Korfball drills for all skills
Pairs together, two players (men/ladies these are A(attacker) and V(defender) in front of the picture) in the left corner in front of the basket.Â
One player left (left behind the basket) next to it and one player right (right behind the basket) next to it.Â
In the pair is an attacker and a defender. The attacker has the ball, places it next to him (left or right) and takes the rebound. The defender makes the rebound difficult but gives it away initially (defends in front).
The player who does not get the ball fills the place of the attacker/rebounder. The two players in front of the basket take a shot after one or two doubles.
* Out of the five shots, who grabs the most rebounds?
Blocking out under the basket, keeping the opponent in the back and preferably in front of the basket, defending in front by the defender and only engaging in the duel when the shot is in the air.
Put 4 poles in a square, about 8 metres apart. In the middle of that square, place 4 pawns in a square, about 2 metres apart.
Four children stand under the basket and the others take three minutes to play pass-backs. Every time they have done that, they walk back to the middle and search for another basket.
After those 3 minutes, the attackers change.
Who will get the most in the 3 minutes?
the pace must be high!
Baskets in a square, gentlemen first under the basket with ball.Â
Ladies in the middle. After a shot or a walkthrough ball, move to the next post through the middle (players are not allowed to hit the same post twice).
Two teams, 1 ball, 4 poles. Posts are in a square.
Teams play over and try to hit the pole.
First 3 minutes right hand, then 3 minutes left hand.
Which team scores the most points?
Make a square with the 4 pawns, put the basket at a normal distance from the back line. (Approximately does not have to be exact)
Make 2 teams, one team starts with attacking and replaying, the other team must try to get the ball out of the way according to the rules.
You can switch when the ball is intercepted or after so many plays.
When the attacker has mastered the overhead distance shot, the through ball, the dodge ball and the playing and taking on, these parts can be practiced in their cohesion in the attacking 1 vs 1 duel.
1. First without opponent: pairs, 1 ball 1 basket. Attacker has ball in front of the basket, player under the basket is attacker/catcher. Attacker makes action of his own choice: shot, or pass and ball or dodge. After each goal attempt, go back into the space, get the ball and start a new action.
2. As 1. but a bit more difficult because of fake actions, through ball after sham shot, dodge ball after placing through ball. Pass directly or after passing with left/right.
Coach on technically correct execution of ball actions, tempo changes i.e. acceleration at the right moment, being clear in intentions (i.e. an evade must be recognisable as such to the attacker, etc.). Often, running actions are not completed, but converted too quickly into other actions, causing confusion for the declarator.
Also the use of space is important, a shooting opportunity in space must be sought on or within shot range, a through ball must be used from a sufficient distance in front of the basket. Start slowly and then go to faster and sharper when things are going well.
Coach also the person passing on the ball to make the right decisions: hold on to the ball or pass to the shooter and also the timing and way of passing on the ball is important (passing on the head for a shot, passing on the ball at hip height).
3. If the above is going well, a defender can be added. The attacker can now learn the following rules:
ï¿½ Shot goes before breakthrough. I.e. if the attacker has space to shoot, he shoots because the defender is not connected and a through ball has little chance. If the defender is connected to the shot, the shot has little chance and the walkthrough ball is the best option. The attacker will therefore first look for the shooting opportunity and then the break through. This also means for the attacker that he must have the ball in order to start the action, unless the defender makes the mistake of joining in while the attacker is not yet in possession of the ball.
The back goes in front Teach your players to dodge away preferably via the back side Often, a sharp deflection over this side is sufficient to create space for a shooting chance The defender should risk closing this space and, if he succeeds, new options to get free are particularly promising
As a coach, you can coach on applying feints, acceleration, changes of direction (left/right feints, in/out feints, stop/start alternations, slow-quick) Also, teach your players that standing still or taking little action gives the defender the opportunity to oversee and control the situation
1) Doubles: 2 players facing each other, 1 player walks from left to right, the other throws the ball, always playing on the outside hand. Catch ball, return same hand, walk to the other side. Change function after a few times.
2) As 1 but player takes ball over, i.e. catch right hand, pass to left hand and play with it, walk to left hand, catch with left hand, pass to right hand and play with it etc. footwork
3) Three teams: 1 declarator, 1 contractor with defender. The contractor walks from left to right as in the previous exercise, the defender walks with him, facing the contractor and hindering the playing in, not the taking.
4) Full counter play. The contractor may pass to the left or right, directly, after an over-pack or possibly with a double or false over-pack (do not obstruct the passing, only the passing).
1. Place four pawns in a 7x7m square and let three players play together. One player is the hunter who wants to intercept. Play for 30 seconds, the interception is a point. Release them by either running towards or away from the ball, depending on their position. This depends on the position relative to the hunter, the distance to the ball and the available space to play in (feasible throwing distance and free space). Stop the game to suggest where to run. Teach the ball handler not to throw if the pass is risky (better no pass than a wrong pass). Sometimes a curve ball is needed, sometimes a tight pass. A mock pass can sometimes be useful. Slowing down, speeding up the running pace and changes in direction are the means of free running.
When the cubs can shoot, throw and catch, they can play a korfball game.
Join in with the ball-carrying side yourself to keep things going a bit and in the meantime, give instructions and encourage them.