After x minutes stop and count who has the most hats.
  • You play 3:3 or 4:4 in a space smaller than a korfball box.
  • You play with the 3 or 4 team 10 times over without the ball falling and without the ball being intercepted.
  • You always look for the free space as a team-mate who does not have the ball, so you can continue to play.
  • The 3 or 4 team is the first to pass the ball 30 times.
  • Pawn in front of and behind the basket.
  • One or more players in front of the basket, one under the basket and one behind the basket.
  • Players take through balls and walk around the pawn behind the basket before they pass.
  • Place the pawn at a distance that requires the player to sprint full speed to be in time to pass.
  • Do this for x minutes or x goals.
  • 2 baskets opposite each other at about 10 meters.
  • Start with 3 against 3 or 4 against 4.
  • Depending on the numbers.
  • Task is for the defenders.
  • Try to intercept the ball.
  • No counter play is allowed.
    • Swap when one of the teams has intercepted 5 times the ball.
    • Play on time and which team has the most interceptions.
  • Play with a three or four around the pole.
  • Play everything with one hand.
  • With pairs about 2 meters apart.
  • One player runs from left to right.
  • 3 Metres past the receiver, she catches the ball with 1 hand and plays it back with 1 hand. (25x)
  • Now with opponent.
  • The caught ball is moved to the inner hand and you step along so that your body comes between the ball and the defender.
  • Then you throw back the ball. (25x)
  • Work in pairs.
  • You make an evasive move after playing the ball in, then place the ball back in and evade to the same side once more.
  • This is important in connection with clarity for the declarant.
    • Score 5x left swerve.
    • Score 5x right swerve.


  • 1 attacker keeps shooting while keeping the balloon high (so it doesn't hit the ground)
  • The catcher catches and throws the ball.
  • Divide into groups of 2 or 3 players.
  • Per group an X number of pawns in the middle. (for example 2)
  • Players do an assignment.
  • It doesn't matter what the task is, it can be a shot from 4 meters, it can be a penalty throw, etc.
  • When there are X amount of goals, the group can take a pawn from the middle.
  • No pawns left in the middle?
  • Then you may take them to another group.
  • The first group to get X number of pawns wins.
  • This must be more than the number of pawns per group in the middle!
  • (If each group has 2 pawns in the middle, the number of pawns to win must be 3 or more)
  • Make groups of 2/3 players.
  • 1 Jenga tower is placed in the middle of the poles.
  • You are going to work through a list of exercises.
  • For each exercise all groups get 1 minute to score as many goals as possible.
  • The number of goals determines the order for pulling a stone from the Jenga tower.
  • Most goals starts.
  • In case of equal number of goals stone, paper, scissors.
  • The team that knocks over the tower in any way is the loser.
  • This also applies if a ball rolls against it!