Korfball drills for all skills


  • 3 score is change:
  • Only the winner stays.
    • Thoroughbreds
    • Shot from a distance that everyone can reach
    • Dodgers
    • Penalty throw
  • Players stand in pairs, briefly facing each other.
  • On the ground between the two players lies a ball.
  • The trainer gives the commands:
    • Head,
    • chin,
    • knees,
    • feet,
    • ears,
    • BAL!
  • At the command BAL, the players must try to get the ball as quickly as possible.
  • At the other commands, they tap on the corresponding body part.


  • Formation 2 on the line, 1 left 1 right in the field.
  • Release ball whereby 2 on the line go towards the basket and left and right on the line pick up the ball.
  • Long ball and score

At the sound of the whistle the players have to do a task.


  • When the whistle blows, each called number of players must stand at a hoop or ball.
  • The last one to arrive and not finding a group to stand with does a small exercise.
  • Small exercises:
    • 5x pumps,
    • 10x stretch jump,
    • 5x sit-up,
    • ...


  • At the whistle do the exercise, individually.
  • Like what?
    • jump up,
    • go through the knees,
    • make a dash,
    • Give each other a high five,
    • ...

Picking cones:

Per x number at 1 pole.

  • After scoring twice in a row a pot may be taken from the pile.
  • When there are no more pots left, they may be stolen from other piles.
  • The exercise stops after a certain time or when 1 pole remains.

With music

  • 6 poles
  • 6 handlers

  • The rest runs on music around the trainer.
  • Music stops and score with a walkthrough.
  • Attacker may only pass twice and then puts the ball on the ground.
  • After that run on music around the trainer again.
  • 5 times scored is the winner.


Hoop large pawn 2 colours small pawn around the basket

  • 1 attacker
  • 1 attacker per pole.

  • Trainer calls out e.g. big pawn, red pawn, yellow pawn and then hoop.
  • In that order the attacker touches everything and makes a shot at the last (hoop).
  • Attacker switches with support.
  • Make groups and the winner is the team that has 5 x type of pawn.
  • 1 declarer
  • 1 Attacker
  • 1 defender

  • In front of the basket, attacker and defender walk towards each other.
  • Attacker decides when to start for the walkthrough.


  • As you take the ladders, gradually more difficult exercises are given.
    • Skiing,
    • Skiing 3 times outside tap,
    • Sideways,
    • Keep going (one foot per ladder),
    • Keep going (2 feet per ladder),
    • 2 forward 1. backward
    • Hopping,...


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