Korfball drills for all skills

Ad
  • Round 1:
    • Blue passes to red, blue sprints in for support and gets the ball back.
    • Red takes ball. (10 score)
  • Round 2:
    • Ditto as round 1:
      • But red does not take a pass but passes to blue for a short chance. (10 score)
  • Round 3:
    • 1 couple starts already under the basket.
    • Blue passes to red, runs towards red for double and then runs long line.
    • Rebound steps in front of red so that blue can step inside for a walkthrough.
    • Red has taken over the rebound.
  • Round 4:
    • Blue passes to red, runs towards red for double and then long line at shot distance.
    • Red throws to blue for a shot and catches it.
  • Round 5:
    • Same as round 4: but blue doesn't get a shot, red connects and shoots.
    • Blue catches.
drawing

> 2-pairs (take turns)>
Pawns in the middle of the playing field> Pawns won
are 1 meter from your basket> 20 pawns
with 8-10 players | 24 pawns 11-14 players | 28 pawns 15-18 players> Each round
lasts as long as all pawns are gone (+ 1 minute of stealing pawns)



  • Round 1:
    • 5 dlb in a row = 1 pawn.
    • 8 dlb in a row = 2 pawns.
    • 10 dlb in a row = 3 pawns.
  • Round 2:
    • 2 shot = 1 pawn.
    • 3 shot = 2 pawns.
    • 4 shot = 3 pawns.
  • Round 3:
    • 4 short shot = 1 pawn.
    • 7 kk = 2 pawns.
    • 9 kk = 3 pawns.
  • Round 4:
    • 5 dots = 1 pawn.
    • 8 dots = 2 pawns.
    • 10 pips = 3 pawns.
  • Round 5:
    • 1 shot = 1 pawn.
    • 2 shot = 2 pawns.
    • 3 shot = 3 pawns.
    • 4 shot = 4 pawns.
    • 5 shot = 5 cones.
drawing
Ad
  • Warming up on a large field with a lot of passing.
  • Round 1:
    • A passes to B who runs out and goes in for a walkthrough. (10 balls)
  • Round 2:
    • A passes to B who runs out, picks up for double and pulls away.
    • B passes to A who then flips inside with ball to player C for through ball. (10 balls)
  • Round 3:
    • Same as round 2:
    • But A doesn't take a through ball but passes to C for short chance. (10 short chances)
  • Round 4:
    • Ditto round 2:
    • But A doesn't fold in but shoots immediately (4 a 5m). (6 shots)
  • Round 5:
    • Ditto round 4:
    • A does clap inside for neighborhood movement (4 a 5m). (6 shots)
drawing
  • In groups of 3 or 4 on a pole:
    • Player 1 is declarer, player 2 and 3 (or 4) stand around the basket.
    • Player 1 plays player 2, and goes out.
    • Player 2 passes the ball on to player 3 who shoots.
    • Player 2 cuts in to catch the ball.
    • After catching the ball, you play the shooter again, who in turn plays the next player to get a shot, etc.
  • The aim is to move well, and to react well to the rebound action from space.
  • Every 3 players at the basket, 2 attackers and 1 defender:
    • The goal is to get 2 free.
  • Exercise is finished when:
    • There is scored, the defender has the ball, if the ball collides.
  • Always turn in the order A - A - V.
  • If it is a 4-player game, the defender gets a rest turn before entering as attacker.
  • 2 teams each put themselves next to each other in pumping position:
    • The first takes a jar with the left hand and puts it between the 2 arms.
    • Then move it with the right hand next to the other side of the body.
    • The 2nd player repeats this until all pots on the other side of the row are on top of each other.
  • Per player in the row a pot is provided, use a trainer to put a pot ready when the first player has made the displacement of the previous one.
Ad
  • 1 declarer, 1 attacker (and a rebounder if 3-player):
  • Attacker runs laterally and gets the ball on the outside:
    • Turn the ball behind your body and play the rebounder who provides the new support. (in a 2-player team again the attacker).
    • Take a walk-through ball.
    • Start behind the basket for a chance.
  • Which basket scores first 15x.
  • Always work left + right laterally.
  • Take 2 shots from motion and 1 walkthrough ball:
    • Intent is to get 21 (or more) with your basket.
  • Scoring a shot counts for 2 points.
  • Scoring a walkthrough ball counts for 1 point.
  • Not hitting a basket means 1 point.
  • If you end up on 11, you have to start again from 0.
Ad
  • Work with 3 attackers against 2 defenders on 2 poles:
    • Attackers may try to score on the two posts (end when a goal is scored, when one of the defenders can intercept the ball)
    • Attackers get max 4 passes per chance taken (end when a goal is scored, when one of the defenders can intercept the ball, or when more passes are needed)
    • You may only take 1 chance per basket (ends when a goal is scored, when one of the defenders can intercept the ball, when more passes are needed, at 2 misses)
    • Player who misses may not attack again if the ball remains in play, so the attackers' overtime is gone.
drawing
Ad
Address
Yoursportplanner
Korte Vondelstraat 7
1813 AC Alkmaar
Nederland
+31 72 7370224
Yoursportplanner has been developed by Crecca.
Crecca V.O.F.
KvK: 34137432
BTW: NL820715438B01
Follow Us
Newsletter
App
2015 - © Yoursportplanner