Korfball drills for all skills

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  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Centre: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court

3 against 2

  • Game over 2 baskets. Play continues until first pair has 3 goals.
  • All other pairs stop immediately.
  • In case of a tie, the first team to score a tie wins.
  • At 0-0 stop.
  • Winners to the left losers to the right.
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  • The aim of the game is to be the first to write down the numbers from 1 to 100.
  • Two players play against each other.
  • The first one to score 2 goals
    • The trainer chooses which way to start writing.
  • The trainer chooses which way he wants to play.
  • The other player scores 2 small chances in the meantime.
  • The other player scores 2 small chances. If he/she succeeds, he/she calls STOP and takes the pencil or pen and also writes down the numbers from 1 to 100 on his/her piece of paper.
  • The other person will now take small chances.
  • This continues until someone reaches 100.
  • Who of the two wins?
  • This can also be done with a shot from 3 metres or in threes with passing balls.
  • Each player shoots from behind the basket at 3 meters.
  • We work in threes.
  • You try to make a series as high as possible.
  • For each team there is a pawn on the line, the number of goal of the series may this pawn with large steps forward (without jumping).
  • Which group is first to the other side and back with its pawn.
  • 2 x 2 different tickers
  • Complete team:
    • One person is the ticker, and must tick off everyone.
    • The other people have 2 balls at their disposal which they can pass around.
    • You may not be tagged at the moment you have the ball in your hands. D
    • When the ball is in your hands, you have to throw the ball to the person who is being tapped.
    • Of course, you are not allowed to hold the ball endlessly.
  • Make a circle shape of poles.
  • Go with 2 under a pole. One stays under the basket and the other takes balls under each pole.
  • Do this for 2 rounds and keep score.
  • After two rounds the other team does the same and keeps his score.
  • After 4 rounds the team with the total number of passed balls wins.
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  • Make a circle shape of poles.
  • Go with a team of 2 under a pole. One stays under the basket and the other takes evasive balls under each pole.
  • You do this for 2 rounds and keep score.
  • After 2 rounds, the other of the team will do the same and also keep his score.
  • After 4 rounds the team with the total number of hit dodge balls wins.
  • 4 per basket possibly 8
  • Diagonal is together.
  • After a shot, catch everyone and score again in the square.
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  • Slalom with balloon between the legs then score.
  • Finish the exercise by popping the balloon after each team member has scored.
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