Korfball drills for attack / score

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In short: man-to-man defence exercise at the basket.

Organisation: three players with a ball near the basket. Number 1 is attacker, number 2 defender and number 3 passes and catches. After 30 to 45 seconds, the position is changed. The exercise can also be done in teams of 4; this requires less stamina.

a ) Number 1 attacks as well as she can, supported by number 3 who marks and passes. Number 2 defends her, but does so in such a way that she never misses a pass. Will the defender succeed in not giving up a goal? Jan de Jager in defensive position during a training match for the Dutch team.

b ) As a., but now the defender is also not allowed to allow any shot from a distance smaller than 6 meters. By this extension the task of the defender becomes considerably more difficult.

c ) Number 1 attacks again as best as she can, but now the defender in any case does not allow any shot from distance.

d ) The normal 1-1 game. The defenders now defend in the way they think will result in the fewest goals against. Which of the trio will score the fewest goals in 45 seconds?

Variation:

As an alternative to the sequence a. to d. you can also choose the following sequence: a. the attacker may only move in the depth line (in the direction of the basket), Exercise c. is for the most b. the attacker is only allowed to move in the broad line (at the same distance from the basket), but they must now move with the ball, which makes the risk of a walkthrough d. d'. the 1-1 duel. However, the purpose of this exercise is e. Switching between opponents. Playing against a different opponent to give the defenders the feeling that they can and cannot go along with this exercise often means a huge change.

f ) The attacker attacks as usual, but the defender must now try to intercept. This can be done by working with the arms (holding them high or to the side), by standing somewhat differently (as it were, with one eye on the attacker and the other on the declarer), or even by defending completely with one's back to the attacker. The latter is a bit too risky, though...

g ) As d., but now the defender may also choose to intercept.

In short: exercise with the emphasis on turning away from the opponent.

Organisation: Each team has a ball and an area of about 20 by 20 metres. The players are numbered.

a ) Number 1 is attacking, number 2 is defending and numbers 3, 4 and 5 are playing together with the attacker. Everybody can move freely through the area. The attacker always gets the ball back from numbers 3, 4 and 5. The defender's task is to intercept the ball. Can the attacker manage not to lose the ball a single time? The ball may not fall on the ground either! After about 30 seconds the players change tasks: number 3 attacks, number 4 defends, etc. until everyone has been attacker and defender once.

b ) As a., but give the instruction that the attacker should always turn away from her defender: that way she can both pass and receive the ball back easily. I call this: 'cutting and turning', others call it 'keeping your opponent on your back'.

c ) As a., but now the team-mates 3, 4 and 5 stand still in a triangle with a distance of about 15 metres. This makes it more difficult for the attacker.

d ) It becomes even more difficult if the attacker is instructed to pass the ball to the other players in a fixed order. She now has to run in circles, so that the defender knows exactly where the ball will go, or where the attacker wants to run to. Many balls will now be intercepted, or at least touched.

e ) Again part c. Show that the attacker has an easier time of it now because of the freedom of choice By turning away from her opponent, she creates a sea of space for herself!

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Inshort: a ball game, in which pure throwing is very important.

Organisation: In a rectangle of approx. 20 metres length and 10 metres width, two teams of about 6 players are lined up. A centre line divides the field in two. At both back sides is a strip of 1 to 2 metres wide. The players of side A stand in section A, while one player from A stands in lane A. The players of side B stand, except for one player, in section B. The players must try to hit the players of the other side with the ball. They are not allowed to leave their section. Furthermore the players are not allowed to run with the ball in their hands. Fending with the hands is allowed. If a player is hit, he goes to the back of the court and plays with the ball. Will one of the players succeed in clearing the other team's box? Make sure the hunters do not start throwing hard. If this is likely to cause problems, decide that the throw can only be made via a bounce. Make sure they do not start throwing very hard. If this threatens to cause problems, determine that only a bumping throw may be made.

Variations:

1 ) If a player can catch a ball from the opposing team, the player who threw is off.

2 ) Exchange referee: if a player from the back lane hits the ball, he may return to his own section.

3 ) The strips at the back are extended with side strips, so that the compartments are completely enclosed.

In short: practising fast starting and high jumping in duels for the ball.

Organisation: Each team of three (about the same size) a ball and a piece of the hall or the field.

Jump ball or referee throw. The numbers 2 and 3 stand close together at a few metres from number 1. The numbers 2 and 3 must try to get it first. Who wins the duel the most? After two substitutions.

Numbers 2 and 3 stand right next to each other at about 7 metres in front of number 1. Numbers 2 and 3 sprint towards it and try to catch the ball before it falls to the ground. After, for example, 8 changes, the second change is made after another 8 changes.

Number 1 stands between numbers 2 and 3. He rolls the ball a bit away. As soon as the ball has left the hands, numbers 2 and 3 may start. Who will get the ball first? Number 1 may also make feint throws. Physical contact will occur during these exercises. This is officially forbidden, but everyone knows that it happens and that a lot of it is allowed or not noticed by the referees. It is therefore sensible to practise starting and jumping with an opponent around who will touch you lightly or give you a push now and then (whether intentionally or not). Experience has also taught me that some players who actually lose all duels during matches (or even avoid them), can play much 'harder' after doing this exercise one or more times if they have to. And sometimes even like to do so... Enough about this, it seems to me that this is not the place to point out how opponents can be trumped by physical violence.

As above, but now the trio are standing at about 10 metres from a line. Who is first to catch the ball rolled away by number 1 before it rolls over the line, number 2 or number 3? Note: it is not allowed to 'slip' over the line. If for instance number 2 manages to keep the ball in by holding it back for a moment, but does not come to a stop before the line, then there is still a nice possibility for number 3, who fell behind, to grab the ball first!

The numbers 2 and 3 stand close together at a few metres distance from number 1. Who will get the ball first?

With 3 players at the basket, 1 attacker with the ball under the basket and 2 players who shoot the ball in motion (minimum distance 5 meters
). The attacker who is first to score 3 goals may remain in front of the basket and the attacker who has lost the game must take the place of the attacker.

1 pole, 1 ball, 4 hats in a square and 9 playersThe
4 attackers stand in a square (near the hats) around the basket, the 4 defenders hold the pole with one hand. The 9th person (the declarer) stands with the ball outside the square of the hats. The attacker passes the ball to one of the attackers, the defender who stands opposite the attacker who receives the ball must run around the hat and the attackers must now score as quickly as possible. If all goes well, the attackers quickly find the person who is free, as one of the defenders has to run around the hat-trick

short-quick-and-score-1

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3 men per basket. Player A starts as attacker in front of the basket. Player V starts as defender at 1,5 arm's length from the shooter. Player C starts with the ball in the box. Attacker A must try to score through the 1 on 1 duel. It does not matter how (distance, evasion, dlb). The defender's task is to follow the attacker at 1,5 arm's length and when the attacker has the ball in his hands, the defender has to close the gap. The defender is not allowed to tap or block balls. The V must show that she is with the attacker, but must allow the shot. This can be done by the defender placing her hand just above the shoulder of the attacker. After 1 minute, the V has to change position.

Korfball in 1 section. An attacking and a defending side, preferably 4 against 4, possibly with substitutes.

The attacking side puts the ball in play and tries to score a goal. After scoring or intercepting, the defending side attacks.

In the first case, the ball is taken out about 15 m. in front of the basket, in the second case it is first combined to this starting point.

The attacking side may try to intercept after losing the ball. If this is successful before the ball has been played to the starting point, then a goal opportunity may be played directly.

Note:
Emphasis is on playing the ball out well and defending consistently.

Variation:

After a goal, the attacking side keeps the attacking position. The team plays 2 minutes on ball possession. If the team succeeds in keeping the ball in the team for that long, or in scoring another goal, the goal is valid. If the defence intercepts the ball, the point is forfeited.

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defending-attacking3 men per basket. Player A starts as attacker in front of the basket. Player V starts as defender at 1,5 arm's length from the shooter. Player C starts with the ball in the box. Attacker A must try to score through the 1 on 1 duel. It does not matter how (distance, evasion, dlb). The defender's task is to follow the attacker at 1,5 arm's length and when the attacker has the ball in his hands, the defender has to close the gap. The defender is not allowed to tap or block balls. The V must show that she is with the attacker, but must allow the shot. This can be done by the defender placing her hand just above the shoulder of the attacker. After 1 minute, the V has to change position.

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