Korfball drills for attack / score


You make a square, in it stands an attacker, the attacker must keep moving in the square while a defender walks by. 1 person always plays the ball. The defender looks at the ball and tries to catch it. Every time the attacker catches the ball, someone else comes into the box. When the defender catches the ball, he throws it back and you try again.

At the end of the training, play a game of 4 against 4 on 1 basket.


Two parties, 1 attacking and 1 defending party. Three or four baskets and a ball.

How much time does a team need to score a goal in all the baskets?

The basket that has been scored in may not be used again, so that the difficulty factor increases. The defender gives the ball back after interception.

Pairs together, two players (men/ladies these are A(attacker) and V(defender) in front of the picture) in the left corner in front of the basket.Â

One player left (left behind the basket) next to it and one player right (right behind the basket) next to it.Â

In the pair is an attacker and a defender. The attacker has the ball, places it next to him (left or right) and takes the rebound. The defender makes the rebound difficult but gives it away initially (defends in front).

The player who does not get the ball fills the place of the attacker/rebounder. The two players in front of the basket take a shot after one or two doubles.

* Out of the five shots, who grabs the most rebounds?

Correct for:

Blocking out under the basket, keeping the opponent in the back and preferably in front of the basket, defending in front by the defender and only engaging in the duel when the shot is in the air.


Baskets in a square, gentlemen first under the basket with ball.Â

Ladies in the middle. After a shot or a walkthrough ball, move to the next post through the middle (players are not allowed to hit the same post twice).

When the attacker has mastered the overhead distance shot, the through ball, the dodge ball and the playing and taking on, these parts can be practiced in their cohesion in the attacking 1 vs 1 duel.


1. First without opponent: pairs, 1 ball 1 basket. Attacker has ball in front of the basket, player under the basket is attacker/catcher. Attacker makes action of his own choice: shot, or pass and ball or dodge. After each goal attempt, go back into the space, get the ball and start a new action.

2. As 1. but a bit more difficult because of fake actions, through ball after sham shot, dodge ball after placing through ball. Pass directly or after passing with left/right.

Coach on technically correct execution of ball actions, tempo changes i.e. acceleration at the right moment, being clear in intentions (i.e. an evade must be recognisable as such to the attacker, etc.). Often, running actions are not completed, but converted too quickly into other actions, causing confusion for the declarator.

Also the use of space is important, a shooting opportunity in space must be sought on or within shot range, a through ball must be used from a sufficient distance in front of the basket. Start slowly and then go to faster and sharper when things are going well.

Coach also the person passing on the ball to make the right decisions: hold on to the ball or pass to the shooter and also the timing and way of passing on the ball is important (passing on the head for a shot, passing on the ball at hip height).

3. If the above is going well, a defender can be added. The attacker can now learn the following rules:

� Shot goes before breakthrough. I.e. if the attacker has space to shoot, he shoots because the defender is not connected and a through ball has little chance. If the defender is connected to the shot, the shot has little chance and the walkthrough ball is the best option. The attacker will therefore first look for the shooting opportunity and then the break through. This also means for the attacker that he must have the ball in order to start the action, unless the defender makes the mistake of joining in while the attacker is not yet in possession of the ball.

The back goes in front Teach your players to dodge away preferably via the back side Often, a sharp deflection over this side is sufficient to create space for a shooting chance The defender should risk closing this space and, if he succeeds, new options to get free are particularly promising

As a coach, you can coach on applying feints, acceleration, changes of direction (left/right feints, in/out feints, stop/start alternations, slow-quick) Also, teach your players that standing still or taking little action gives the defender the opportunity to oversee and control the situation


Rebound duel between attacker and defender.

One shooter in front of the basket, under the basket an attacker and a declarer and behind the basket also a shooter. The two archers move in front of and behind the basket and are allowed to pass to each other and to the attacker under the basket. After a few replays, one of the archers shoots and the attacker and the person in front of the basket engage in a rebound duel. Alternate after a few shots.

Game form of 2 attackers, 2 defenders and 1 attacker.

Let the two attackers attack for 1 minute and they may play together with the attacker but also with the other attacker. Count the number of goals per person and rotate after 1 minute. The attacker who scores the most goals is the winner of the game.


Make a square with 2 posts and 1 ball.

There are 2x 2 pairs of players and 2 players who play outside the lines on the left and right. 1 pair of 2 players attacks one of the baskets and the other pair attacks the other basket. The players who are outside the lines move with the game and are always a point of attack for the attacking side. Play a 5 minute game and the side that has scored the most goals wins the game.