Korfball drills for all skills

Ad

The chaos game is fun for younger children, but can also be played with older children. 

  • In the chaos game the intention is that every child has a ball, and that there are 3 or 4 poles (also depending on the number of players). 
  • lined up. 
  • Each player starts at the same pole, 
  • there's a countdown and then they all start shooting, 
  • if they can score, they proceed one pole
  • if they don't score, they stay at the pole until they do.
  • You can agree in advance whether they should have been past each pole 1, 2 or 3 times depending on the level. 
  • Variation: you can use pilons to mark a circle outside which players have to shoot, 
  • they're only allowed in to catch the ball.
  • The materials below are for 4 persons (hat = pilon)

Activity:

Number one;

Scoring 5 through-balls 

Number 2;

1 lap around the whole field

Number 3;

scoring 10 short chances.

Number 4;

5 penalties.

Number 5:

4 goals from 5 meters  

For each group they have to do each exercise in a certain order and then they write that order down and come to the trainer. 

  • The trainer puts a circle in the right place if an exercise is in the correct order.
  • Put a cross through it if it is wrong.


Then the group continues with a different order and do the same as above

The groups will continue until they get the code right.

Ad
  • You put pilons in a square. 
  • In the square you put a number of balls (one less than the number of players). 
  • The players run around the square and then the trainer yells YES. 
  • If the trainer says YES, the player takes a ball as quickly as possible. 
  • If you have a ball, you score 3 goals. 
  • The remaining player continues to run around the square until someone finishes shooting. 
  • 2 groups at pilons, 
  • Run to the hoop. 
  • Through the hoops and run to the pilons. 
  • Zigzag through the pilons. 
  • Finally shoot ( 2 attempts). 
  • Whoever scores 5 times first, wins
  • Place 4 posts in a square.
  • The whole group runs around the posts in a row. 
  • If the trainer shouts "yes", the person at the back of the row will run to the front of the row as quickly as possible. 
  • The children do this by sprinting.
  • Options:
    • The children follow each other around the posts in a row. 
    • The person at the front of the row can do what he wants, for example: heels to the back, sprinting, lifting knees etc. 
    • If the trainer shouts "yes", the person at the back of the queue gets to the front of the queue as soon as possible and can then choose what he wants to do. 
    • It has to be something else than running/jogging, it can be sprinting. 
  • Per group of 2, each player has to score.
  • When both score, move to the left to the next post, regardless of whether the two next to you have already scored. 
  • Which group will be the first group to return to his own post and score again.
Ad
  • All players line up. 
  • The front 2 players have a ball. 
  • Player 1 starts shooting, after this player has had a shot, player 2 can start. 
  • If 1 scores earlier than 2, he can stand in the back of the line. 
  • If 2 scores earlier than 1, 1 is finished and has to go to the side. 
  • The last remaining two players must start at the same time and the one who scores first wins.

PURPOSE: Warm-up (concentration and reaction) 

ORGANISATION: groups of two, three or four in a defined space.

RUNNING THE GAME: slowly run behind each other, crisscrossing through the entire space. Number 2 always follows every movement of number 1 as quickly as possible and keeps a distance of about 1 meter. Switch positions after a while.

VARIATIONS:

  • now the front runner tries to get rid of the back runner by sudden feints and/or tempo changes.
  • But now other movements are allowed as well: cross steps, jumping, lying down and getting up again etc.
  • No more groups: everyone runs freely. The players run towards each other, make a feint and:
    • then pass each other on the left.
    • pass each other on the right
    • turn around each other and run back



Ad
  • Put out a square of 20 by 20 with hats
  • In the middle there are some balls (1 ball less than the number of players)
  • The players run circles around the hats
  • When the whistle blows, they run in and try to grab a ball
  • If you have a ball, you can attempt a shot (penalty throw - distance) and if you score, you have one point, and there's one ball less in the middle for each new round. Players who do not have a ball continue to run.


Ad