Korfball drills
- This exercise is designed to let the players choose for themselves what they want to improve on.
- Which (improvement) goal, which they have set for themselves, do they want to improve here.
- As a trainer you can steer this by guiding the choice.
- For example: the exercise must have something to do with passing/shooting/attacking/looking etc.
- You will do this task in pairs.
- Use a basket for each pair.
- Put 4 hats around the basket in a square about 1.5 meters from the basket. (the basket is in the middle)
- Stand in between the 2 hats in front of the basket.
- Shoot to score.
- The person under the basket names a colour and you tap on that colour.
- Go back between the 2 hats in front of the basket.
- If you have scored, you don't have to run to a colour.
- Do this until someone has scored 5.
- 1 pole with a pawn or ball on each side at 2 meters.
- When using pawns, the ball is at the first pawn and the player takes it to the next pawn and puts it back there.
- When using balls, the player puts the ball back at the original spot before going to the next pawn.
- Player starts at 5 meter before the basket, on start signal player sprints to the first pawn/ball.
- Player jumps back and forth as high as possible over the pawn/ball, catches the ball and scores from 2m.
- If the goal is missed the player jumps back and forth over the ball again and scores.
- If the goal is hit go to the next ball/pawn and repeat until the player has had all sides of the post.
- Can make it a competition in various ways, increase the distance from 2m to 3 or 4m, instead of jumping left-right to front-back.
- Original exercise is from Korfbalfit.
- Players stand in line in front of the basket.
- Player 1 throws the ball to player 2 and player 1 runs after it halfway and inside.
- Player 2 throws the ball at the moment he/she thinks the other player can make a good run through.
- Player 1 finishes it. (and start again at step 1)
- Each player gets his own pipsack.
- They are told an action by the trainer, which they perform.
- This can be touching your head, sitting down and standing up quickly, etcetera.
- As soon as Yes is called (or another action word), the piping bag can be taken.
- Players stand next to each other.
- The ball is thrown to player 2 and player 1 runs after it until halfway and inside.
- Player 2 throws the ball at the moment he/she thinks the other player can make a good run through.
- Player 1 finishes it.
- Make two rows at 10 metres opposite each other and about 3 metres apart.
- The players face each other one by one.
- Face each other with both hands and do not drop the ball.
- Make a series as high as possible in 1 minute.
- Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
- Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
- Run into each other, jump and catch and throw the ball in the air with two hands.
- Make two rows at 10 metres opposite each other and about 3 metres apart.
- The players face each other one by one.
- Face each other with both hands and do not drop the ball.
- Make a series as high as possible in 1 minute.
- Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
- Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
- Run into each other, jump and catch and throw the ball with two hands in the jump.
- Shot game in 2 form playing against the other baskets.
- One of the two will shoot, when 2 times they score.
- Call to your coach: Are you the fastest, then you have won and there is exchanged,
- But not yet in possession of a point.
- You earn a point if your partner is also the fastest to score twice.
- So you earn a point if you win twice in a row.
- Variation is possible by means of penalty throws, walkthroughs, number of goals, etc.
- Two numbers:
- Who scores the most laps?
- Number 1 is going to shoot, number 2 is going to catch.
- The number 1 starts in front of the basket and will shoot 1 time on each side of the basket. (front, right, back, left)
- If the number 1 shoots 50% of these 4 chances, he/she may start a new round.
- The number 1 counts how many rounds he/she makes.
- When not 2 of the 4 chances are hit, then there must be changed.
- After 5 to 10 minutes, the player who has made the most rounds is the winner!
- Too difficult:
- Score once per round.
- Variation:
- Start the first round at 2 meter, then at 4, 6, 8 and 10 meter.
- Per pole with 2 or 3 participants you start with 20 balls which are indicated from the space.
- When 20 have been scored you and your pole continue with the next exercise.
- 10 distance shots from the spot.
- Scored?
- Move on to 10 dodge balls.
- Each team has to score these goals.
- 2 or more players per pole.
- Player 1 starts at 1 meter of the basket with shooting he/she will shoot 1 out of 2.
- Every time you hit the target, you move back one meter.
- If you miss at a certain distance twice in a row, the next one goes.
- Goal from 1 meter 1 point, 2 meter 2 points, 3 meter 3 points etc.
- Total 50 points per pole.
- Make it more difficult by going up to 100 points etc.