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Korfball drills

In brief: exercise in free running with foursomes.

Organization: Foursomes each get a square area of about 20 by 20 meters. This area is divided into four equal squares. One player stands in each square. Per foursome one ball.

a ) The players play the ball to each other in random order. They each stay in their own square. The ball may not come on the ground. Before receiving the ball, they must have made a running-around move.

b )The ball is played around. Before receiving the ball, the players must have made a neighbourhood move (in-out move), with the last move going in the direction of the player with the ball.

c ) The ball is played around the other side. Now you have to throw with the other hand as well. To whom shall I throw now?

d ) Like b., but now the players walk away from the ball after the move to the side (in space). Also this in the other direction.

e ) In each square comes a defender. The attackers must pass the ball to each other and are not allowed to leave their own section. The defenders only make passing the ball difficult, they allow the ball to be passed to them. After a few minutes the players change tasks.

f ) As e., but now the defenders can work 100 % to try to intercept.

g ) As e., but now the attackers may only place the ball on fellow players who run into the space.

h ) As e., but the attackers may only play to players who are coming towards the ball.

i ) Like e., but now the attackers get a point if they can play 10 times together. When the defenders intercept the ball, it's their turn.

In short: various games where playing together in a certain direction is very important.

Organisation: Form two teams (number of players can vary from 3 to 8). There is a playing field of at least 20 by 12, preferably 40 by 20 meters (a micro court). At the place where the baskets are in indoor korfball, there is now a 'fortress', formed for example by a pylon. Around the castle a circle is drawn with a diameter of about 4 meters.

The players play with a korfball. If this is the first time this exercise is done in a group, it is advisable to set out a number of squares with pawns or something similar.

The numbers 1 and 3 can of course play the ball to each other for a while, and number 2 can run to and fro, but that is of course not the intention. If necessary, limit the number of times that two players can throw the ball to and fro. The exercise is suitable to hammer home the point that korfball players must always have two points of contact. But I think the above exercise is seen by most trainers (and players, not to forget) as a suitable condition exercise. Of course, small variations can be made, such as with the command to play everything with one hand.

Where to? Where to? The idea is that the players hit the 'fortress' of the other team. They have to play together, because walking with the ball in their hands is prohibited. None of the players, including the defenders, is allowed to enter the circle. In fact, castle ball is just mono-basketball, where the basket has been replaced by a pylon on the ground. It is an ideal game to practice playing together and running free.

Variations:

1 ) The pylon can be replaced by all kinds of objects. It is very obvious to place a loose basket on the ground, where the goal is to aim the ball into the basket.

2 ) To make scoring more difficult, a goalkeeper can be appointed, who is allowed to enter the circle.

3 ) Pole ball. The castle is now replaced by a korfball pole. A defender stands in the circle just like in variation 2. The ball must be thrown against the post. Make sure you don't throw the ball too hard, because the poles might fall over.

4 ) When the group is rather large, make 2 squares. The game should be played just like indoor korfball, with a change after two points.

5 ) Handball, where dribbling with the ball is forbidden. At both ends of the field two goals are made, with a goalkeeper in them. There is a semi-circle about 8 meters from the goal, in which the other players are not allowed to enter.

6 ) Burchtball with rugby rules. A variant suitable for a nice weekend, a sports afternoon, or when the weather is terrible and 'serious training' is out of the question. Even when it was raining and snowing, this game - where you can kick the ball, grab your opponents and you can walk with the ball - could keep us warm at my old club. This game is less suitable for children.


In short: three players have to pass the ball to each other in a square. That's tricky, because one player is missing all the time...

Organisation: Three players stand in an imaginary square about eight metres from each other. One corner remains unoccupied. The middle player (number 2) of the three has the ball.

The aim is to play the ball along the lines of the imaginary square. Number 2 plays the ball either to number 1 or to number 3, for the sake of explanation: to number 3. Now the players have to make sure that number 3 also has two 'easy' passing points (along the lines of the square). In this case, number 1 must take care of that, she must sprint to the empty corner of the square as soon as she sees that number 3 receives the ball. Now it is number 3's turn to play (the situation is now as in the second figure). Suppose that she chooses number 1. Number 2 has to sprint to the place where number 1 just came from, so that number 1 has two points of play again. At the moment that number 1 has received the ball, the situation is (if number 2 has indeed run hard) as in Fig. 3. Suppose number 1 plays the ball back to number 3. Then it is number 2's turn to run again, etc.

In short: exercise with the emphasis on turning away from the opponent.

Organisation: One ball per foursome. There are two regular referees who stand about 12 metres apart. One of the handlers has the ball.

a ) Attacker A stands somewhere between the two declarers. Defender V is playing against her. A plays continuously with the two declarators who stand still. A is allowed to play several times in a row to the same declarer. V tries to intercept the ball. After about 45 seconds the players change functions.

b ) As a., but now the attacker is not allowed to play to the same declarer twice in a row. The defender tries to intercept again, but when A has received the ball, she lets A play the ball easily to the next declarer. The essence of this exercise is that A must try to get free in a relatively small space from the defender who is constantly following her. Explain that the attacker must not run at the same pace, and that she must suddenly change her direction of play in order to become free (cut and run).

c ) The exercise is the same as in a., but the line-up is changed (see figure). The attacker must stay behind the line, which is 5 metres from the attackers. To free herself she may run in any direction.

Variation: Exercise c. is actually quite difficult for many. To make it easier for the attacker, you can give both declarers a ball. Or: let both declarators play together, the defender then does not know how she can position herself best, because she does not know who has the ball.

d ) Lay out another line, parallel to the other one with three metres in between. Continue as c., but now the attacker has only a three-metre-wide space which she is not allowed to leave. It is now very important to make good sharp moves, to change the pace etc. A deep ball is now impossible! A deep ball is now impossible! The defender lets the attacker play the ball to the attacker (because this exercise is about free running).

e ) As d., but now the defender also makes it difficult for the attacker to pass the ball to the declarer. The attacker can -in order to play the ball well- choose between an overhand sling throw, a pivoting throw, etc.

In short: a very well-known game in which playing together and running free is central.

Organisation: Two teams of three to five players in a space delimited by pylons of about 20 by 20 metres (on the field somewhat larger). Ten-ball is a game of which I have the idea, that it is more popular with Party 1 has the ball and has to try to play 10 times together than with players: sitting in front without the other party intercepting the ball. If it fails, then most korfball players are not enough, it is party 2's turn. If they do succeed in playing 10 times together, then they get the challenge. Make the challenge therefore play together, then party 1 gets a point and party 2 may try to play 10 times together, etc. Which side gets the most points? make it more difficult with for example the following variations:

1 ) If the ball is touched by the defending side, then the attacking side is also 'off'.

2 ) Make the playing field small: combining in an area of 10 by 10 is significantly more difficult than playing together in an area of 30 by 30 meters.

3 ) Increase the number of times to combine: for seniors, 50 times should not be a problem either (it usually is, by the way!).

4 ) Just ten ball, with the understanding that the ball may not be played back to the person from whom it was received.

In short: exercise with the emphasis on turning away from the opponent.

Organisation: Each team has a ball and an area of about 20 by 20 metres. The players are numbered.

a ) Number 1 is attacking, number 2 is defending and numbers 3, 4 and 5 are playing together with the attacker. Everybody can move freely through the area. The attacker always gets the ball back from numbers 3, 4 and 5. The defender's task is to intercept the ball. Can the attacker manage not to lose the ball a single time? The ball may not fall on the ground either! After about 30 seconds the players change tasks: number 3 attacks, number 4 defends, etc. until everyone has been attacker and defender once.

b ) As a., but give the instruction that the attacker should always turn away from her defender: that way she can both pass and receive the ball back easily. I call this: 'cutting and turning', others call it 'keeping your opponent on your back'.

c ) As a., but now the team-mates 3, 4 and 5 stand still in a triangle with a distance of about 15 metres. This makes it more difficult for the attacker.

d ) It becomes even more difficult if the attacker is instructed to pass the ball to the other players in a fixed order. She now has to run in circles, so that the defender knows exactly where the ball will go, or where the attacker wants to run to. Many balls will now be intercepted, or at least touched.

e ) Again part c. Show that the attacker has an easier time of it now because of the freedom of choice By turning away from her opponent, she creates a sea of space for herself!

Inshort: simple exercises in playing together, where it is all about handling the ball in the run and running well.

Organisation: Groups of approximately 4 persons have a ball and are allocated a part of the hall or the field.

a ) The players are instructed to throw the ball to each other in random order. Everyone is constantly in motion: the ball must be caught in the run and passed back as quickly as possible. The ball may not fall on the ground once!

b ) One of the players is the 'worker' for 30 seconds: she has to run at high speed, and all balls are passed back to her continuously. After 30 seconds it's the next player's turn. In which group the ball won't be dropped once?

c ) Like exercise a., but now the ball may only be played to players who come running to the ball with a small sprint. Make it clear to the players that when they run like this, defenders have little chance of intercepting the ball. Unless there is forwards defending, but for that there is part d:

d ) The players play together again, but now they may only throw to players who are moving away from the ball and therefore into free space. Also an individual skill: taking a penalty throw.

e ) Alternating part c. and d.: it is only allowed to throw to players who are either clearly moving towards the ball or who want to play, otherwise many balls will not arrive in free space. It is even so, that the exercise is probably better.

f ) As d., but now there must be a sweep: the players will move towards the one with the ball first if there is a slight threat from a defender! run, but after a few passes they stop, and run the other way, into free space.

Variations:

1 ) All parts can of course also be performed with opponents. You can then choose between 'play along' and 'try to intercept as many balls as possible'.

2 ) The parts a. up to e. but now without each group having its own area: all players are mixed up, so you have to be careful!

Free running: condition for playing together

Inshort: a ball game, in which pure throwing is very important.

Organisation: In a rectangle of approx. 20 metres length and 10 metres width, two teams of about 6 players are lined up. A centre line divides the field in two. At both back sides is a strip of 1 to 2 metres wide. The players of side A stand in section A, while one player from A stands in lane A. The players of side B stand, except for one player, in section B. The players must try to hit the players of the other side with the ball. They are not allowed to leave their section. Furthermore the players are not allowed to run with the ball in their hands. Fending with the hands is allowed. If a player is hit, he goes to the back of the court and plays with the ball. Will one of the players succeed in clearing the other team's box? Make sure the hunters do not start throwing hard. If this is likely to cause problems, decide that the throw can only be made via a bounce. Make sure they do not start throwing very hard. If this threatens to cause problems, determine that only a bumping throw may be made.

Variations:

1 ) If a player can catch a ball from the opposing team, the player who threw is off.

2 ) Exchange referee: if a player from the back lane hits the ball, he may return to his own section.

3 ) The strips at the back are extended with side strips, so that the compartments are completely enclosed.

Inshort: a game of catch with a ball, in which throwing is important.

Organisation: All players are spread out in a space of about 20 by 15 metres. Two players are the hunters.

The hunters play together with a (soft) ball and try to throw the other players off. The one who is hit, keeps on playing. How many times do the hunters succeed in hitting someone? After 45 seconds two new hunters.

In short: practising all sorts of tricks with the ball, mainly with the aim of developing a feeling for the ball.

Organisation: every player has a ball, everyone is free to move around the room. If there are not enough korfballs, it is not a problem to use volleyballs, basketballs or even tennis balls.

(a ) The players bounce the ball around the room.

b ) The bouncing must be done alternately with the left and the right.

c ) The ball is thrown up (high) and caught in the jump. First, jump up high and catch the ball at the highest point, later also from the run.

d ) As c., but catch with one hand (alternately with left and right). Let this part be practised in the run as well.

e ) The players hold the ball in front of their body, throw the ball over their head in a small arc and try to catch the ball behind their body (without turning around!).

f ) As e., but now with the players walking or dribbling through the hall.

g ) The ball is thrown up, the players make a quick turn, and catch the ball again.

h ) The ball is thrown up, the players sit down, immediately get up again and catch the ball before it falls to the ground.

i ) Players stand still. They throw the ball with their right arm extended over their head and catch the ball with their left hand and vice versa. Let them do the same in the run.

j ) Turn the ball around the belly by passing it from one hand to the other. (The ball may not touch the body).

k ) The ball makes a corkscrew movement around the body: as j, but starting with turning the ball around the head, then chest height, belly height, hip height etc. till the toes.

l ) Making a circular movement of the ball with stretched arms: 'swing' the ball above the head with the right arm, take it over on the left arm, let it drop with a big curve until in front of the knees, take it over on the right hand again, etc. m. Playing the ball with the right hand under the raised right leg (like with knee lifts) over the left hand. Then put the right leg down, lift the left knee and pass the ball with the left hand under the left upper leg to the right hand, etc. The exercise is performed with a straight back!

n ) Stand in a forward bent stance. Move the ball around both legs in a figure of eight motion.

In short: exercises in catching and throwing close to the lines of the box.

Organisation: every foursome has a ball. Each foursome works near a line. Explain a piece of line of about 15 metres per foursome.

Why these exercises? The catching and throwing of the ball has to take place within the lines of the box or outside the box, provided that the player and the ball do not touch the ground outside the lines. Balls that threaten to go outside the box, for example, must be kept in, which does not require a special technique, but rather a sense of timing. And that can and must be trained.

a ) An exercise for keeping the ball in when it threatens to go 'out'. The ball is thrown in by the regular ballplayer A a little outside the 'box'. The players come from the front along the line and have to play the ball back to the declarer in a small jump (take off on the right side of the line!). Then they have to join the line again. The server throws the ball further and further outside the box. Very soon it will appear that some players, who used to be hardly able to handle a ball thrown 10 centimetres outside the box, are now quite capable of keeping a ball that is a metre 'out' in the box. A matter of timing and a bit of daring.

b ) Same exercise, but now the ball, thrown by declarer A, has to be placed by the players to a second declarer at B (so a quarter-turn has to be made outside the box in the jump).

c ) In exercise a. and b. the players walked along the line, now they come walking straight to the line. Again, handler A throws the ball a little outside the 'box'. The players must try to:

1) keep the ball inside (it doesn't matter how or where it lands), In all exercises below the ball is kept inside with the right side. In all the exercises below, the ball is kept in with the right hand. Therefore, after a while, have the players stand on the other side of the line and continue the exercise as usual to practice keeping the ball in with the left hand.

2 ) Play the ball back to ball handler A,

3 ) pass the ball to a second initiator at B,

4 ) play the ball straight into the field to the row of players at C.

d ) An exercise in jumping. Attacker A1 plays the ball to fellow attacker A2, who stands still just behind the line. Defender V2 has to try, by jumping in front of A2 and without touching the line or the ground on the other side of the line, to throw the ball to fellow-player V1. Or better said: tap, because that's what it actually is. Remember not to hit the ball with your fist! Change function regularly.

Inshort: exercises in catching balls that bounce or roll at the right moment.

Organisation: one ball per pair or trio.

(a) The numbers 1 and 2 of each pair stand next to each other. Number 1 rolls the ball a few metres away. Number 2 has to get the ball, pick it up and throw it back as fast as possible. Change after 5 games. Make sure the players 'get' the ball as soon as possible by putting one hand on it as soon as possible.

b ) As a., but now number 1 throws the ball away with a small curve, in such a way that it bounces on the ball at a distance of about 4 metres (and then makes a bounce of about half a metre high). Number 2 must try to get the ball as soon as possible after the bounce.

c ) As b., but now number 1 drops the ball from a height of 1.5 metres just in front of number 2. He/she has to try again to get the ball as soon as possible after the bounce. It will appear that almost everyone lets the ball rise a little and then catches it. Wrong (in the meantime an opponent can quickly put his/her hand on the ball). At the very moment that the ball is about to come up, the hand should be placed on the ball Take that ball!

e ) Three teams, the ball stays in the middle. He rolls the ball a few meters away. As soon as the ball is loose, the other two may run. Who has the ball first? Change after 3 times.

d ) As d., but now the ball is thrown by the declarer with a small curve, in such a way that the ball bounces on a distance of about 4 meters (and would make a bounce of about half a meter high). Which of the two 'workers' is first to get the ball by putting his hand on it?

f ) As e., but now from under a basket. The one who gets the ball first may make a turnover ball.

g ) Like b., but now with threes. Who reacts the fastest?