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Korfball drills

This game is played with the whole group.
The group stands behind each other, behind a pawn at 5 meters distance from the pole.
There are two balls, the one in front shoots the ball. The person behind it shoots the ball and if he scores before the person in front of him scores, the person in front of him goes out and so on.

Explain who should stand where, when you get a free ball and show how to do it. Do this on a basket so that everyone can see how to do it and how not to do it

Make pairs and let them stand opposite each other at +/- 5 meters.

1. throw over 20 times with preferred hand2
. 10 times with 'wrong' hand3
. 20 times with two hands

Complete team: One person is the ticker, and must tick off everyone. The other people have 2 balls at their disposal which they can pass around. You are not allowed to be tapped when you have the ball in your hands. So when the ticker is turning to someone, you have to throw the ball to this player. Of course you are not allowed to hold on to the ball endlessly.

When the defence has intercepted the ball, they first pass it back to the trainers.

What's your name and how old are you?
What do you like to do most, attack or defend?
What would you like to learn?
What things would you like to do on a training course?
Do you want to know more about us?



Organization
We put four cones/caps at 5 meter distance from each other. Then the trainer keeps track of how long they have to walk.

Variation
10 second sprint.
Rest 15 seconds.
10 second sprint.
15 second sprint.



15 second sprint.
Rest 20 seconds.
15 seconds sprint.
Rest 20 seconds.


20 seconds sprint.
25 seconds rest.
20 seconds sprint.
25 seconds to rest.


30 second sprint.
END!


Nice variation of the original 'tag'. One child is the ticker. The rest runs away. The catcher tries to tag someone. When a child is tagged, he or she puts his or her hand on the spot that was tagged. Now the ticked child is the new ticker. If another child is ticked, he may take his hand away from his spot.


For example:
Child A taps child B on the shoulder. Child B puts his hand on the shoulder and tries to tap the next one. He taps child C on the upper arm and can again release his hand and just run away. Child C puts his had on his upper arm and starts tapping.

Organization
We put four cones/caps at 5 meter distance from each other. Then the trainer keeps track of how long they have to walk.

Variation
10 second sprint.
Rest 15 seconds.
10 second sprint.
15 second sprint.



15 second sprint.
Rest 20 seconds.
15 seconds sprint.
Rest 20 seconds.


20 seconds sprint.
25 seconds rest.
20 seconds sprint.
25 seconds to rest.


30 second sprint.
END!

Make 5 rows of hats, each row has its own colour.

Have the players jog between the hats. After about 10 seconds call out a color and the players must sprint to the hats with the correct color. The last player to reach the hat gets a penalty point. At 5 penalty points the player has to do 5 push-ups and then starts again at 0 penalty points.

Complete team: One person is the ticker, and must tick off everyone. The other people have 2 balls at their disposal which they can pass around. You are not allowed to be tapped when you have the ball in your hands. So if the ticker is running to someone, you have to throw the ball to this player. Of course you are not allowed to hold on to the ball endlessly.

Start line-up
Two groups at the first two pawns.

Exercise
The first one in line runs to the hoop and goes through the hoop from the bottom, so the hoop goes over their head. Then he goes through the defense posture to pawn two and turns around it 4 times. Finally, he runs to pawn 3 and scores before he can run back to pawn 1 and tap the next one in line.

Defensive stance:
Backwards and through the knees with your arm up.

Distance setup:
Hoop from pawn 1: 5 meter.
Pawn 2 from hoop: 5 meter.
Pawn 3 from pawn 2: 5 meter.
Pole from cone 3: 4 meter.


relay