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Korfball drills for technique condition / strength

  • 2 opposite each other, bend their knees in the sitting position and come up and kick forward with the left and right leg alternately.


partner-squat-with-leg-thrust

partner-squat-with-leg-thrust


Two pairs sit down and stand up at the same time, with their backs against each other.

sit-and-stand-up-supine

  • 2 groups of players stand behind each other,
  • back player lifts leg of player in front of him.
  • the player in front of him goes through the knees with the other leg.


split-1-leg


  • 1 player stands at pilon 1, 
  • 1 player stands at pilon 2.
  • Person 2 chooses whether to sprint to pilon 3 or pilon 4. 
  • Person 1 stands with his back to person 2. 
  • As soon as he/she sees that person 2 has made a choice, he/she tries to tap person 2 before he/she has touched pilon 3 or 4.
drawing visual search choices
  • 1 shooter in front of the post. 1 passer. 
  • Possibly with slight defensive pressure. 
  • Attacker moves left/right, gets the ball played and shoots (+-5 meters). 
  • When he scores, he earns a point and shoots through, if he misses he must first run to a line behind him at about 5 metres from the place of shooting. 
  • After this you can continue shooting. 
  • Switch goals every 3/4 of the time. 
  • Total 8/9 goals per post. (It depends on whether you play with or without a defender).
  • One rebounder, one defender and one attacker.
  • 30 sec attacks...if attacker can score, he becomes rebounder at the next post.
  • If not, he becomes the defender.
  • Rebounder becomes attacker all the time...
  • 1 player stands under the basket.
  • The other player stands approximately 3/ 4 meters in front of the basket.
  • The player moves to the right and receives the ball on the outside hand.
  • Quickly stands up properly for the shot and shoots from a balance, this must be quick.
  • In the beginning this exercise still on two legs.
  • After the ball is caught, the player moves to the left and everything repeats itself.
  • Maximum of 5 shots per person and then switch.
drawing Warm up ball control and shooting
1.Sprint to the hat in front of you, place your foot next to it, make a turn and sprint to the next hat and so around the box. 4x
2. You keep looking in the same direction at all times. You sprint forward, then backward as fast as you can to the first hat.
Then sideways right and back and then sideways left and back. 3x
3. Forward to right, sideways to left and backwards to starting point. 2x clockwise and 2x counterclockwise.
drawing Conditioning exercises with hats
  • For the example, I assume 6 / 7 players.
  • On a line the length of the field there are 3 poles spaced about 7 meters apart.
  • At each pole stands 1 player with ball.
  1. First the remaining players walk past all the posts and take a through ball everywhere.
  2. Repeat this 3 times and then switch positions.
  3. The next round are dodge balls to the left.
  4. The next round dodge balls to the right.
drawing Warming up
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.
Objective:
The base is a standard running form exercise, where you have players move back and forth in different ways to train general motor skills.
The tap game element adds responsiveness by having players react as quickly as possible and determine what they are going to do.

Description:
  • The players stand on a line and are given a way by the trainer to run across each time, see also running forms.

  • All players have a ribbon on, 1-3 players with the same color.
    Occasionally, while walking back and forth, the trainer calls out the color of 1 of the ribbons. These then become the tickers. The tickers get 10 seconds to tap as many of the remaining players as possible.

  • Then all return to the same line and start a running form again.

  • The idea is to start the tagging round immediately when the trainer calls a color and to quickly start the next running form when the tagging round is over. Keep up the pace.

Variations:
Instead of running forms where players walk back and forth, you can do movement exercises standing in the same spot. Examples include Jumping Jacks, sitting/lying and getting up again, jumping forward and backward, etc.
The trainer occasionally gives the next movement assignment and calls a color to start a tap round.

Running Forms:
Standard
- Running / Running backwards
- Hopping / Hopping backwards
- Sideways with front right / Sideways with front left
- Small steps
- Hopping on right / Hopping on left
- Cross pass

Jumps
- Jumps as large as possible.
- Medium-sized jumps and always balancing on 1 foot for a while before taking the next jump.
- With two feet side by side.
- With two feet side by side a big jump forward and another small jump back.
- With two feet zigzagging.

Arm movements to be combined with the above forms.
- Swing 1 arm forward or backward.
- Swing both arms forward, or both backward.
- 1 arm forward and 1 arm backward.
- Holding another body part with 1 or both arms.

As animals
- Frog; jumping on hands and feet.
- Crab; on hands and feet, with belly up.
- Kangaroo; jumping on two legs.
- Flamingo; hopping.
- Duck; crouching walk.
Jumping exercise with 9 cones.
  • You sprint back and forth between 2 cones.
  • 30 seconds
  • 15 seconds rest
  • 30 seconds
  • 30 seconds rest
  • 30 seconds
  • Then take penalty throw directly
drawing Sprint