Korfball drills
- 1 attacker keeps shooting while keeping the balloon high (so it doesn't hit the ground)
- The catcher catches and throws the ball.
- Divide into groups of 2 or 3 players.
- Per group an X number of pawns in the middle. (for example 2)
- Players do an assignment.
- It doesn't matter what the task is, it can be a shot from 4 meters, it can be a penalty throw, etc.
- When there are X amount of goals, the group can take a pawn from the middle.
- No pawns left in the middle?
- Then you may take them to another group.
- The first group to get X number of pawns wins.
- This must be more than the number of pawns per group in the middle!
- (If each group has 2 pawns in the middle, the number of pawns to win must be 3 or more)
- Make groups of 2/3 players.
- 1 Jenga tower is placed in the middle of the poles.
- You are going to work through a list of exercises.
- For each exercise all groups get 1 minute to score as many goals as possible.
- The number of goals determines the order for pulling a stone from the Jenga tower.
- Most goals starts.
- In case of equal number of goals stone, paper, scissors.
- The team that knocks over the tower in any way is the loser.
- This also applies if a ball rolls against it!
- With 3 or 4 combine in a room.
- Everything with 1 hand.
- Try to throw and catch with both left and right.
- Keep moving in a steady pace.
- After 5 minutes, repeat the exercise with a passive opponent
Work with 3 teams
- Score 10 dodge balls after a move to the left.
- Score 10 dodge balls after a move to the right.
- Score 20 distance shots >/ 7 meter.
- Score 10 dodge balls with full sprint.
- Score 10 walk-throughs with running defender.
- Score 10 penalty shots without missing.
- Posts in a square.
- One forward per pole.
- Other players take a walkthrough from the centre.
- Instead of finishing walk-through ball, pulls away behind the post and shoots.
- Change after each shot.
- Posts in a square.
- One player per pole.
- Other players take evasive balls from the centre.
- Every time after a shot, return to the middle.
- Swap after X number of goals, X number of goals in a series or by switching.
Objective:
- Which pair is first at x number of shots.
Rules:
- Each pair has 1 ball and takes turns shooting.
- All teams start shooting at the same time.
- Teams keep track of the number of goals they have scored.
- Each team makes the same prearranged shots.
Game:
- The game starts with each team having to score 2 goals.
- The first team to do so calls to the trainer.
- The coach stops the game.
- Everyone who has 2 goals at that moment, goes for the next round for 3 goals.
- All teams who have not scored 2 goals yet, start again with 2 goals.
- Now the teams have different goals.
- In the next round, each team must score one more goal than they scored in the previous round.
- This continues until one team has scored 10 goals.
- Divide the group in two.
- Place the poles so that from the middle it is about 5 meters to each pole.
- One part of the group starts under a pole in the catch.
- The rest of the group starts in the middle, backs close to each other.
- Goal is to score on each pole.
- If you score on a pole you tap someone else and switch places.
- Until the player has scored on all posts.
Task:
- Attack:
- Try to score as much as possible on baskets.
- Defense:
- Try to prevent as many scoring opportunities as possible without getting sidelined.
Rules:
- Attack:
- After each goal attempt, return to the starting pawn.
- It is not allowed to shoot defensively.
- Defence:
- If you cause a penalty throw (indicated by the declarer), you get one point in your rounds as attacker.
- We play 1:1 with declarer(s).
- The goal is to score 5 points.
- A walkthrough and a small chance count for 2 points, other shots for 1 point.
- If the defender intercepts the ball 3 times you lose.
- A distance shot and an evasive ball count for 2 points.
- All players are spread over the playing area.
- One player starts as the "hunter" and one player as the "prey".
- The "hunter" tries to catch the "prey".
- The "prey" can escape by running away or lying down next to another player.
- This player now becomes the "hunter" and the old "hunter" becomes the "prey".