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Korfball drills

  • 1 attacker keeps shooting while keeping the balloon high (so it doesn't hit the ground)
  • The catcher catches and throws the ball.
  • Divide into groups of 2 or 3 players.
  • Per group an X number of pawns in the middle. (for example 2)
  • Players do an assignment.
  • It doesn't matter what the task is, it can be a shot from 4 meters, it can be a penalty throw, etc.
  • When there are X amount of goals, the group can take a pawn from the middle.
  • No pawns left in the middle?
  • Then you may take them to another group.
  • The first group to get X number of pawns wins.
  • This must be more than the number of pawns per group in the middle!
  • (If each group has 2 pawns in the middle, the number of pawns to win must be 3 or more)
  • Make groups of 2/3 players.
  • 1 Jenga tower is placed in the middle of the poles.
  • You are going to work through a list of exercises.
  • For each exercise all groups get 1 minute to score as many goals as possible.
  • The number of goals determines the order for pulling a stone from the Jenga tower.
  • Most goals starts.
  • In case of equal number of goals stone, paper, scissors.
  • The team that knocks over the tower in any way is the loser.
  • This also applies if a ball rolls against it!
  • With 3 or 4 combine in a room.
  • Everything with 1 hand.
  • Try to throw and catch with both left and right.
  • Keep moving in a steady pace.
  • After 5 minutes, repeat the exercise with a passive opponent

Work with 3 teams

  • Score 10 dodge balls after a move to the left.
  • Score 10 dodge balls after a move to the right.
  • Score 20 distance shots >/ 7 meter.
  • Score 10 dodge balls with full sprint.
  • Score 10 walk-throughs with running defender.
  • Score 10 penalty shots without missing.
  • Posts in a square.
  • One forward per pole.
  • Other players take a walkthrough from the centre.
  • Instead of finishing walk-through ball, pulls away behind the post and shoots.
  • Change after each shot.
  • Posts in a square.
  • One player per pole.
  • Other players take evasive balls from the centre.
  • Every time after a shot, return to the middle.
  • Swap after X number of goals, X number of goals in a series or by switching.

Objective:

  • Which pair is first at x number of shots.


Rules:

  • Each pair has 1 ball and takes turns shooting.
  • All teams start shooting at the same time.
  • Teams keep track of the number of goals they have scored.
  • Each team makes the same prearranged shots.


Game:

  • The game starts with each team having to score 2 goals.
  • The first team to do so calls to the trainer.
  • The coach stops the game.
  • Everyone who has 2 goals at that moment, goes for the next round for 3 goals.
  • All teams who have not scored 2 goals yet, start again with 2 goals.
  • Now the teams have different goals.
  • In the next round, each team must score one more goal than they scored in the previous round.
  • This continues until one team has scored 10 goals.
  • Divide the group in two.
  • Place the poles so that from the middle it is about 5 meters to each pole.
  • One part of the group starts under a pole in the catch.
  • The rest of the group starts in the middle, backs close to each other.
  • Goal is to score on each pole.
  • If you score on a pole you tap someone else and switch places.
  • Until the player has scored on all posts.

Task:

  • Attack:
    • Try to score as much as possible on baskets.
  • Defense:
    • Try to prevent as many scoring opportunities as possible without getting sidelined.


Rules:

  • Attack:
    • After each goal attempt, return to the starting pawn.
    • It is not allowed to shoot defensively.
  • Defence:
    • If you cause a penalty throw (indicated by the declarer), you get one point in your rounds as attacker.
drawing keep the pressure on 2-1-1
  • We play 1:1 with declarer(s).
  • The goal is to score 5 points.
  • A walkthrough and a small chance count for 2 points, other shots for 1 point.
  • If the defender intercepts the ball 3 times you lose.
  • A distance shot and an evasive ball count for 2 points.
  • All players are spread over the playing area.
  • One player starts as the "hunter" and one player as the "prey".
  • The "hunter" tries to catch the "prey".
  • The "prey" can escape by running away or lying down next to another player.
  • This player now becomes the "hunter" and the old "hunter" becomes the "prey".
drawing Hunter & Prey