korfball drills for C
- There are 4 pilons in front of the post.
- 2 pilons of the same colour
- These pilons are in a square.
- 1 player is under the post and 2 players are between the pilons.
- The 2 players between the pilons start with a light dribble towards the post.
- The player under the post names the colour of 1 of the 2 colours of pilons.
- The following actions are possible:
- The players run to the back 2 pilons turn around and sprint to the post and the first one takes a through ball.
- The players run to the first two pilons and tap them and run back to the post and the first one takes a through ball.
- 1 post less than number of shooters.
- As long as music is playing, players run in circles.
- When the music stops, they can take goal attempts.
- On each post a maximum of 2 attempts may be made.
- As soon as this is done. The attackers put the ball on the ground.
- Who scores first....
- through balls
You try to get to the highest level in the 1-1 as fast as possible. When you reach a level you will go straight on with another defender.
Maximum 6 ball contacts
- Level 1 : 2 goals no matter how.
- Level 2 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
- Level 3: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
- Level 4: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)
Up to 4 ball contacts
- Level 5 : 2 goals no matter how.
- Level 6 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
- Level 7: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
- Level 8: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)
Up to 3 ball contacts
- Level 9 : 2 goals no matter how.
- Level 10 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
- Level 11: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
- Level 12: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)
- groups of 3 at a post.
- 1 fixed passer.
- 2 shooters.
- These keep moving at about 5 - 6 meters from the post.
- Trying a shot must always be tuned to capturing it again.
- The time between capture and goal attempt must always be as short as possible.
- There are always 2 different types of goal attempts and the goalkeepers always take the same type of goal attempt.
- 1 through-ballplayer and 1 defector. (change at 5 scores pp)
- 1 defector and 1 chance behind post (change at 5 scores)
- 2 shooters and a rebounder with a defender.
- The 2 shooters play over.
- The rebounder keeps moving in such a way that it keeps the attention of the defender.
- When he has attention he can run to the post to catch the shot that takes place.
- Switching at a goal.
- Defender may not run with back to rebounder...
- Approximately 45 seconds of shooting with a defender.
- The defender allows the shot.
- The defender talks to the attacker all the time and mentions 4 numbers.
- The attacker tries to score as many goals as possible while remembering the numbers.
- Every good number is a point and so is every goal.
- Who can score the most points...
- 1 shooter in front of the post. 1 passer.
- Possibly with slight defensive pressure.
- Attacker moves left/right, gets the ball played and shoots (+-5 meters).
- When he scores, he earns a point and shoots through, if he misses he must first run to a line behind him at about 5 metres from the place of shooting.
- After this you can continue shooting.
- Switch goals every 3/4 of the time.
- Total 8/9 goals per post. (It depends on whether you play with or without a defender).
- 1 person under the pole.
- 2 persons in front of the post, attacker/defender.
- Ball is played out on the attacker who moves sideways.
- He receives the ball on the outer hand.
- The defender steps over and then the attacker takes the ball over and plays in.
- The attacker dodges and does the same again with the other hand.
- The attacker then dodges again and tries to shoot.
- The defender runs along but allows the pass and the shot to happen.
- Later on, the defender can choose whether to allow the pass or the shot.
- It is then up to the attacker to time well.
- Take care that players do not run into each other.
- This applies especially to younger teams.
- Place the poles in a row next to each other.
- Underneath each post there will be a marker with a ball.
- The players take a through-ball on the first post after which they catch their own ball.
- The passer then runs to the front of the next post, moves on and takes a through-ball on this post.
- Here, the ball is caught again and the captain moves on to the next post.
- At the last pole, the passer runs behind the posts back to the first pole.
- Work towards a number of goals (2 times the number of poles is fine).
- This can also be done with other forms of chances such as drawback balls.
The chaos game is fun for younger children, but can also be played with older children.
- In the chaos game the intention is that every child has a ball, and that there are 3 or 4 poles (also depending on the number of players).
- lined up.
- Each player starts at the same pole,
- there's a countdown and then they all start shooting,
- if they can score, they proceed one pole
- if they don't score, they stay at the pole until they do.
- You can agree in advance whether they should have been past each pole 1, 2 or 3 times depending on the level.
- Variation: you can use pilons to mark a circle outside which players have to shoot,
- they're only allowed in to catch the ball.
- The materials below are for 4 persons (hat = pilon)
Scoring 5 through-balls
1 lap around the whole field
scoring 10 short chances.
4 goals from 5 meters
For each group they have to do each exercise in a certain order and then they write that order down and come to the trainer.
- The trainer puts a circle in the right place if an exercise is in the correct order.
- Put a cross through it if it is wrong.
Then the group continues with a different order and do the same as above
The groups will continue until they get the code right.
For the Korfball trainer: Yoursportplanner one
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