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Korfball drills

  • This exercise is designed to let the players choose for themselves what they want to improve on.
  • Which (improvement) goal, which they have set for themselves, do they want to improve here.
  • As a trainer you can steer this by guiding the choice.
  • For example: the exercise must have something to do with passing/shooting/attacking/looking etc.
  • You will do this task in pairs.
  • Use a basket for each pair.
  • Put 4 hats around the basket in a square about 1.5 meters from the basket. (the basket is in the middle)
  • Stand in between the 2 hats in front of the basket.
  • Shoot to score.
  • The person under the basket names a colour and you tap on that colour.
  • Go back between the 2 hats in front of the basket.
  • If you have scored, you don't have to run to a colour.
  • Do this until someone has scored 5.
drawing colours colours colours A
  • 1 pole with a pawn or ball on each side at 2 meters.
  • When using pawns, the ball is at the first pawn and the player takes it to the next pawn and puts it back there.
  • When using balls, the player puts the ball back at the original spot before going to the next pawn.
  • Player starts at 5 meter before the basket, on start signal player sprints to the first pawn/ball.
  • Player jumps back and forth as high as possible over the pawn/ball, catches the ball and scores from 2m.
  • If the goal is missed the player jumps back and forth over the ball again and scores.
  • If the goal is hit go to the next ball/pawn and repeat until the player has had all sides of the post.
  • Can make it a competition in various ways, increase the distance from 2m to 3 or 4m, instead of jumping left-right to front-back.
  • Original exercise is from Korfbalfit.
  1. Players stand in line in front of the basket.
  2. Player 1 throws the ball to player 2 and player 1 runs after it halfway and inside.
  3. Player 2 throws the ball at the moment he/she thinks the other player can make a good run through.
  4. Player 1 finishes it. (and start again at step 1)
  • Each player gets his own pipsack.
  • They are told an action by the trainer, which they perform.
  • This can be touching your head, sitting down and standing up quickly, etcetera.
  • As soon as Yes is called (or another action word), the piping bag can be taken.
  • Players stand next to each other.
  • The ball is thrown to player 2 and player 1 runs after it until halfway and inside.
  • Player 2 throws the ball at the moment he/she thinks the other player can make a good run through.
  • Player 1 finishes it.
  • Make two rows at 10 metres opposite each other and about 3 metres apart.
  • The players face each other one by one.
  • Face each other with both hands and do not drop the ball.
  • Make a series as high as possible in 1 minute.
  • Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
  • Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
  • Run into each other, jump and catch and throw the ball in the air with two hands.
drawing Train throw and catch
  • Make two rows at 10 metres opposite each other and about 3 metres apart.
  • The players face each other one by one.
  • Face each other with both hands and do not drop the ball.
  • Make a series as high as possible in 1 minute.
  • Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
  • Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
  • Run into each other, jump and catch and throw the ball with two hands in the jump.
drawing Train throw and catch
  • Shot game in 2 form playing against the other baskets.
  • One of the two will shoot, when 2 times they score.
  • Call to your coach: Are you the fastest, then you have won and there is exchanged,
  • But not yet in possession of a point.
  • You earn a point if your partner is also the fastest to score twice.
  • So you earn a point if you win twice in a row.
  • Variation is possible by means of penalty throws, walkthroughs, number of goals, etc.
  • Two numbers:
    • Who scores the most laps?
  • Number 1 is going to shoot, number 2 is going to catch.
  • The number 1 starts in front of the basket and will shoot 1 time on each side of the basket. (front, right, back, left)
  • If the number 1 shoots 50% of these 4 chances, he/she may start a new round.
  • The number 1 counts how many rounds he/she makes.
  • When not 2 of the 4 chances are hit, then there must be changed.
  • After 5 to 10 minutes, the player who has made the most rounds is the winner!
  • Too difficult:
    • Score once per round.
  • Variation:
    • Start the first round at 2 meter, then at 4, 6, 8 and 10 meter.
drawing Wheel of Fortune
  • Per pole with 2 or 3 participants you start with 20 balls which are indicated from the space.
  • When 20 have been scored you and your pole continue with the next exercise.
  • 10 distance shots from the spot.
  • Scored?
  • Move on to 10 dodge balls.
  • Each team has to score these goals.


  • 2 or more players per pole.
  • Player 1 starts at 1 meter of the basket with shooting he/she will shoot 1 out of 2.
  • Every time you hit the target, you move back one meter.
  • If you miss at a certain distance twice in a row, the next one goes.
  • Goal from 1 meter 1 point, 2 meter 2 points, 3 meter 3 points etc.
  • Total 50 points per pole.
  • Make it more difficult by going up to 100 points etc.