Korfball drills for all skills


  • At pawn 1
    • Tap the groundTouch the ground, jump up and stretch all the way. We do this ten times.
  • Pole 1
    • Take a dodge ball at pole 1.
    • RUN TO POLE 2.
  • Pole 2
    • Do the speed ladder (2 feet in each square, base)
    • RUN TO POLE 2.
  • Pole 2
    • Take a walkthrough ball at pole 2
    • RUN TO POLE 3
  • pole 3
    • Take a through ball at the post 2

  • There are two players per pole.
  • Near the pole there are 4 pawns, each at a distance of 1 meter. (The first pawn is at 2 meters)
  • When they have scored, they may move one pawn backwards, when they miss, they stand as catcher.
  • And when they are next in line they start all over again.
  • Which of the children has scored first at each pawn?


Put out a box, of about 6 by 6.

  • One person is the ticker, and has to tick off everyone.
  • The other people have 2 balls at their disposal, which they can pass on.
  • You may not be tagged when you have the ball in your hands. So if the ticker runs to someone, you must quickly throw the ball to this player. Of course you are not allowed to hold the ball endlessly.

Ball skills

  • Each child gets a ball
  • The children imitate the exercises given by the trainers
    • You spin the ball around your belly
    • You bend your knees and make an 8-move through your legs with the ball
    • You stand up straight and throw the ball from one hand over your head to the other hand (width or length)
    • You lift your knees and in the meantime you make 8-movements through your legs with the ball
  • You repeat these exercises a number of times

A nice variation of the ordinary game of tag.

You have a cat (the ticker) and you have mice. The mice have ribbons in their back trousers. This is like the tail of the mouse.
Make sure that the tail is hanging out quite a bit, otherwise the cat can't catch them.
The mice run away and the cat will try to grab all the tails. When the tail is taken away from the mouse the game is over and she can sit on the side of the road.

Variant: If the mouse's tail is picked up, the mouse can help the cat and becomes a cat.
If you have a large team you can start with 2 cats.

We are going to set up a normal attack, but explain well how they should run now. Not behind and not between


Both groups will stand at 3 meters and must score 10. Which group is first?

10 early runners from the back which group has the most

10 early runners from the front which group has the most

10 early runners from the front which group has the most


Posts in a square, hats in the middle.

2 (or more) teams at a pole, on the starting signal start shooting from 4-5 meter. when a team has made 1 goal they may take a hat and put it under their pole.

When there are no more hats in the middle they can take from other poles.

First 2 team to get 3 hats wins.


Variation in number of hats in the middle, number of hats to win, distance and number of goals.


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