Korfball drills for condition / strength

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  • You will do this task in pairs.
  • Use a basket for each pair.
  • Put 4 hats around the basket in a square about 1.5 meters from the basket. (the basket is in the middle)
  • Stand in between the 2 hats in front of the basket.
  • Shoot to score.
  • The person under the basket names a colour and you tap on that colour.
  • Go back between the 2 hats in front of the basket.
  • If you have scored, you don't have to run to a colour.
  • Do this until someone has scored 5.
drawing
  • Try to bounce through 'the forest' without the 'trees' knocking the ball away with their 'branches', then score in the baskets behind the forest.
  • Who has scored the most goals?
  • Step 1:
    • You may occasionally grip the ball with two hands.
  • Step 2:
    • You may occasionally bounce the ball with 2 hands.
  • Step 3:
    • You must do everything with one hand.


Rules:

  • A runner may not hold the ball in 2 hands, but must bounce with 1 hand.
  • A runner must stay within the lines or the forest.
  • If the ball is tapped away from the runner, the runner will start over again.
  • Make sure the children don't have to wait.
  • Several runners start at the same time!
  • If the runner manages to get out of the forest, the runner can:
  • Step 1:
    • Shoot at the cor until a score is scored.
  • Step 2:
    • Max. 1 shot.
  • The 'tree' stays completely in the hoop or with one leg.
  • Choice of the trainer.
  • The 'tree' can tap the ball away with 2 hands or with one hand on the back.
  • Choice of the trainer.
drawing
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Task:

  • Who is the first to circle the ball or the player?


Rules:

  • Everyone stands in a circle with enough space to throw a ball quickly.
  • The ball starts to the right of the child who is going to run.
  • The child who is going to run, runs at the same time as throwing the first ball on the outside of the circle.

Per task 1x quiet to practice and 5x fast.

  • Left foot next to the ladder, right foot in the ladder.
  • Right foot next to the ladder, left foot in the ladder.
  • Sideways stepping through the ladder with both feet in all areas.
  • Sideways hopping in and out of the ladder (so forward in and backward out and then diagonally to the next square) left leg.
  • Sideways hopping in and out of the ladder (so forward in and backward out and then diagonally to the next square) right leg.
  • Sideways to the right.
  • Sprint diagonally.
  • Steady backward.
  • Sprint diagonally.
  • Hopping.
  • Sideways to the left.
  • Slowly back to the start.
  • We do this 5 times.
drawing
  • 2 or 3 per pole.
  • In front of the post, at a distance of 4 to 5 metres, two pawns in a line about 3 metres apart.
  • Player 1 moves sideways between the cones.
  • At a random moment, the ball is played to him. (after 1,2 or 3 times to and fro) and makes a shot.
  • In case of a triple team with a defender who gives pressure but allows the shot.
  • Change after a certain number of shots.
drawing
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We use the volleyball court as a space with running lines.

  • Sprint from the back line to the 3 meter line of the back box.
  • Sprint back to the first 3 meter line.
  • Sprint to the back line on the other side.
  • Sprint from the back line to the 3 meter line of the back box.
  • Sprint back to the first 3 meter line.
  • Sprint to the first starting spot.

We do this 3 times

  • Play 2:2, which pair scores 5 goals first. (We do this 2 times against another pair).
  • 4:4, where in a small space 10x must be played over, without the ball being intercepted or dropped.
  • If this exercise is too easy, you can play the ball within 4 seconds.
  • The most important thing in this exercise is that the players run free, complete in time and keep an overview.
  • This is an exercise in which you can increase the understanding of running free
  • Especially if you speed up the game. (which team will score first 3 times)
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  • Players run/dribble around a set square. (poles/pawns, sufficient distance from each other).
  • Players are given a list of commands in advance, with a corresponding number.
  • The trainer calls out a number randomly, players carry out the assignment.
  • You can adjust the number of missions and the missions themselves.
  • Example of assignments.
    • Tapping the ground.
    • Jump in the air.
    • Sprint to the next pole.
    • 1 burpee.
    • Backwards as if you are defending until the next pole/pawn.
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